C# 13 is starting to take shape with features that focus on flexibility, performance, and making your favorite features even better for everyday use. We build C# in the open and at this year’s Microsoft Build we gave you a peek into what was coming in C# 13. Today, we want to share the current status of what you can try today in C# 13 and provide updates on features planned for this release and beyond. Let’s take a look at these new features in more detail.
paramscollection enhancements for greater flexibilitylockobject- index operator improvements
- Escape sequence
\e - Partial properties
- Method group natural type improvements
refandunsafeinasyncmethods and iterators- Update on Extension Types
Try C# 13 today
Before we dive into each new features of C# 13 you may be wondering how do you try it out.
You can find the latest previews of C# 13 in latest .NET 9 preview (Preview 6 at the time of writing) and in the latest preview of Visual Studio 2022-17.11. To access preview features, set your language version to preview in your project file:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<!--other settings-->
<LangVersion>preview</LangVersion>
<!--other settings-->
</PropertyGroup>
</Project>
params collections
C# 13 extends params to work with any type that can be constructed via a collection expression. This adds flexibility whether you are writing a method or calling it.
When the params keyword appears before a parameter, calls to the method can provide a comma delimited list of zero or more values. The following works in all versions of C#:
public void WriteNames(params string[] names)
=> Console.WriteLine(String.Join(", ", names));
WriteNames("Mads", "Dustin", "Kathleen");
WriteNames(new string[] {"Mads", "Dustin", "Kathleen"});
// Both of these Would output: Mads, Dustin, Kathleen
Note that you can call the method with either a comma delimited list of values, or an object of the underlying type.
Starting in C# 13 params parameters can be of any of the types supported for collection expressions. For example:
public void WriteNames(params List<string> names)
=> Console.WriteLine(String.Join(", ", names));
Whenever you call a method that has a parameter that is an IEnumerable<T>, you can pass the results of a LINQ expression. If the IEnumerable<T> parameter has the params modifier, you can also pass a comma delimited list. You can use a comma delimited list when you have constants and a LINQ expression when you need it:
public void WriteNames(params IEnumerable<string> names)
=> Console.WriteLine(String.Join(", ", names));
var persons = new List<Person>
{
new Person("Mads", "Torgersen"),
new Person("Dustin", "Campbell"),
new Person("Kathleen", "Dollard")
};
// All of the following output: Mads, Dustin, Kathleen
WriteNames("Mads", "Dustin", "Kathleen");
WriteNames(persons.Select(person => person.FirstName));
WriteNames(from p in persons select p.FirstName);
Overload resolution
When authoring a method, you can supply multiple params overloads. For example, adding an IEnumerable<T> overload supports LINQ and adding a ReadOnlySpan<T> or Span<T> overload reduces allocations, which can improve performance.
public void WriteNames(params string[] names)
=> Console.WriteLine(String.Join(", ", names));
public void WriteNames(params ReadOnlySpan<string> names)
=> Console.WriteLine(String.Join(", ", names));
public void WriteNames(params IEnumerable<string> names)
=> Console.WriteLine(String.Join(", ", names));
When one of the specified types is passed, that overload is used. When comma delimited values or no values, are passed, the best overload is selected. Using the overloads above:
// IEnumerable overload is used
WriteNames(persons.Select(person => person.FirstName));
// array overload is used
WriteNames(new string[] {"Mads", "Dustin", "Kathleen"});
// most efficient overload is used: currently ReadOnlySpan
WriteNames("Mads", "Dustin", "Kathleen");
Multiple overloads can add convenience and improve performance. Library authors should give all overloads the same semantics so that callers don’t need to be concerned about which overload is used.
lock object
.NET 9 includes a new System.Threading.Lock type for mutual exclusion that can be more efficient than locking on an arbitrary System.Object instance. The System.Threading.Lock type proposal has more about this type and why it was created. Over time, this type is expected to become the primary mechanism used for most locking in C# code.
C# 13 makes it easy to use this type. When the compiler recognizes that the target of the lock statement is a System.Threading.Lock object, C# now generates calls to the System.Threading.Lock API and provides warnings for cases where an instance of a Lock might be incorrectly treated as a normal object.
This update means the familiar syntax for the lock statement leverages new features in the runtime. Familiar code gets better with minimal change. Just change your project’s TargetFramework to .NET 9 and change the type of the lock from object to System.Threading.Lock:
public class MyClass
{
private object myLock = new object();
public void MyMethod()
{
lock (myLock)
{
// Your code
}
}
}
public class MyClass
{
// The following line is the only change
private System.Threading.Lock myLock = new System.Threading.Lock();
public void MyMethod()
{
lock (myLock)
{
// Your code
}
}
}
Index from the end in initializers
The index operator ^ allows you to indicate a position in a countable collection relative to the end of the collection. This now works in initializers:
class Program
{
static void Main()
{
var x = new Numbers
{
Values =
{
[1] = 111,
[^1] = 999 // Works starting in C# 13
}
// x.Values[1] is 111
// x.Values[9] is 999, since it is the last element
};
}
}
class Numbers
{
public int[] Values { get; set; } = new int[10];
}
Escape sequence \e
C# 13 introduces a new escape sequence for the character you know as ESCAPE or ESC. You previously had to type this as a variation of \u001b. This new sequence is especially convenient when interacting with terminals with the VT100/ANSI escape codes to System.Console. For example:
// Prior to C# 13
Console.WriteLine("\u001b[1mThis is a bold text\u001b[0m");
// With C# 13
Console.WriteLine("\e[1mThis is a bold text\e[0m");
This makes creating fancy terminal output easier and less prone to errors.
