A simpler version of the task sequencer that doesn’t promise fairness

Raymond Chen

Some time ago, we wrote a task_sequencer for forcing a series of asynchronous operations to run one after another.

It turned into quite a bit of code, but that was in part because it has to preserve the ordering of tasks, and because it’s trying to operate purely inside the language with coroutine handles and not rely on external libraries.

But if you’re willing to build on the C++/WinRT library and you aren’t concerned about fairness, then you can do it in an easier way.

winrt::handle g_serializerHandle{
  winrt::check_pointer(CreateEvent(nullptr,
  /* manual reset */ false, /* initial state */ true,
  nullptr)) };

struct SetEvent_scope_exit
{
    SetEvent_scope_exit(void* handle) : handle(handle) {}
    ~SetEvent_scope_exit() {
        SetEvent(handle);
    }
    void* handle;
}

winrt::IAsyncAction DoSomethingAsync()
{
    ⟦ do some stuff ⟧

    // Only one instance of this next block of code can run at a time.
    {
        co_await winrt::resume_on_signal(g_serializerHandle.get());
        auto next = SetEvent_scope_exit(g_serializerHandle.get());

        ⟦ do some more stuff, including co_await ⟧
    }
    // End of serialization region.

    ⟦ do even more stuff ⟧
}

We create an auto-reset event handle called g_serializer­Handle and use it to control access to the protected code region. To enter the region, you claim the event handle, and to exit the region, you signal the event handle, which then allows someone else to enter the region. We use a custom RAII type to ensure that the event is signaled even if an exception is thrown.

This is the same as the traditional synchronous code, but we use a kernel object because that allows us to use resume_on_signal to await asynchronously on the event. This kernel object must be an event (or a semaphore, which is a generalization of an auto-reset event) rather than a Win32 mutex for two reasons.

First, Win32 mutexes have thread affinity, and we can’t guarantee that all of our asynchronous work occurs on a single thread. Second, Win32 mutexes are reentrant, so it would allow a second attempt to claim the mutex to succeed if the attempt was made on the same thread that claimed the mutex for the work already in progress.

If you are willing to use WIL (the Windows Implementation Library), then you can use the unique_event and SetEvent_scope_exit from WIL.

// Default is auto-reset, unsignaled. We change it to signaled.
wil::unique_event g_serializerHandle{ wil::EventOptions::Signaled };

winrt::IAsyncAction DoSomethingAsync()
{
    ⟦ do some stuff ⟧

    // Only one instance of this next block of code can run at a time.
    {
        co_await winrt::resume_on_signal(g_serializerHandle.get());
        auto next = wil::SetEvent_scope_exit(g_serializerHandle.get());

        ⟦ do some more stuff, including co_await ⟧
    }
    // End of serialization region.

    ⟦ do even more stuff ⟧
}

Note that this pattern is unfair: There is no guarantee that the waiting coroutines will be released in the order of arrival. But if fairness is not important, this is a lot less work than the fully-general task_sequencer from last time.

Bonus chatter: Having to remember to follow up the co_await resume_on_signal with a SetEvent_scope_exit is cumbersome. You can remedy that by packing it all into a single method.

struct async_unfair_mutex
{
    wil::unique_event m_serializerHandle
        { wil::EventOptions::Signaled };

    wil::task<wil::event_set_scope_exit> LockAsync()
    {
        co_await winrt::resume_on_signal(m_serializerHandle.get());
        co_return wil::SetEvent_scope_exit(m_serializerHandle.get());
    }
};

We can’t use winrt::IAsyncOperation<wil::event_set_scope_exit> because IAsyncOperation works only with Windows Runtime types. We also can’t use concurrency::task<wil::event_set_scope_exit> because PPL’s task requires that the task return type be default-constructible (okay) and copyable (nope).

6 comments

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  • Joshua Hudson 0

    You know you can use `CreateEvent(NULL, FALSE, TRUE, NULL);` to create a mutex that doesn’t have thread affinity right?

    The mutex is taken by `WaitForSingleObject()` and released by `SetEvent()`.

    Some documentation suggests this is currently a fair mutex but that isn’t contractual.

    • Raymond ChenMicrosoft employee 0

      It’s not the same as a Win32 mutex. A Win32 mutex (as opposed to a C++ std::mutex) supports reentrant claims, but your CreateEvent does not.

      • Joshua Hudson 0

        Indeed it does not support reentrant claims. That’s why I posted it.

        I’ve been able to make this mutex form work on a thread pool by using a callback variant of WaitForSingleObject to re-enqueue the job.

        Clearly that wouldn’t work at all if it supported reentrant claims.

  • Sunil Joshi 0

    Wouldn’t it be better to use WaitOnAddress and WakeByAddress? It would avoid a kernel transition when there is no contention and a kernel object.

    • Raymond ChenMicrosoft employee 1

      There is no async version of WaitOnAddress, so you hang the thread, which is a problem if “do some more stuff, including co_await” needs access to the thread.

      • Sunil Joshi 0

        Thank you for explaining.

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