The resource compiler will helpfully add window styles for you, but if you're building a dialog template yourself, you don't get that help
A customer was having trouble with
They were doing something very similar to a property sheet,
with a main frame dialog, and then a collection of child dialogs
that take turns appearing inside the frame dialog
based on what the user is doing.
The customer found that if they created the child dialogs with the
everything worked great,
but if they
built the template at run-time,
keyboard navigation wasn’t working right.
Specifically, one of their child dialogs contained an edit control,
and while you could put focus on it with the mouse,
it was not possible to tab to the control.
On the other hand, a resource template didn’t have this problem.
Tabbing in and out worked just fine.
There is logically no difference between a resource-based dialog template
and a memory-based one,
the resource-based one is implemented in terms of the
The real problem is the memory-based template you created differs
somehow from the one the resource compiler generated.
One way to identify this discrepancy is simply to
memcmp of the two dialog templates,
the resource-based one and the memory-based one,
and see where they differ.
After all, if you want to know why your template doesn’t match the
one generated by the resource compiler,
you can just ask the resource compiler to generate the template
and then compare the two versions.
Instead of explaining this, I decided to invoke my psychic powers.
My psychic powers tell me that you neglected to provide the
WS_TABSTOPstyle to the edit control
when you created your in-memory template.
(You probably didn’t realize that you needed to do this,
because the resource compile adds that style by default.)
When you use the resource compiler to generate a dialog template,
it sets a bunch of styles by default,
depending on the type of control.
“If you do not specify a style, the default style is
ES_LEFT | WS_BORDER | WS_TABSTOP.”
Not mentioned is that the
default style is in addition to the defaults for all
WS_CHILD | WS_VISIBLE.
If you want to turn off one of the default styles for a control,
you do so with the
For example, if you write
EDITTEXT IDC_AWESOME, 10, 10, 100, 100, ES_MULTILINE | NOT WS_VISIBLE
the resource compiler starts with the default style of
dwStyle = WS_CHILD | WS_VISIBLE | ES_LEFT | WS_BORDER | WS_TABSTOP;
then it adds
dwStyle |= ES_MULTILINE; // dwStyle value is now // WS_CHILD | WS_VISIBLE | ES_LEFT | WS_BORDER | WS_TABSTOP | ES_MULTILINE
and then it removes
dwStyle &= ~WS_VISIBLE; // dwStyle value is now // WS_CHILD | ES_LEFT | WS_BORDER | WS_TABSTOP | ES_MULTILINE
which is the final style applied to the control.
The resource compiler is trying to help you out by pre-setting
the styles that you probably want,
but if you don’t realize that those defaults are in place,
you may not realize that you need to provide them yourself
when you don’t use the resource compiler.
Maybe it was being too helpful and ended up resulting in
The customer was kind enough to write back.
Thanks! That did the trick.
For completeness, the default dialog style is
If you have a custom font, then you also get
and if you have a caption, then you get