The week in .NET – On .NET on CoreRT and .NET Native – Enums.NET – Ylands – Markdown Monster

Bertrand Le Roy

To read last week’s post, see The week in .NET – .NET Foundation – Serilog – Super Dungeon Bros.


Last week, Mei-Chin Tsai and Jan Kotas were on the show:

This week, we won’t be streaming live, but we’ll be taking advantage of the presence of many MVPs on campus for the MVP Summit to speak with as many of them as possible in the form of short 10-15 minute interviews.

Package of the week: Enums.NET

Enums.NET is a high-performance type-safe .NET enum utility library which caches enum members’ name, value, and attributes and provides many operations as C# extension methods for ease of use. It is available as a NuGet Package and is compatible with .NET Framework 2.0+ and .NET Standard 1.0+.

Comparing the performance of Enums.NET with System.Enum

Game of the Week: Ylands

Ylands is a low-poly sandbox game that gives players the tools to create their own environment and scenarios. When first jumping into the world of Ylands, you pick a completely modifiable island to build and play your own adventures. Using the Scenario Editor, you are able to make anything happen – talking chests, teleportation, castles in desperate need of sieging and even large scale scenarios that you can challenge your friends with.


Ylands is being developed by Bohemia Interactive using Unity and C#. It is currently in early alpha development for Windows and has a free trial available.

App of the week: Markdown Monster

Rick Strahl doesn’t just blog a lot, he also writes some quality tools. This week, he’s introducing Markdown Monster, a new Markdown Editor. Markdown Monster is a WPF application, and I’m using it to write this post.

Markdown Monster

User group meeting of the week: Intro to HoloLens Development with Unity and UWP in Sterling, VA

Microsoft Maniacs are holding a meeting in Sterling, VA on Wednesday, November 9 about HoloLens development using Unity and UWP.




Check out F# Weekly for more great content from the F# community.




And this is it for this week!

Contribute to the week in .NET

As always, this weekly post couldn’t exist without community contributions, and I’d like to thank all those who sent links and tips. The F# section is provided by Phillip Carter, the gaming section by Stacey Haffner, and the Xamarin section by Dan Rigby.

You can participate too. Did you write a great blog post, or just read one? Do you want everyone to know about an amazing new contribution or a useful library? Did you make or play a great game built on .NET? We’d love to hear from you, and feature your contributions on future posts:

This week’s post (and future posts) also contains news I first read on The ASP.NET Community Standup, on Weekly Xamarin, on F# weekly, and on Chris Alcock’s The Morning Brew.


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