January 27th, 2016

Why does CryptDestroyHash crash, but only sometimes?

A customer was having a problem with the cryptographic hashing functions. They reported that their function ran successfully most of the time, but once in a while, it crashed at the call to Crypt­Destroy­Hash:

bool SomethingSomething(BYTE *buffer, int bufferSize)
{
    bool succeeded = true;
    HCRYPTPROV provider = 0;
    HCRYPTHASH hash = 0;

    if (!CryptAcquireContext(&provider, NULL, NULL,
                           PROV_RSA_FULL, CRYPT_VERIFYCONTEXT) ||
        !CryptCreateHash(provider, CALG_MD5, 0, 0, &hash))
    {
        succeeded = false;
        goto Exit;
    }

    BYTE hashResult[16]; // MD5 hash is 16 bytes
    DWORD hashResultSize = sizeof(hashResult);

    if (!CryptHashData(hash, buffer, bufferSize, 0) ||
        !CryptGetHashParam(hash, HP_HASHVAL, hashResult,
                                          &hashResultSize, 0)) {
        succeeded = false;
        goto Exit;
    }

    DoSomethingWith(hashResult); // some business logic

    if (provider) {
        CryptReleaseContext(provider, 0);
    }

    if (hash) {
        CryptDestroyHash(hash);
    }

Exit:

    return succeeded;
}

The reason for the crash is straightforward. As noted in the documentation, you must call Crypt­Destroy­Hash before Crypt­Release­Context. (The technical reason for this is that each hash has a reference back to the context, so if you destroy the context, you leave the hash with a dangling pointer.)

This was a relatively straightforward consult. A simple programming error. The customer thanked us for identifying the problem, but then followed up with “But why is it happening only rarely? Shouldn’t it crash all the time?”

Remember that when you break the rules, the behavior is undefined, and one valid manifestion of undefined behavior is “Everything seems to work okay.”

You may have noticed some other problems with the code provided.

  • If anything goes wrong, the calls to Crypt­Destroy­Hash and Crypt­Release­Context are skipped, which means that the code leaks a hash and a context. The Exit label should be moved to just in front of the if (provider).
  • Setting succeeded = true and then manually setting it to false when something goes wrong strikes me as a high-risk proposition. If somebody adds code to the function and does a goto Exit; without also setting succeeded = false;, the function will falsely report success. I prefer to fail safe and initialize succeeded = false;, and set it to true only after I am sure that the function succeeded.

Using RAII would have solved both the order-of-destruction problem and the memory leaks.

bool SomethingSomething(BYTE *buffer, int bufferSize)
{
    // assuming suitable definitions for CryptProv and CryptHash
    CryptProv provider(NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT);
    if (!provider) return false;
    CryptHash hash(provider.get(), CALG_MD5, 0, 0);
    if (!hash) return false;

    BYTE hashResult[16]; // MD5 hash is 16 bytes
    DWORD hashResultSize = sizeof(hashResult);

    if (!CryptHashData(hash.get(), buffer, bufferSize, 0) ||
        !CryptGetHashParam(hash.get(), HP_HASHVAL, hashResult,
                                          &hashResultSize, 0)) {
        return false;
    }

    DoSomethingWith(hashResult); // some business logic

    return true;
}
Topics
Code

Author

Raymond has been involved in the evolution of Windows for more than 30 years. In 2003, he began a Web site known as The Old New Thing which has grown in popularity far beyond his wildest imagination, a development which still gives him the heebie-jeebies. The Web site spawned a book, coincidentally also titled The Old New Thing (Addison Wesley 2007). He occasionally appears on the Windows Dev Docs Twitter account to tell stories which convey no useful information.

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