On resolving the type vs member conflict in C++: The Color Color problem

Raymond Chen

In C++, there are ambiguities when a member function has the same name as a type. Consider:

// Some header file from a UI library you are using

namespace Windows::UI::Xaml
{
  enum class Visibility { Collapsed, Visible };

  struct Style { /* ... */ };

  namespace Controls
  {
    struct UIElement
    {
    public:
      /* ... */

      // returns current visibility
      Windows::UI::Xaml::Visibility Visibility();

      // change visibility
      void Visibility(Windows::UI::Xaml::Visibility value);

      // returns current style
      Windows::UI::Xaml::Style Style();

      // change style
      void Style(Windows::UI::Xaml::Style value);
    };
  }
}

Your project has a custom element, say like this:

namespace MyProject
{
  class CustomElement : public Windows::UI::Xaml::Controls::UIElement
  {
    void OnThemeChanged();
  };
}

And now you are implementing the On­Theme­Changed method.

using namespace Windows::UI::Xaml;

void MyProject::CustomElement::OnThemeChanged()
{
  // Find out what style to use.
  Style style = GetStyleFromCurrentTheme();

  // Set it as our style.
  Style(style);
}

This code doesn’t compile. The word Style can mean multiple things:

  • It could refer to the class Windows::UI::Xaml::Style.
  • It could refer to the method MyProject::Custom­Element::Style().

C++ unqualified name lookup in member functions searches the class before searching in namespaces, so it finds the method Custom­Element::Style(). SFINAE does not apply, so if the name inside the class doesn’t make sense, the compiler doesn’t keep looking for a better match; it simply reports an error. Depending on how you used the name Style, the error message will vary, but whatever it is, it is usually incomprehensible.

error: expected ';' before 'style'
error: statement cannot resolve address of overloaded function

error: cannot determine which instance of overloaded function
'MyProject::CustomElement::Style' is intended
error: expected a ";"

error: syntax error: missing ';' before identifier 'style'
error: non-standard syntax; use '&' to create a pointer to member

These error messages make sense once you realize that the compiler resolved Style to the member function. It’s a case of an error message written with compiler-colored glasses. To be fair, the compiler doesn’t realize that it’s wearing glasses. It’s simply following the rules for unqualified name resolution and reporting the problems with the name you chose by mistake.

The only compiler I found that generates a helpful error is clang, which goes the extra mile and realizes that the name the language rules require it to choose may not have been the name you intended.

error: must use 'struct' tag to refer to type 'Style' in this scope
note: struct 'Style' is hidden by a non-type declaration of 'Style' here
      Windows::UI::Xaml::Style Style();

The clang compiler even provides a suggestion as to how you can force the name to be resolved the way you intended.

void MyProject::CustomElement::OnThemeChanged()
{
  // Find out what style to use.
  struct Style style = GetStyleFromCurrentTheme();

  // Set it as our style.
  Style(style);
}

Alternatively, you can use the scope resolution operator to force the name to be looked up in the global scope:

void MyProject::CustomElement::OnThemeChanged()
{
  // Find out what style to use.
  ::Style style = GetStyleFromCurrentTheme();

  // Set it as our style.
  Style(style);
}

The global lookup will work because you did a using namespace Windows::UI::Xaml; to import the names from that namespace into the global namespace. After all, that’s what led you to believe that writing simply Style was good enough in the first place.

This problem also exists with the Visibility enumeration:

void MyProject::CustomElement::OnThemeChanged()
{
  // See if we should be visible in the current theme.
  Visibility visibility = IsVisibleInCurrentTheme();
  //^^^^^^^^ compiler error here

  // Set it as our new visibility.
  Visibility(visibility);
}

The solution is the same. You need to quailfy the name in a way that prevents the compiler from considering the member function. You could say enum Visibility, or you could say ::Visibility.

Note, however, that there is no problem here:

void MyProject::CustomElement::OnThemeChanged()
{
  // Always hide on theme change.
  Visibility(Visibility::Collapsed);
  //         ^^^^^^^^^^ no ambiguity here
}

There is no ambiguity in this case because of a special rule for unqualified name lookup that excludes functions, variables, and enumeration fields if the name is followed by a ::.

The case of a member with the same name as a type is called the Color Color problem, and the C# language “was specifically designed to permit” it. Unfortunately, the C++ language struggles with it.

3 comments

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  • Ji Luo 0

    Since WinRT is COM in disguise, I bet method names wouldn’t matter (except in the winmd? I mean you could just name your methods any way you want and put them in the right slot)… Why not call them get_Visibility and set_Visibility, as is done in C++/CLI? This fashion of naming also makes add/remove methods for events easier to decode.

  • Alexander Riccio 0

    “The global lookup will work because you did a using namespace Windows::UI::Xaml;" ...Well there's your problem. That's also long been my biggest struggle with these modern/WinRT Windows APIs. All the example code, most of the libraries, and even the headers, are full of the "using namespace" declarations. It makes things an awful lot more complex for a newbie. I have no clue if a given function is part of the API, some wrapper, or a part of the program I'm working on.
    It’s also definitely partly an OCD thing on my side. I just can’t stand the looks of the “using namespace” declarations in code. It just makes me feel icky.

    • Jevan Saks 1

      In our project we crack into winrt namespace so it would be winrt::Style here. Also prefer “auto” for variable types and this gets easier too.

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