Visual C++  2017 Throughput Improvements and Advice

App Center Team

As C++ programs get larger and larger and the optimizer becomes more complex the compiler’s build time, or throughput, increasingly comes into focus. It’s something that needs to be continually addressed as new patterns emerge and take hold (such as “unity” builds in gaming). It’s something we’re focusing on here in the Visual C++ Team, and has become a major point of emphasis during the most recent 15.5 release and will continue to be going forward. I want to take a few minutes to update everyone on some of the specific changes we’ve made to help with your compile times, and provide a few tips on how you can change your project or use technologies baked into the tools to help with your build times.

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