January 24th, 2017

The week in .NET – Adafruit Class Library for Windows IoT Core, Floor Plan

Bertrand Le Roy
Senior Software Engineer

Previous posts:

On .NET

We had no show last week, but we’ll have two this week.

On .NET - Public Speaking

On Wednesday at 9:00AM Pacific Time, Scott Hanselman will host a panel discussion on public speaking, with Kasey Uhlenhuth, Maria Naggaga Nakanwagi, Donovan Brown, and Mitch Muenster.

ndepend

On Thursday at 9:00AM Pacific Time, Patrick Smacchia will be on the show to talk about the brand new version of ndepend.

Both shows will stream live on Channel 9. We’ll take questions on Gitter, on the dotnet/home channel and on Twitter. Please use the #onnet tag. It’s OK to start sending us questions in advance if you can’t do it live during the shows.

Package of the week: Adafruit Class Library for Windows IoT Core

Adafruit is a familiar brand for anyone involved in the maker movement. Entrepreneur extraordinaire and open source advocate Limor Fried built the success of the company on high quality tutorials and a line of open source and US-manufactured products.

Adafruit recently released the Adafruit Class Library for Windows IoT Core, a set of classes and associated tutorials for using some of their most popular products with Windows IoT Core, for example on a Raspberry Pi.

Here’s an example of an event handler that displays the altitude, longitude and latitude when a GPS HAT receives new coordinates:

Game of the week: Floor Plan

Floor Plan is a puzzle adventure game designed for virtual reality. In Floor Plan, players travel in an elevator in order to find items that can be used to solve various puzzles. You’ll meet a whole cast of cooky characters as you move between floors, each of which is designed with their own whimsical theme.

Floor Plan

Floor Plan was created by Turbo Button using C# and Unity. It is available for Gear VR, Oculus Rift, and Daydream.

User group meeting of the week: Mocking – Making fun of unit tests using DI in Raleigh, NC

TRINUG holds a meeting on Wednesday, January 25 at 6:00PM in Raleigh, NC on mocking, and using dependency injection in tests.

.NET

ASP.NET

F

New F# RFC: Implement IReadOnlyCollection<‘T> in list<‘T>

Check out F# Weekly for more great content from the F# community.

Xamarin

UWP

Games

And this is it for this week!

Contribute to the week in .NET

As always, this weekly post couldn’t exist without community contributions, and I’d like to thank all those who sent links and tips. The F# section is provided by Phillip Carter, the gaming section by Stacey Haffner, and the Xamarin section by Dan Rigby, and the UWP section by Michael Crump.

You can participate too. Did you write a great blog post, or just read one? Do you want everyone to know about an amazing new contribution or a useful library? Did you make or play a great game built on .NET? We’d love to hear from you, and feature your contributions on future posts:

This week’s post (and future posts) also contains news I first read on The ASP.NET Community Standup, on Weekly Xamarin, on F# weekly, and on Chris Alcock’s The Morning Brew.

Author

Bertrand Le Roy
Senior Software Engineer

Bertrand has been programming since he was ten. He was an early contributor to ASP.NET, co-founded the Orchard CMS project, and he was also on the team that built .NET Core. He currently works on the Xamarin team on improving the Forms developer experience in Visual Studio and Visual Studio for mac.

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