April 29th, 2019

Spotting problems with destructors for C++ temporaries

Consider the unique_handle. It specializes std::unique_ptr to support Windows kernel handles. It lets you get all the niceties of std::unique_ptr with just a handful of lines of code.

But then you have the problem of interoperating with the rest of the system. For example, how would you use a unique_handle to receive the result of a duplication?

unique_handle originalHandle = ...;
unique_handle duplicateHandle;

if (DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), &duplicateHandle,
      0, FALSE, DUPLICATE_SAME_ACCESS)) { ... }

This doesn’t compile because the operator& for a unique_ptr doesn’t give you a pointer to the inner raw pointer. You’ll have to perform the operation in two steps.

HANDLE rawDuplicateHandle = nullptr;

// First, get a raw handle as the duplicate.
auto result = DuplicateHandle(
    GetCurrentProcess(), originalHandle.get(),
    GetCurrentProcess(), &rawDuplicateHandle,
    0, FALSE, DUPLICATE_SAME_ACCESS);

// Then set it into the smart pointer.
duplicateHandle.reset(rawDuplicateHandle);

// Then see if it worked.
if (result) { ... }

We could tune this a little:

HANDLE rawDuplicateHandle;

// Out with the old.
duplicateHandle.reset();

// Try to get a new handle.
if (DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), &rawDuplicateHandle,
      0, FALSE, DUPLICATE_SAME_ACCESS)) {

  // Save the new handle back into the smart pointer.
  duplicateHandle.reset(rawDuplicateHandle);

  ...
}

But the underlying issue remains: Bridging the gap between the C++ unique_ptr and the system function that wants you to pass the address of a HANDLE.

You might decide to create a helper class whose job is to encapsulate this two-step dance, acting as a proxy between the raw handle and the smart pointer.

struct handle_proxy
{
  handle_proxy(unique_handle& output)
  : m_output(output) { }

  ~handle_proxy() { m_output.reset(m_rawHandle); }

  HANDLE* addressof() { return &m_rawHandle; }

  // Not copyable, not movable.
  handle_proxy(const handle_proxy&) = delete;
  handle_proxy& operator=(const handle_proxy&) = delete;

  unique_handle& m_output;
  HANDLE m_rawHandle = nullptr;
};

This proxy object lets you pass a HANDLE* to functions that return a handle through a pointer, and when the proxy is destructed, it transfers the raw handle into the smart pointer.

DuplicateHandle(
    GetCurrentProcess(), originalHandle.get(),
    GetCurrentProcess(), handle_proxy(duplicateHandle).addressof(),
    0, FALSE, DUPLICATE_SAME_ACCESS);

What’s happening here is that we create a temporary handle_proxy object to pass to the Duplicate­Handle function. This temporary object remembers the unique_handle that it is proxying for, and produces the address of a plain old HANDLE which is what gets passed to the to the Duplicate­Handle function. After the Duplicate­Handle function returns, the temporary is destructed, and the destructor takes the raw handle in m_rawHandle and puts it into the smart pointer.

As a convenience, you could add a conversion operator to save people the hassle of having to say addressof all over the place.

struct handle_proxy
{
  handle_proxy(unique_handle& output)
  : m_output(output) { }

  ~handle_proxy() { m_output.reset(m_rawHandle); }

  HANDLE* addressof() { return &m_rawHandle; }
  operator HANDLE*() { return addressof(); }

  // Not copyable, not movable.
  handle_proxy(const handle_proxy&) = delete;
  handle_proxy& operator=(const handle_proxy&) = delete;

  unique_handle& m_output;
  HANDLE m_rawHandle = nullptr;
};

DuplicateHandle(
    GetCurrentProcess(), originalHandle.get(),
    GetCurrentProcess(), handle_proxy(duplicateHandle),
    0, FALSE, DUPLICATE_SAME_ACCESS);

Everything’s looking great, until somebody does this:

// Try to duplicate the handle for EVENT_MODIFY_STATE access
// and reset it.
if (DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), handle_proxy(duplicateHandle),
      EVENT_MODIFY_STATE, FALSE, 0) &&
    ResetEvent(duplicateHandle.get()) { ... }

Do you see the problem?

