Signs that the symbols in your stack trace are wrong
One of the things programmers send to each other when they are trying to collaborate on a debugging problem is stack traces. Usually something along the lines of “My program does X, then Y, then Z, and then it crashes. Here is a stack trace. Can you tell me what’s wrong?”
It helps if you at least glance at the stack trace before you send it, because there are often signs that the stack trace you’re about to send is completely useless because the symbols are wrong. Here’s an example:
We are testing our program and it gradually grinds to a halt. When we connect a debugger, we find that all of our threads, no matter what they are doing, eventually wind up hung in
kernel32!EnumResourceLanguagesA. Can someone explain why that function is hanging, and why it seems all roads lead to it?0 Id: 12a4.1468 Suspend: 1 Teb: 000006fb`fffdc000 Unfrozen kernel32!EnumResourceLanguagesA+0xbea00 kernel32!EnumResourceLanguagesA+0x2b480 bogosoft!CObjMarker::RequestBlockForFetch+0xf0 ... 1 Id: 12a4.1370 Suspend: 1 Teb: 000006fb`fffda000 Unfrozen kernel32!EnumResourceLanguagesA+0xbea00 kernel32!EnumResourceLanguagesA+0x2b480 bsnetlib!CSubsystem::CancelMain+0x90 2 Id: 12a4.1230 Suspend: 1 Teb: 000006fb`fffd8000 Unfrozen NETAPI32!I_NetGetDCList+0x117e0 kernel32!EnumResourceLanguagesA+0x393a0 ntdll!LdrResFindResource+0x58b20 ... 3 Id: 12a4.cc0 Suspend: 1 Teb: 000006fb`fffd6000 Unfrozen kernel32!EnumResourceLanguagesA+0xa80 bsnetlib!BSFAsyncWait+0x190 ... 4 Id: 12a4.1208 Suspend: 1 Teb: 000006fb`fffd4000 Unfrozen kernel32!EnumResourceLanguagesA+0xbea00 kernel32!EnumResourceLanguagesA+0x2b480 bogosoft!TObjList<DistObj>::Get+0xb0 5 Id: 12a4.1538 Suspend: 1 Teb: 000006fb`fffae000 Unfrozen kernel32!EnumResourceLanguagesA+0xbf3d0 kernel32!EnumResourceLanguagesA+0x2c800 bsnetlib!Tcp::ReadSync+0x340 ... 6 Id: 12a4.16e0 Suspend: 1 Teb: 000006fb`fffac000 Unfrozen ntdll!LdrResFindResource+0x61808 ntdll!LdrResFindResource+0x1822a0 kernel32!EnumResourceLanguagesA+0x393a0 ntdll!LdrResFindResource+0x58b20 ...
This stack trace looks suspicious for a variety of reasons.
First of all,
look at that offset
It’s unlikely that the
EnumResourceLanguagesA function (or any other function)
is over 750KB in size, as this offset suggests.
Second, it’s unlikely that the
EnumResourceLanguagesA function (or any other function, aside from obvious cases
like tree walking) is recursive.
And it’s certainly unlikely that a huge function will also be
Third, it seems unlikely that the
EnumResourceLanguagesA function would call,
What does enumerating resource languages have to do with getting
a DC list?
Fourth, look at those functions that are allegedly
Why would any of these functions want to enumerate resource
These symbols are obvious wrong. The huge offsets are present because the debugger has access only to exported functions, and it’s merely showing you the name of the nearest symbol, even though it has nothing to do with the actual function. It’s just using the nearest signpost it can come up with. It’s like if somebody gave you directions to the movie theater like this: “Go to city hall downtown and then go north for 35 miles.” This doesn’t mean that the movie theater is in the downtown district or that the downtown district is 35 miles long. It’s just that the person who’s giving you directions can’t come up with a better landmark than city hall.
This is just another case of the principle that you have to know what’s right before you can see what’s wrong. If you have no experience with good stack traces, you don’t know how to recognize a bad one.
Oh, and even though the functions in question are in
you can still get symbols for that DLL
with the help of the Microsoft Symbol Server.