The week in .NET – 8/16/2016

Bertrand Le Roy

To read last week’s post, see The week in .NET – 8/9/2016.


Last week, we had Pablo Santos and Francisco Monteverde to talk about PlasticSCM, a version control system with interesting features such as semantic merge and digital asset management. If you think version control is done and that Git is the end of it, you should check out the video, and prepare to be surprised:

This week, we’ll have Lucas Meijer from Unity 3D.

Package of the week: Orleans

Orleans is a framework that provides a straightforward approach to building distributed high-scale computing applications, without the need to learn and apply complex concurrency or other scaling patterns. It was created by Microsoft Research and designed for use in the cloud.

Orleans has been used extensively in Microsoft Azure by several Microsoft product groups, most notably by 343 Industries as a platform for all of Halo 4 and Halo 5 cloud services, as well as by a growing number of other companies.

And here’s how client code could use it:

User group meeting of the week: .NET Bangalore eigth meetup

Join the .NET Bangalore user group for a full day of .NET goodness on Saturday, August 20, with talks about UWP, Azure App Insights, SignalR, and .NET Core.




Check out F# Weekly for more great content from the F# community.


And this is it for this week!

Contribute to the week in .NET

As always, this weekly post couldn’t exist without community contributions, and I’d like to thank all those who sent links and tips.

You can participate too. Did you write a great blog post, or just read one? Do you want everyone to know about an amazing new contribution or a useful library? Did you make or play a great game built on .NET? We’d love to hear from you, and feature your contributions on future posts:

This week’s post (and future posts) also contains news I first read on The ASP.NET Community Standup, on Weekly Xamarin, on F# weekly, on ASP.NET Weekly, and on Chris Alcock’s The Morning Brew.


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