Showing archive results for 2017

Oct 13, 2017
Post comments count0
Post likes count0

Azure DevTest Labs: Set access rights to an environment resource group

Vahe Minasyan

Previously, creating or modifying objects within a resource group that contained an environment was not possible because a lab user had only Reader access to that resource group. You can now set Contributor access rights on a resource group that contains your environment, so that you have the flexibility of modifying your environment objects.

Oct 13, 2017
Post comments count0
Post likes count0

Announcing UWP Support for .NET Standard 2.0

Vahe Minasyan

Today, we are releasing huge updates to UWP for .NET developers. The really big improvement is adding support for .NET Standard 2.0. UWP developers now have access to ~ 20k more APIs. This release brings UWP to partity with the other .NET implementations that support .NET Standard 2.0.

Oct 11, 2017
Post comments count0
Post likes count0

Build a web service with F# and .NET Core 2.0

Vahe Minasyan

Earlier this year, I wrote about an update to the roadmap for F# and .NET Core. I had mentioned that there were a number of things you could build with F# and .NET Core today, such as web services. In this post, I’ll walk through building a web service with F# and .NET Core 2.0 using the Giraffe library.

Oct 11, 2017
Post comments count0
Post likes count0

7 Hidden Gems in Visual Studio 2017

Vahe Minasyan

I’ve been working on developer tooling for over 16 years, and I still love it when I find a new tip or trick that shaves seconds off a repetitive task. The set below are features that I see infrequently used but can save loads of time!

Oct 11, 2017
Post comments count0
Post likes count0

Azure Function – CI / CD DevOps Pipeline

Vahe Minasyan

In earlier parts of our Function Azure blog post series, we outlined the implementation of different artifacts of our research project on communication between the VSTS and LaunchDarkly with the Azure Function extensions.  In this one we will present how we have implemented continuous integration and deployment of our Azure Functions in Azure using...

Oct 11, 2017
Post comments count0
Post likes count0

Time Travel Debugging is now available in WinDbg Preview

Vahe Minasyan

We are excited to announce that Time Travel Debugging (TTD) features are now available in the latest version of WinDbg Preview. About a month ago, we released WinDbg Preview, which provides great new debugging user experiences. We are now publicly launching a preview version of TTD for the first time and are looking forward to your feedback.

Oct 6, 2017
Post comments count0
Post likes count0

Get the latest on building the innovative apps of the future right now – at Connect(); // 2017 (Save-the-date)

Vahe Minasyan

The inspiration for our Connect(); event has always been about developers and the innovative applications they create. I am excited to announce our popular and highly anticipated Connect(); 2017 returns Nov. 15-17.  From the earliest days of computing, developers have shaped the future and changed the world. We’re at a critical inflection point whe...

Oct 6, 2017
Post comments count0
Post likes count0

Welcome to the New Blog Template for ASP.NET Developers

Vahe Minasyan

Have you always wanted to build a blog or other web application but haven’t had the time or educational resources to learn? With our blog template, available in our GitHub repo, you can create your web application fast and effortlessly, and even learn to master the new Razor Pages architecture along the way. This blog post will explore how to use R...

Oct 6, 2017
Post comments count0
Post likes count0

Xamarin.Forms Stable Comes to .NET Standard 2.0

Vahe Minasyan

Today, we are thrilled to share our latest stable release of Xamarin.Forms, version 2.4.0. This is our fastest, most stable release ever and we think you’re going to love it!

Oct 6, 2017
Post comments count0
Post likes count0

The Solar System with ARKit and F#

Vahe Minasyan

A few years ago, my colleague Joel Martinez and I wrote a F# program we called “Oculus Thrift” that demonstrated iOS SceneKit in a Google Cardboard stereoscopic viewer. With the recent release of iOS 11, I wanted to see if we could do something similar with ARKit, Apple’s augmented-reality framework. It took just 8 lines of F# code.