The C++ rules for temporary objects is that they are destructed at the end of the “full expression” that contains them. This means that the temporary handle_proxy object doesn’t get destructed until the entire expression inside the if statement has been evaluated, which means that the Reset­Event happens before the proxy’s destructor can transfer the raw pointer into the smart pointer.

  1. Create temporary handle_proxy.
  2. Convert it to a HANDLE*.
  3. Call Duplicate­Handle.
  4. Assuming Duplicate­Handle succeeds, call Reset­Event with the duplicate­Handle.
  5. Destruct the handle_proxy, which copies the raw handle into duplicate­Handle.

We want step 5 to happen before step 4, but the C++ rules for destruction of temporary objects forces the proxy to linger until after the expression has been evaluated.

What can we do?

One option is to introduce a dreaded macro which forces temporaries to be destructed prematurely.

#define DESTRUCT_TEMPORARIES(v) [&]() { return (v); }()

This macro wraps the argument inside an immediately-evaluated lambda and propagates the value of the expression. This doesn’t seem to accomplish anything, but what it does is pull v into its own full expression, thereby forcing its temporaries to be destructed immediately after its evaluation.

if (DESTRUCT_TEMPORARIES(DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), handle_proxy(duplicateHandle),
      EVENT_MODIFY_STATE, FALSE, 0)) &&
    ResetEvent(duplicateHandle.get()) { ... }

This is ugly for multiple reasons. One is that it encourages passing multi-line entities to macros. Second, it’s a macro used for something other than #ifdef.

Another option is to manage the transfer explicitly.

struct handle_proxy
{
  handle_proxy(unique_handle& output)
  : m_output(std::addressof(output)) { }

  ~handle_proxy() { transfer(); }

  void transfer()
  {
    if (m_output) {
      std::exchange(m_output, {})->reset(m_rawHandle);
    }
  }

  HANDLE* addressof() { return &m_rawHandle; }
  operator HANDLE*() { return addressof(); }

  // Not copyable.
  handle_proxy(const handle_proxy&) = delete;
  handle_proxy& operator=(const handle_proxy&) = delete;

  // Movable.
  handle_proxy(handle_proxy&& other)
  : m_output(std::exchange(other.m_output, {})),
    m_rawHandle(std::exchange(other.m_rawHandle, {})) { }

  handle_proxy& operator=(handle_proxy&& other)
  {
    transfer();
    m_output = std::exchange(other.m_output, {});
    m_rawHandle = std::exchange(other.m_rawHandle, {});
  }

  unique_handle* m_output;
  HANDLE m_rawHandle = nullptr;
};

In this version, we capture a raw pointer to the unique_handle so that we have a way to keep track of whether the result has been transferred or not: If the pointer is nullptr, then the transfer has already taken place.

Now that we have a way to say “Nothing to transfer,” we can add a move constructor and move assignment operator, both of which leave the source in the “Nothing to do” state.

You can continue to use this version of the handle_proxy the same as the previous version, or you can opt to trigger the transfer early:

if (auto proxy = handle_proxy(duplicateHandle);
    DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), proxy,
      EVENT_MODIFY_STATE, FALSE, 0)) &&
    (proxy.transfer(), ResetEvent(duplicateHandle.get())) { ... }

This is still pretty ugly. You can clean it up a little by having the transfer function also return the handle that it transferred.

struct handle_proxy
{
  ...
  HANDLE transfer()
  {
    if (m_output) {
      std::exchange(m_output, {})->reset(m_rawHandle);
    }
    return m_rawHandle;
  }
  ...
};

if (auto proxy = handle_proxy(duplicateHandle);
    DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), proxy,
      EVENT_MODIFY_STATE, FALSE, 0)) &&
    ResetEvent(proxy.transfer())) { ... }

It’s a little less ugly, but also more puzzling.

