June 26th, 2025
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How Electronic Arts standardized C++ builds across Windows and Linux with Visual Studio Build Tools

Sinem Akinci
Product Manager II

At Electronic Arts (EA), the Frostbite Enginering Workflows team has thousands of developers who work on powerful game engines behind popular games.  EA has relied on Visual Studio for years due to several features such as IntelliSense, Build Insights, and the overall debugging experience and eagerly use newer integrations such as GitHub Copilot.  They also use Visual Studio capabilities for their cross-platform development needs.

We’re proud to partner with EA to shape cross-platform development capabilities in Visual Studio. Read more in the full story about how we worked with EA to enable them to customize their build experience and ensure consistent builds for thousands of developers at: aka.ms/ea-vs-game-dev

A picture of a college football game in a video game

A snapshot from EA Sports College Football 25, a video game produced by Electronic Arts

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Author

Sinem Akinci
Product Manager II

C++ Product Manager working on Copilot, CMake, and Linux experiences in Visual Studio and VS Code

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