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Mar 18, 2025
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Optimizing Build Times with Build Insights: How Activision Cut Call of Duty’s Build Time by 50%

Slow build times are a major headache for developers, especially in large, complex C++ codebases like game engines. Every minute spent waiting on a build is time that could be used to refine features, resolve issues, or push development forward. Activision faced this challenge with Call of Duty: Modern Warfare II, where prolonged build times were s...

Build InsightsC++Game Development
Feb 1, 2023
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Remote Native Unit Test Support in Visual Studio

Remote C++ unit testing enables developers to connect Visual Studio 2022 to remote windows environments for running and debugging C++ desktop application tests. This functionality is useful for developers who deploy code to different Windows target environments such as different Windows architectures. With this feature, you can run tests on your ta...

C++
Aug 10, 2021
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ARM64EC Support in Visual Studio

ARM64EC (“Emulation Compatible”) is a new application binary interface for building apps for Windows 11 on ARM. With ARM64EC, you can build new native apps that can run on ARM or incrementally transition existing x64 apps to native performance on ARM. With Visual Studio, you can start building your projects as ARM64EC and enjoy the benefits.

C++