May 12th, 2022

Should I pay attention to the warning that I’m std::move‘ing from a trivial type? Part 1

Say you have a class that is trivial.

struct widget_id
{
    int value;
};

and you decide that you want to std::move it around.

widget_id id = get_widget_id();

widget widget = find_widget_by_id(std::move(id));

You are using std::move because you want to be prepared for the possibility that the widget_id might later be changed to something like

struct widget_id
{
    std::string value;
}

In that case, you want to use a std::move to avoid a copy.

But using std::move on the original integer-based widget_id generates a warning:

std::move of the variable id of the trivially-copyable type widget_id has no effect.

What is this warning trying to tell you, and should you care?

The language requires merely that a moved-from object be in a legal (albeit unspecified) state. However, many classes go beyond the bare minimum and define their moved-from state. For example, std::unique_ptr specifies that if you move out of a unique pointer, the source is left empty. More generally, all RAII types fall into this category, because moving out of an RAII type transfers the responsibility for the resource to the moved-to object. And most of these RAII types provide a way to inspect whether the RAII wrapper has been absolved of any responsibility.

And that’s where the warning comes in.

Consider this helper function:

bool is_empty(widget_id const& id)
{
    return id.value == 0;
    // -or-
    return id.value.size() == 0;
}

This tells you that the widget_id doesn’t actually contain an id after all. Somebody who expects the widget_id to be an RAII-style type might do this:

// Remember to add power to this widget, if possible
widget_id id = get_widget_id();

if (wants_power_early()) {
    add_widget_power(std::move(id));
}

...

if (is_empty(id)) {
    // Nobody added power yet, let's do it now.
    add_widget_power(std::move(id));
}

This type of mistake is much more likely if the emptiness check is a member of the widget_id itself, either as a named member function or as a boolean conversion operator.

struct widget_id
{
    int value;
    bool is_empty() const { return value == 0; }
    operator bool() const { return value != 0; }
};

Then that last check would be

if (!id.is_empty()) {

or the even more natural-looking

if (id) {

Okay, so maybe you know that you’re not operating on an RAII type, and that you know that the std::move may not actually move anything. Is there some way to avoid having to disable the warning at every single place you do the std::move?

One way is to make your type no longer trivial. Probably the simplest way is to give it a user-defined destructor that is equivalent to the trivial destructor.

struct widget_id
{
    int value;

    ~widget_id() { } // no longer a trivial type
};

On the other hand, making the type no longer trivial is likely to have unintended cascade effects seeing as triviality affects many other things: If you make a type non-trivial, then you lose the ability to do things like use memcpy to copy instances of the type, or use it as a buffer for I/O operations.

Another option is to route the call through a helper, and then annotate the helper.

template<typename T>
constexpr decltype(auto) move_allow_trivial(T&& t) noexcept
{
    return std::move(t); // NOLINT
}

If you don’t mind that you’re moving a trivial type, you can call this helper instead of calling std::move directly.

There’s another case for moving from a trivial type. We’ll look at it next time.

Topics
Code

Author

Raymond has been involved in the evolution of Windows for more than 30 years. In 2003, he began a Web site known as The Old New Thing which has grown in popularity far beyond his wildest imagination, a development which still gives him the heebie-jeebies. The Web site spawned a book, coincidentally also titled The Old New Thing (Addison Wesley 2007). He occasionally appears on the Windows Dev Docs Twitter account to tell stories which convey no useful information.

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