October 6th, 2006

A very brief return to part 6 of Loading the Chinese/English dictionary

Back in Part 6 of the first phase of the “Chinese/English dictionary” series (a series which I intend to get back to someday but somehow that day never arrives), I left an exercise related to the alignment member of the HEADER union.

Alignment is one of those issues that people who grew up with a forgiving processor architecture tend to ignore. In this case, the WCHAR alignment member ensures that the total size of the HEADER union is suitably chosen so that a WCHAR can appear immediately after it. Since we’re going to put characters immediately after the HEADER, we’d better make sure those characters are aligned. If not, then processors that are alignment-sensitive will raise a STATUS_DATATYPE_MISALIGNMENT exception, and even processors that are alignment-forgiving will suffer performance penalties when accessing unaligned data.

There are many variations on the alignment trick, some of them more effective than others. A common variation is the one-element-array trick:

struct HEADER {
 HEADER* m_phdrPrev;
 SIZE_T  m_cb;
 WCHAR   m_rgwchData[1];
};
// you can also use "offsetof" if you included <stddef.h>
#define HEADER_SIZE FIELD_OFFSET(HEADER, m_rgwchData)

We would then use HEADER_SIZE instead of sizeof(HEADER). This technique does make it explicit that an array of WCHARs will come after the header, but it means that the code that wants to allocate a HEADER needs to be careful to use HEADER_SIZE instead of the more natural sizeof(HEADER).

A common mistake is to use this incorrect definition for HEADER_SIZE:

#define HEADER_SIZE (sizeof(HEADER) - sizeof(WCHAR)) // wrong

This incorrect macro inadvertently commits the mistake it is trying to protect against! There might be (and indeed, will almost certainly be in this instance) structure padding after m_rgwchData, which this macro fails to take into account. On a 32-bit machine, there will likely be two bytes of padding after the m_rgwchData in order to bring the total structure size back to a value that permits another HEADER to appear directly after the previous one. In its excitement over dealing with internal padding, the above macro forgot to deal with trail padding!

It is the “array of HEADERs” that makes the original union trick work. Since the compiler has to be prepared for the possibility of allocating an array of HEADERs, it must provide padding at the end of the HEADER to ensure that the next HEADER begins at a suitably-aligned boundary. Yes, the union trick can result in “excess padding”, since the type used for alignment may have less stringent alignment requirements than the other members of the aggregate, but better to have too much than too little.

Another minor point was brought up by commenter Dan McCarty: “Why is MIN_CBCHUNK set to 32,000 instead of 32K?” Notice that MIN_CBCHUNK is added to sizeof(HEADER) before it is rounded up. If the allocation granularity were 32768, then rounding up the sum to the nearest multiple would have taken us to 65536. Nothing wrong with that, but it means that our minimum chunk size is twice as big as the #define suggests. (Of course, since in practice the allocation granularity is 64KB, this distinction is only theoretical right now.)

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Raymond has been involved in the evolution of Windows for more than 30 years. In 2003, he began a Web site known as The Old New Thing which has grown in popularity far beyond his wildest imagination, a development which still gives him the heebie-jeebies. The Web site spawned a book, coincidentally also titled The Old New Thing (Addison Wesley 2007). He occasionally appears on the Windows Dev Docs Twitter account to tell stories which convey no useful information.

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