January 30th, 2025

AgilitySDK 1.716.0-preview and 1.615-retail

We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today!

You can find detailed information about all the features on the individual blog pages:

  • 1.615
    • Shader hash bypass officially supports applications opting to bypass shader hash validation. It is also available in the 1.716-preview. Link to full blog
  • 1.716-preview
    • Application Specific Driver State helps with issues caused by “app detect” behavior. Link to full blog
    • RecreateAt GPUVA, a useful feature for tooling developers for simplifying capturing and replaying of GPU workloads Link to full blog
    • Runtime Bypass From the beginning D3D12 has been about maximizing gaming performance by reducing overhead introduced by graphics drivers and D3D runtime.  The Runtime Bypass feature removes the overhead of the runtime entirely by enabling the application to call directly into the driver for many APIs. This feature is managed by the runtime and graphics driver which allows it to be enabled by default for all D3D12 applications i.e. any existing or new D3D12 app will see improved performance without any code changes.
    • Shader hash bypass 
    • Tight Alignment of Resources simplifies alignment restrictions across the ecosystem Link to full blog
    • Multiple video features to provide more control to apps using the D3D12 Video Encode API to reduce latency and improve quality Link to full blog
      • Encode subregion notifications
      • Encode output stats
      • Encode GPU texture input map
      • Encode GPU texture/CPU buffer dirty maps/rects
      • Encode GPU texture/CPU buffer motion vector hints
    • Please note that in this preview, mesh nodes is disabled, but it will return in a future preview and/or retail release.
Category
DirectX

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