Suppose you are packing multiple bitfields into a single integer. Let’s say you have a 16-bit integer that you have packed three bitfields into:
| 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
| r | g | b | |||||||||||||
Suppose you have two of these packed bitfields, x and y,
| 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
| xr | xg | xb | |||||||||||||
| yr | yg | yb | |||||||||||||
and you want to know whether every field in x is greater than or equal the corresponding field in y. I.e., you want to determine whether xr ≥ yr, xg ≥ yg, and xb ≥ yb.
One way would be to unpack the bitfields.
bool IsEveryComponentGreaterThanOrEqual(uint16_t x, uint16_t y)
{
auto xr = x >> 11;
auto yr = y >> 11;
if (xr < yr) return false;
auto xg = (x >> 5) & 0x3F;
auto yg = (y >> 5) & 0x3F;
if (xg < yg) return false;
auto xb = x & 0x1F;
auto yb = y & 0x1F;
if (xb < yb) return false;
return true;
}
There’s an obvious optimization here, which is to avoid the extra shifting.
bool IsEveryComponentGreaterThanOrEqual(uint16_t x, uint16_t y)
{
auto xr = x & 0xF100;
auto yr = y & 0xF100;
if (xr < yr) return false;
auto xg = x & 0x07E0;
auto yg = y & 0x07E0;
if (xg < yg) return false;
auto xb = x & 0x001F;
auto yb = y & 0x001F;
if (xb < yb) return false;
return true;
}
But suppose this comparison is part of your program’s inner loop, so you’re hoping for something better.
Well, if you had planned ahead and inserted a zero padding bit at the front of each field:
| 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
| 0 | r | 0 | g | 0 | b | |||||||||||||
then you could subtract the two values and see if any padding bit became set, which indicates that an underflow occurred somewhere to the right.
bool IsEveryComponentGreaterThanOrEqual(uint32_t x, uint32_t y)
{
auto m = (x - y) & ((1 << 18) | (1 << 12) | (1 << 5));
return m == 0;
}
However, this forces you to reserve padding bits, and it seems silly to have padding bits all over your data just for this purpose. I mean, those are bits that could’ve been doing something useful!
In our example, those three extra bits forced us to use a larger integral type, which means our memory usage doubled.
Can you do it without inserting padding bits?
Indeed you can, thanks to a trick from emulator master Darek Mihocka: The carry-out vector.
You can read the paper or take the easier route and read the presentation.
In this case, we want the subtraction carry-out vector (which is really the borrow vector). The formula is right here in the Bochs emulator source code.
#define SUB_COUT_VEC(op1, op2, result) \ (((~(op1)) & (op2)) | ((~((op1) ^ (op2))) & (result)))
In the subtraction carry-out vector, a bit is set if the subtraction resulted in a borrow at that position. We then check whether there was a borrow at the corresponding high bits 4, 10, or 15.
Here we go:
bool IsEveryComponentGreaterThanOrEqual(uint16_t x, uint16_t y)
{
auto c = ((~x & y) | (~(x ^ y) & (x - y));
c &= 0x8410;
return c == 0;
}
Slide 13 of the presentation linked above shows how this technique can be used to implement saturating bitfield arithmetic in general-purpose registers. Who needs SIMD registers!
The carry-out vector is truly magical.
Bonus reading: How Bochs Works Under the Hood. The “Lazy flags handling” section has a useful diagram.
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