To read last week’s post, see The week in .NET – 3/8/2016.
On.NET
Last week, we had Nick Craver on the show to talk about StackOverflow. It was lots of fun, and I highly recommend watching if you’re interested in getting an inside look at how StackOverflow is being maintained and kept a high-performance site. Exceptionally this week, we won’t have a show.
Package of the week: Quartz.NET
Scheduling background jobs in an application can be tricky business. Quartz.NET takes care of the details for you: it manages thread pools, schedules and triggers jobs, all from a simple fluent API:
User group of the week: Florida.net
Florida.net has an open hack night with breakout sessions on Wednesday March 16 at 7:00PM.
.NET
- Experimental .NET Core Debugging in VS Code by Daniel Meixner.
- Roslyn scripting on CoreCLR (.NET CLI and DNX) and in memory assemblies by Filip W.
- A cross-platform interactive C# script editor by Christian Jacobsen.
- Hamburger controls for UWP by Pedro Lamas.
- Using the Project Oxford Emotion API in C# and JavaScript by Martin Kearn.
ASP.NET
- How to Create a Custom Action Filter in ASP.NET MVC by Dhananjay Kumar.
- Multi-tenant middleware pipelines in ASP.NET Core by Ben Foster.
- What is middleware anyway? by Simon Timms.
- ASP.NET 5 on Nano Server by Sourabh Shirhatti.
- Use IdentityServer in SwaggerUI to consume a secured ASP.Net WebAPI by Daniel Wertheim.
- Custom Validation in ASP.NET Web API with FluentValidation by Matthew Jones.
- Understanding ASP.NET Performance for Reading Incoming Data by Matt Watson.
F#
- F# with .NET Core and CLI, by Enrico Sada
- Path to F# and NGO Fraudbuster, by Jacqueline Homan
- On.NET: F# at Jet.com, by Rachel Reese
- Converting a DSL to Executable F# Code On-the-Fly, Part 2, by Mathias Brandewinder
- GPUs and Domain Specific Languages for Life Insurance Modeling, by Daniel Egloff
Check out F# Weekly for more great content from the F# community.
Games
- A Letter from Chris Charla: ID@Xbox Updates and GDC by Chris Charla
- Getting Started Creating Editor Extensions in Unity by Elmar Talibzade
Game of the week: Overload
Overload is a 6-degrees-of-freedom shooter by the original creators of Descent. Players can destroy robots, rescue hostages, blow up the reactor and must find the exit before the whole place goes up in smoke. While Overload is still in the early development, a playable teaser is available on Steam and their website.
And this is it for this week!
Contribute to the week in .NET
As always, this weekly post couldn’t exist without community contributions, and I’d like to thank all those who sent links and tips. You can participate too. Did you write a great blog post, or just read one? Do you want everyone to know about an amazing new contribution or a useful library? Did you make or play a great game built on .NET? We’d love to hear from you, and feature your contributions on future posts:
- Send an email to beleroy at Microsoft,
- comment on this gist
- Leave us a pointer in the comments section below.
- Send Stacey (@yecats131) tips on Twitter about .NET games.
This week’s post (and future posts) also contains news I first read on ASP.NET’s community spotlight, on F# weekly, on ASP.NET Weekly, and on Chris Alcock’s The Morning Brew.
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