Perhaps the way out is simply to split it into two expressions.

if (DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), handle_proxy(duplicateHandle),
      EVENT_MODIFY_STATE, FALSE, 0)) {

  // Test separately to give handly_proxy's destructor a chance to
  // put the result into duplicateHandle before we read it out.
  if (ResetEvent(duplicateHandle.get())) { ... }
}

If you are willing to wrap every system function you need to interact with, you could add a wrapper that returns a unique_handle directly.

unique_handle DuplicateAndReturnHandle(
    HANDLE sourceProcess,
    HANDLE sourceHandle,
    HANDLE targetProcess,
    DWORD desiredAccess,
    BOOL  inheritHandle,
    DWORD options)
{
  HANDLE targetHandle;
  if (DuplicateHandle(sourceProcess, sourceHandle,
                      targetProcess, &targetHandle,
                      desiredAccess, inheritHandle, options)) {
    return unique_handle{ targetHandle };
  }
  return {};
}

if ((duplicateHandle = DuplicateAndReturnHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), EVENT_MODIFY_STATE, FALSE, 0)) &&
  ResetEvent(duplicateHandle.get())) { ... }
}

The downside of this is that you have an entire library of wrapper functions you’ll have to maintain. And if the function is like Reg­Open­Key­Ex and returns information in addition to the handle, you’ll have to put it into a std::tuple or a std::variant, which is another level of bother.

Consider the unique_handle. It specializes std::unique_ptr to support Windows kernel handles. It lets you get all the niceties of std::unique_ptr with just a handful of lines of code.

But then you have the problem of interoperating with the rest of the system. For example, how would you use a unique_handle to receive the result of a duplication?

unique_handle originalHandle = ...;
unique_handle duplicateHandle;

if (DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), &duplicateHandle,
      0, FALSE, DUPLICATE_SAME_ACCESS)) { ... }

This doesn’t compile because the operator& for a unique_ptr doesn’t give you a pointer to the inner raw pointer. You’ll have to perform the operation in two steps.

HANDLE rawDuplicateHandle = nullptr;

// First, get a raw handle as the duplicate.
auto result = DuplicateHandle(
    GetCurrentProcess(), originalHandle.get(),
    GetCurrentProcess(), &rawDuplicateHandle,
    0, FALSE, DUPLICATE_SAME_ACCESS);

// Then set it into the smart pointer.
duplicateHandle.reset(rawDuplicateHandle);

// Then see if it worked.
if (result) { ... }

We could tune this a little:

HANDLE rawDuplicateHandle;

// Out with the old.
duplicateHandle.reset();

// Try to get a new handle.
if (DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), &rawDuplicateHandle,
      0, FALSE, DUPLICATE_SAME_ACCESS)) {

  // Save the new handle back into the smart pointer.
  duplicateHandle.reset(rawDuplicateHandle);

  ...
}

But the underlying issue remains: Bridging the gap between the C++ unique_ptr and the system function that wants you to pass the address of a HANDLE.

You might decide to create a helper class whose job is to encapsulate this two-step dance, acting as a proxy between the raw handle and the smart pointer.

struct handle_proxy
{
  handle_proxy(unique_handle& output)
  : m_output(output) { }

  ~handle_proxy() { m_output.reset(m_rawHandle); }

  HANDLE* addressof() { return &m_rawHandle; }

  // Not copyable, not movable.
  handle_proxy(const handle_proxy&) = delete;
  handle_proxy& operator=(const handle_proxy&) = delete;

  unique_handle& m_output;
  HANDLE m_rawHandle = nullptr;
};

This proxy object lets you pass a HANDLE* to functions that return a handle through a pointer, and when the proxy is destructed, it transfers the raw handle into the smart pointer.

DuplicateHandle(
    GetCurrentProcess(), originalHandle.get(),
    GetCurrentProcess(), handle_proxy(duplicateHandle).addressof(),
    0, FALSE, DUPLICATE_SAME_ACCESS);

What’s happening here is that we create a temporary handle_proxy object to pass to the Duplicate­Handle function. This temporary object remembers the unique_handle that it is proxying for, and produces the address of a plain old HANDLE which is what gets passed to the to the Duplicate­Handle function. After the Duplicate­Handle function returns, the temporary is destructed, and the destructor takes the raw handle in m_rawHandle and puts it into the smart pointer.

