Showing results for March 2019 - Visual Studio news feed

Mar 28, 2019
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DirectML at GDC 2019

Shikha Kaul
Shikha Kaul

Last year at GDC, we shared our excitement about the many possibilities for using machine learning in game development. If you’re unfamiliar with machine learning or neural networks, I strongly encourage you to check out our blog post from last year, which is a primer for many of the topics discussed in this post.

Mar 28, 2019
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Linker Throughput Improvement in Visual Studio 2019

Shikha Kaul
Shikha Kaul

In Visual Studio 2019 Preview 2 we made the compiler back-end to prune away debug information that is unrelated to code or data emitted into binary and changed certain hash implementations in the PDB engine, to improve linker throughput, which resulted in more than 2x reduction on link time for some large AAA game title.

Mar 28, 2019
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Using Newtonsoft.Json in a Visual Studio extension

Shikha Kaul
Shikha Kaul

The ever popular Newtonsoft.Json NuGet package by James Newton-King is used throughout Visual Studio’s code base. Visual Studio 2015 (14.0) was the first version to ship with it. Later updates to Visual Studio also updated its Newtonsoft.Json version when an internal feature needed it. Today it is an integral part of Visual Studio and you can consi...

Mar 28, 2019
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.NET Framework March 2019 Update

Shikha Kaul
Shikha Kaul

Today, we released the March 2019 Update. Quality and Reliability This release contains the following quality and reliability improvements.

Mar 26, 2019
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Visual Studio Subscriptions – everything you need for Azure development

Shikha Kaul
Shikha Kaul

Recently, our product team has been talking with Visual Studio subscribers to learn more about how they approach cloud development. Many of the subscribers we spoke with mentioned that they were unaware of the benefits included with a Visual Studio subscription, that are intended to make learning new technologies and prototyping easy.

Mar 26, 2019
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C++ Game performance and compilation time improvements in Visual Studio 2019

Shikha Kaul
Shikha Kaul

The C++ compiler in Visual Studio 2019 includes several new optimizations and improvements geared towards increasing the performance of games and making game developers more productive by reducing the compilation time of large projects. Although the focus of this blog post is on the game industry, these improvements apply to most C++ applications a...

Mar 26, 2019
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Xamarin.Essentials Adds Detect Shake, Browser Customization, Color Helpers, and More!

Shikha Kaul
Shikha Kaul

Xamarin.Essentials are your ultimate open source library to access native features from a single cross-platform API. Since the first release, we have received awesome feedback on GitHub from developers that integrated it into their apps. We have also received some great pull requests to add some new features and bug fixes that have gone into the ne...

Mar 26, 2019
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Announcing TypeScript 3.4 RC

Shikha Kaul
Shikha Kaul

Today we’re happy to announce the availability of our release candidate (RC) of TypeScript 3.4. Our hope is to collect feedback and early issues to ensure our final release is simple to pick up and use right away.