On calling Afx­Connection­Advise with bAddRef set to FALSE

Raymond Chen

A customer had a question about the Afx­Connection­Advise function when you set bAddRef to FALSE.

According to the documentation,

BOOL AFXAPI AfxConnectionAdvise(
    LPUNKNOWN pUnkSrc,
    REFIID iid,
    LPUNKNOWN pUnkSink,
    BOOL bRefCount,
    DWORD FAR* pdwCookie);

bRefCount
TRUE indicates that creating the connection should cause the reference count of pUnkSink to be incremented. FALSE indicates that the reference count should not be incremented.

They are passing FALSE for bAddRef when they connect to an out-of-process COM server. What they found is that not only does this suppress the increment of the sink’s reference count, it in fact does a spurious decrement of the reference count, causing the sink to be destroyed.

The customer looked at the source code for Afx­Connection­Advise and saw that if you pass FALSE for bAddRef, then it calls Release on the sink after a successful registration.

BOOL AFXAPI AfxConnectionAdvise(LPUNKNOWN pUnkSrc, REFIID iid,
    LPUNKNOWN pUnkSink, BOOL bRefCount, DWORD* pdwCookie)
{
    ASSERT_POINTER(pUnkSrc, IUnknown);
    ASSERT_POINTER(pUnkSink, IUnknown);
    ASSERT_POINTER(pdwCookie, DWORD);

    BOOL bSuccess = FALSE;

    LPCONNECTIONPOINTCONTAINER pCPC;

    if (SUCCEEDED(pUnkSrc->QueryInterface(
                    IID_IConnectionPointContainer,
                    (LPVOID*)&pCPC)))
    {
        ASSERT_POINTER(pCPC, IConnectionPointContainer);

        LPCONNECTIONPOINT pCP;

        if (SUCCEEDED(pCPC->FindConnectionPoint(iid, &pCP)))
        {
            ASSERT_POINTER(pCP, IConnectionPoint);

            if (SUCCEEDED(pCP->Advise(pUnkSink, pdwCookie)))
                bSuccess = TRUE;

            pCP->Release();

            // The connection point just AddRef'ed us.  If we don't want to
            // keep this reference count (because it would prevent us from
            // being deleted; our reference count wouldn't go to zero),
            // then we need to cancel the effects of the AddRef by calling
            // Release.

            if (bSuccess && !bRefCount)
                pUnkSink->Release();
        }

        pCPC->Release();
    }

    return bSuccess;
}

It is apparent from the comment “The connection point just AddRef’ed us” that Afx­Connection­Advise expects the IConnectionPoint::Advise method to increment the reference count of the sink, because it is doing a bonus Release to counteract that AddRef.

Is this a valid assumption?

No.

One case where IConnectionPoint::Advise would not increment the reference count on the sink is the somewhat pathological case where the source knows that it will never call the event sink, so there’s no point remembering it.

It’s like if somebody hands you a slip of paper and says, “Make sure to call this number if the antenna falls down,” but your television set doesn’t have an antenna at all. In that case, you can just throw away the slip of paper since you know you will never need it.

Now, as I noted, this is a rather pathological case. After all, a connection point container is unlikely to advertise a connection point that does nothing.¹

The customer is encountering another case, though: Reference count aggregation through a proxy.

When a COM object is passed to another context (in this case, to another process), the client receives a proxy object. To reduce cross-context chatter, each proxy retains a single reference to the real object on the other side, and any local reference counts are aggregated in the proxy.

For example, suppose we have an object on the server with a single reference held by a client process.

Server   Client
    pObject
   
Object
refcount = 1
🡄 Object proxy
refcount = 1

In these diagrams, heavy arrows are those that cross process boundaries.

If the client calls pObject->AddRef() to increment the reference count, COM merely increments the reference count of the proxy. It doesn’t send an AddRef call over the wire to the server. After the client calls AddRef, we have this:

Server   Client
    pObject
   
Object
refcount = 1
🡄 Object proxy
refcount =   2

Notice that the reference count of the proxy has gone up to 2, but there is no change to the reference count of the original object on the server. The proxy aggregates all the references from the client, and only a single reference count is retained from the proxy to the original object. When the proxy’s reference count drops to zero, then the proxy is destroyed, and only then does the proxy send a Release to the original object.

Okay, now we can set up our story. Suppose you register the same sink against multiple connection points in a remote process. From the point of view of the sink, those remote processes are all clients. (Of course, from the point of view of the connection points, your process is the client.)

ComPtr<IDispatch> sink = ⟦ create a sink ⟧;
ComPtr<IConnectionPoint> point1 = ⟦ some remote object ⟧;
ComPtr<IConnectionPoint> point2 = ⟦ some remote object ⟧;

DWORD cookie1, cookie2;
point1->Advise(sink.Get(), &cookie1);
point2->Advise(sink.Get(), &cookie2);

This is what things look like before the first Advise:

You   Them
         
point1 Point1 Proxy
refcount = 1
🡆 Point1 Object
refcount = 1
         
sink Sink Object
refcount = 1
   
         
point2 Point2 Proxy
refcount = 1
🡆 Point2 Object
refcount = 1

The only reference to the sink object is the one you hold in the sink local variable.