As a convenience, you could add a conversion operator to save people the hassle of having to say addressof all over the place.

struct handle_proxy
{
  handle_proxy(unique_handle& output)
  : m_output(output) { }

  ~handle_proxy() { m_output.reset(m_rawHandle); }

  HANDLE* addressof() { return &m_rawHandle; }
  operator HANDLE*() { return addressof(); }

  // Not copyable, not movable.
  handle_proxy(const handle_proxy&) = delete;
  handle_proxy& operator=(const handle_proxy&) = delete;

  unique_handle& m_output;
  HANDLE m_rawHandle = nullptr;
};

DuplicateHandle(
    GetCurrentProcess(), originalHandle.get(),
    GetCurrentProcess(), handle_proxy(duplicateHandle),
    0, FALSE, DUPLICATE_SAME_ACCESS);

Everything’s looking great, until somebody does this:

// Try to duplicate the handle for EVENT_MODIFY_STATE access
// and reset it.
if (DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), handle_proxy(duplicateHandle),
      EVENT_MODIFY_STATE, FALSE, 0) &&
    ResetEvent(duplicateHandle.get()) { ... }

Do you see the problem?

The C++ rules for temporary objects is that they are destructed at the end of the “full expression” that contains them. This means that the temporary handle_proxy object doesn’t get destructed until the entire expression inside the if statement has been evaluated, which means that the Reset­Event happens before the proxy’s destructor can transfer the raw pointer into the smart pointer.

  1. Create temporary handle_proxy.
  2. Convert it to a HANDLE*.
  3. Call Duplicate­Handle.
  4. Assuming Duplicate­Handle succeeds, call Reset­Event with the duplicate­Handle.
  5. Destruct the handle_proxy, which copies the raw handle into duplicate­Handle.

We want step 5 to happen before step 4, but the C++ rules for destruction of temporary objects forces the proxy to linger until after the expression has been evaluated.

What can we do?

One option is to introduce a dreaded macro which forces temporaries to be destructed prematurely.

#define DESTRUCT_TEMPORARIES(v) [&]() { return (v); }()

This macro wraps the argument inside an immediately-evaluated lambda and propagates the value of the expression. This doesn’t seem to accomplish anything, but what it does is pull v into its own full expression, thereby forcing its temporaries to be destructed immediately after its evaluation.

if (DESTRUCT_TEMPORARIES(DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), handle_proxy(duplicateHandle),
      EVENT_MODIFY_STATE, FALSE, 0)) &&
    ResetEvent(duplicateHandle.get()) { ... }

This is ugly for multiple reasons. One is that it encourages passing multi-line entities to macros. Second, it’s a macro used for something other than #ifdef.

Another option is to manage the transfer explicitly.

struct handle_proxy
{
  handle_proxy(unique_handle& output)
  : m_output(std::addressof(output)) { }

  ~handle_proxy() { transfer(); }

  void transfer()
  {
    if (m_output) {
      std::exchange(m_output, {})->reset(m_rawHandle);
    }
  }

  HANDLE* addressof() { return &m_rawHandle; }
  operator HANDLE*() { return addressof(); }

  // Not copyable.
  handle_proxy(const handle_proxy&) = delete;
  handle_proxy& operator=(const handle_proxy&) = delete;

  // Movable.
  handle_proxy(handle_proxy&& other)
  : m_output(std::exchange(other.m_output, {})),
    m_rawHandle(std::exchange(other.m_rawHandle, {})) { }

  handle_proxy& operator=(handle_proxy&& other)
  {
    transfer();
    m_output = std::exchange(other.m_output, {});
    m_rawHandle = std::exchange(other.m_rawHandle, {});
  }

  unique_handle* m_output;
  HANDLE m_rawHandle = nullptr;
};

In this version, we capture a raw pointer to the unique_handle so that we have a way to keep track of whether the result has been transferred or not: If the pointer is nullptr, then the transfer has already taken place.

