Sy Brand is Microsoft’s C++ Developer Advocate. Their background is in compilers and debuggers for embedded accelerators, but they’re also interested in generic library design, metaprogramming, functional-style C++, undefined behaviour, and making our communities more inclusive and welcoming.
Yes, we plan to include CMake debugger support in the 1.15 release of our CMake Tools extension. We recently contributed our debugging changes upstream to CMake, and they will be available in CMake 3.27. Once CMake 3.27 is released we’ll test and merge this PR to bring the functionality to VS Code.
Paulo Pinto
Interestingly the talks seem all mostly focused on Linux and embedded development.
I am missing Windows related C++ development, specially modern tooling for GUI development and modernization of existing Windows SDKs.
C++/WinRT is stuck in C++17 without modern Visual Studio tooling on par with C++/CX had, or the competition has in the form of Qt and C++ Builder, and no visible plans to adopt C++20.
Windows SDK, DirectX, WDK, WRL, WIL, MFC still have lots of issues being used from C++20 modules.
Since BUILD hardly touches C++ content, this would be interesting place to understand where C++ stands for Windows development.
Interestingly the talks seem all mostly focused on Linux and embedded development.
I am missing Windows related C++ development, specially modern tooling for GUI development and modernization of existing Windows SDKs.
C++/WinRT is stuck in C++17 without modern Visual Studio tooling on par with C++/CX had, or the competition has in the form of Qt and C++ Builder, and no visible plans to adopt C++20.
Windows SDK, DirectX, WDK, WRL, WIL, MFC still have lots of issues being used from C++20 modules.
Since BUILD hardly touches C++ content, this would be interesting place to understand where C++ stands for Windows development.
Do you have a plan to introduce CMake debugger to VSCode? I love this function…
Yes, we plan to include CMake debugger support in the 1.15 release of our CMake Tools extension. We recently contributed our debugging changes upstream to CMake, and they will be available in CMake 3.27. Once CMake 3.27 is released we’ll test and merge this PR to bring the functionality to VS Code.
Interestingly the talks seem all mostly focused on Linux and embedded development.
I am missing Windows related C++ development, specially modern tooling for GUI development and modernization of existing Windows SDKs.
C++/WinRT is stuck in C++17 without modern Visual Studio tooling on par with C++/CX had, or the competition has in the form of Qt and C++ Builder, and no visible plans to adopt C++20.
Windows SDK, DirectX, WDK, WRL, WIL, MFC still have lots of issues being used from C++20 modules.
Since BUILD hardly touches C++ content, this would be interesting place to understand where C++ stands for Windows development.
Yes, there are many problems on C++ 20 module. The following could be the most fatal one.
https://developercommunity.visualstudio.com/t/Internal-compiler-error-by-the-simple-co/10290624