After the first Advise, the Point1 object now holds a reference to the Sink Object, through its own proxy on their side.

You   Them
         
point1 Point1 Proxy
refcount = 1
🡆 Point1 Object
refcount = 1
       
 
sink Sink Object
refcount =   2
 
🡄
 
Sink Proxy
refcount = 1
         
point2 Point2 Proxy
refcount = 1
🡆 Point2 Object
refcount = 1

With the second Advise, things get interesting:

You   Them
         
point1 Point1 Proxy
refcount = 1
🡆 Point1 Object
refcount = 1
       
sink Sink Object
refcount = 2
🡄 Sink Proxy
refcount =   2
       
 
point2 Point2 Proxy
refcount = 1
🡆 Point2 Object
refcount = 1

COM realizes that it already has a proxy for the sink object on their side, so instead of creating a second proxy, it just reuses the existing one. When Point2 calls AddRef to retain a reference to the sink, the AddRef is cached by the proxy, and no AddRef happens on the original sink.

What we did above was roughly equivalent to calling Afx­Connection­Advise with bAddRef set to TRUE.

Now let’s do it again with bAddRef set to FALSE.

ComPtr<IDispatch> sink = ⟦ create a sink ⟧;
ComPtr<IConnectionPoint> point1 = ⟦ some remote object ⟧;
ComPtr<IConnectionPoint> point2 = ⟦ some remote object ⟧;

DWORD cookie1, cookie2;
point1->Advise(sink.Get(), &cookie1);
sink->Release(); // New!

point2->Advise(sink.Get(), &cookie2);
sink->Release(); // New!

Everything is the same through the first Advise:

You   Them
         
point1 Point1 Proxy
refcount = 1
🡆 Point1 Object
refcount = 1
       
 
sink Sink Object
refcount =   2
 
🡄
 
Sink Proxy
refcount = 1
         
point2 Point2 Proxy
refcount = 1
🡆 Point2 Object
refcount = 1

But this time, since bAddRef is FALSE, the Afx­Connection­Advise function tries to undo the AddRef performed by the connection point by doing a sink->Release().

You   Them
         
point1 Point1 Proxy
refcount = 1
🡆 Point1 Object
refcount = 1
       
sink Sink Object
refcount =   1
🡄 Sink Proxy
refcount = 1
         
point2 Point2 Proxy
refcount = 1
🡆 Point2 Object
refcount = 1

The sink object’s reference count is back down to 1, so it’s as if the sink proxy’s AddRef had never occurred.

Now we do the second Advise:

You   Them
         
point1 Point1 Proxy
refcount = 1
🡆 Point1 Object
refcount = 1
       
sink Sink Object
refcount = 1
🡄 Sink Proxy
refcount =   2
       
 
point2 Point2 Proxy
refcount = 1
🡆 Point2 Object
refcount = 1

The AddRef from the second connection point to the sink is cached in the proxy and is not communicated to the original sink in the server process.

Nevertheless, Afx­Connection­Advise sees that bAddRef is set to FALSE, so it performs a second sink->Release(), and bad things happen:

You   Them
         
point1 Point1 Proxy
refcount = 1
🡆 Point1 Object
refcount = 1
       
sink Sink Object
refcount =   0
🡄 Sink Proxy
refcount = 2
       
point2 Point2 Proxy
refcount = 1
🡆 Point2 Object
refcount = 1

Oh no, the sink object’s reference count has dropped to zero! This destructs the sink, leaving the sink variable and the sink proxy with pointers to freed memory.

You   Them
         
point1 Point1 Proxy
refcount = 1
🡆 Point1 Object
refcount = 1
       
sink
 
(freed memory)
🡄 Sink Proxy
refcount = 2
       
point2 Point2 Proxy
refcount = 1
🡆 Point2 Object
refcount = 1

The original authors of Afx­Connection­Advise made an invalid assumption, namely that a successful Advise necessarily increments the reference count on the sink. In the case of remote connection points, the reference counts of those remote connection points are aggregated on the remote side, and only a single reference count is maintained on the server side. The Release() call thinks it is counteracting the AddRef() on the client side, but really it’s counteracting a nonexistent AddRef() on the server side.

You break the COM rules at your own peril.

Moral of the story: This is a design flaw in Afx­Connection­Advise. Do not call it with bAddRef set to FALSE. Instead of playing games with COM reference counts trying to simulate a weak reference, use a proper weak reference to the sink.

¹ And it may end up not being a valid implementation anyway, because the connection point is expected to produce those clients in response to IConnectionPoint::Enum­Connections, so it is obligated to retain references to them even though it has no use for them.

1 comment

Discussion is closed. Login to edit/delete existing comments.

  • Fabrizio Oddone 0

    I noticed that https://learn.microsoft.com/en-us/cpp/mfc/reference/connection-maps has been updated to reflect this, except that the sample code still has FALSE for this parameter… how is one supposed to know if/when/how many times to call Release on the sink? Is “proper weak reference” an oblique reference to the WIL or what else…?

Feedback usabilla icon