Now that we have a way to say “Nothing to transfer,” we can add a move constructor and move assignment operator, both of which leave the source in the “Nothing to do” state.

You can continue to use this version of the handle_proxy the same as the previous version, or you can opt to trigger the transfer early:

if (auto proxy = handle_proxy(duplicateHandle);
    DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), proxy,
      EVENT_MODIFY_STATE, FALSE, 0)) &&
    (proxy.transfer(), ResetEvent(duplicateHandle.get())) { ... }

This is still pretty ugly. You can clean it up a little by having the transfer function also return the handle that it transferred.

struct handle_proxy
{
  ...
  HANDLE transfer()
  {
    if (m_output) {
      std::exchange(m_output, {})->reset(m_rawHandle);
    }
    return m_rawHandle;
  }
  ...
};

if (auto proxy = handle_proxy(duplicateHandle);
    DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), proxy,
      EVENT_MODIFY_STATE, FALSE, 0)) &&
    ResetEvent(proxy.transfer())) { ... }

It’s a little less ugly, but also more puzzling.

Perhaps the way out is simply to split it into two expressions.

if (DuplicateHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), handle_proxy(duplicateHandle),
      EVENT_MODIFY_STATE, FALSE, 0)) {

  // Test separately to give handly_proxy's destructor a chance to
  // put the result into duplicateHandle before we read it out.
  if (ResetEvent(duplicateHandle.get())) { ... }
}

If you are willing to wrap every system function you need to interact with, you could add a wrapper that returns a unique_handle directly.

unique_handle DuplicateAndReturnHandle(
    HANDLE sourceProcess,
    HANDLE sourceHandle,
    HANDLE targetProcess,
    DWORD desiredAccess,
    BOOL  inheritHandle,
    DWORD options)
{
  HANDLE targetHandle;
  if (DuplicateHandle(sourceProcess, sourceHandle,
                      targetProcess, &targetHandle,
                      desiredAccess, inheritHandle, options)) {
    return unique_handle{ targetHandle };
  }
  return {};
}

if ((duplicateHandle = DuplicateAndReturnHandle(
      GetCurrentProcess(), originalHandle.get(),
      GetCurrentProcess(), EVENT_MODIFY_STATE, FALSE, 0)) &&
  ResetEvent(duplicateHandle.get())) { ... }
}

The downside of this is that you have an entire library of wrapper functions you’ll have to maintain. And if the function is like Reg­Open­Key­Ex and returns information in addition to the handle, you’ll have to put it into a std::tuple or a std::variant, which is another level of bother.

Topics
Code

Author

Raymond has been involved in the evolution of Windows for more than 30 years. In 2003, he began a Web site known as The Old New Thing which has grown in popularity far beyond his wildest imagination, a development which still gives him the heebie-jeebies. The Web site spawned a book, coincidentally also titled The Old New Thing (Addison Wesley 2007). He occasionally appears on the Windows Dev Docs Twitter account to tell stories which convey no useful information.

5 comments

Discussion is closed. Login to edit/delete existing comments.

  • Alex Cohn

    I am disappointed that there is no clean way to express this with move semantics.

  • Martin Ba

    Personally, I do think that the if statement is far too long already, so "all" the lurking bugs don't trigger if I do it in a readable way and put the ResetHandle in its own expression.
    Plus: If I have to call that DuplicateHandle parameter freighttrain more than twice, I will have wrapped it already anyways.
    I *do* find this an interesting and relevant discussion, but my take on this would rather be: I don't...

    Read more
    • Raymond ChenMicrosoft employee Author

      Maybe DuplicateHandle has lots of parameters, but consider something simpler like

        std::unique_ptr<Foo> foo;
        if (GetCurrentFoo(proxy(foo)) && foo->IsRed()) …
      
    • Alexander Zhuravlev

      out_ptr suffers from the same lifetimes problem though described in their 3.7 section.