Partial properties
C# 13 adds partial properties. Like partial methods their primary purpose is to support source generators. Partial methods have been available for many releases with additional improvements in C# 9. Partial properties are much like their partial method counterparts.
For example, starting with .NET 7 (C# 12), the regular expression source generator creates efficient code for methods:
[GeneratedRegex("abc|def")]
private static partial Regex AbcOrDefMethod();
if (AbcOrDefMethod().IsMatch(text))
{
// Take action with matching text
}
In .NET 9 (C# 13), the Regex source generator has been updated and if you prefer to use a property, you can also use:
[GeneratedRegex("abc|def")]
private static partial Regex AbcOrDefProperty { get; };
if (AbcOrDefProperty.IsMatch(text))
{
// Take action with matching text
}
Partial properties will make it easier for source generator designers to create natural feeling APIs.
Method group natural type improvements
The natural type of an expression is the type determined by the compiler, such as when the type is assigned to var or Delegate. That’s straightforward when it’s a simple type. In C# 10 we added support for method groups. Method groups are used when you include the name of a method without parentheses as a delegate:
Todo GetTodo() => new(Id: 0, Name: "Name");
var f = GetTodo; // the type of f is Func<ToDo>
C# 13 refines the rules for determining the natural type to consider candidates by scope and to prune candidates that have no chance of succeeding. Updating these rules will mean less compiler errors when working with method groups.
allows ref struct
C# 13 adds a new way to specify capabilities for generic type parameters. By default, type parameters cannot be ref struct. C# 13 lets you specify that a type parameter can be a ref struct, and applies the appropriate rules. While other generic constraints limit the set of types that can be used as the type parameter, this new specification expands the allowed types. We think of this as an anti-constraint since it removes rather than adds a restriction. The syntax allows ref struct in the where clause, where allows indicates this expansion in usage:
T Identity<T>(T p)
where T : allows ref struct
=> p;
// Okay
Span<int> local = Identity(new Span<int>(new int[10]));
A type parameter specified with allows ref struct has all of the behaviors and restrictions of a ref struct type.
ref and unsafe in async methods and iterators
Prior to C# 13, iterator methods (methods that use yield return) and async methods couldn’t declare local ref variables, nor could they have an unsafe context.
In C# 13, async methods can declare ref local variables, or local variables of a ref struct type. These variables can’t be preserved across an await boundary or a yield return boundary.
In the same fashion, C# 13 allows unsafe contexts in iterator methods. However, all yield return and await statements must be in safe contexts.
These relaxed restrictions let you use ref local variables and ref struct types in more places.
Update on Extension Types
We are very excited about the Extension Types feature that Mads and Dustin showed at Build. We also described Extension Types in the blog post .NET announcements at Build. At the time, we were aiming for key parts of the feature to be in C# 13, but the design and implementation are going to take more time. Look for Extension Types in early C# 14 (NET 10) previews.
Summary
You can find more on these features at What’s new in C# 13. We’re still working on features for C# 13, and you can check out what we’re doing at the Roslyn Feature Status page. Also, be sure to follow the .NET 9 preview release notes where you can now find C# release notes for each release.
Download the latest preview of Visual Studio 2022-17.11 with .NET 9, check out these new features, and let us know what you think!
A new and more efficient lock type is nice, but it does nothing for those of us who have to maintain compatibility with N previous runtime versions (even .NET 4.7.2!) because other teams depend on us. How about the compiler automatically recognizes fields whose value is initialized once on construction and is never used outside of clauses? Then the compiler could automatically convert the type to the new lock type, immediately making this useful without any source code change just by rebuilding with a new compiler for the latest runtime.
Is it fair to assume that discriminated unions won’t make it to C# 13?
Correct. We continue to work on the right design for C#.
Thank you for the info. Is there anything I can do to help with this? A long term goal of mine is to work on C# language design but I’m not exactly sure where to start apart from discussions on GH. Keep up the amazing work!
GH is a great place to start. CSharpLang is our design repo, Roslyn is has the implementation of C# and VB. Thus, design discussions are in CSharpLang, while things like Roslyn Feature Status are in Roslyn.
We post our upcoming agenda and meeting notes. A peek at next week's agenda implies they'll be an update on unions from the working group in the meeting notes when they are posted. Notes are usually posted in about a week, sometimes two (unless there is something intervening - we let our heroic notetaker take time off).
I have survived fine without DU in C# and find it hard to tell if developer demand for it is just a fun meme or if developers are serious.
Please only add it if you do some language innovation along with it. Maybe use a tuple like syntax, but with "OR (|)" for the possible returned types like this:
<code>
Then maybe something like a switch expression, but instead of "switch" use a word like "returning":
<code>
But I am just guessing. But don't add it unless it is really nice inbuilt syntax.
You actually included two features here: an anonymous union syntax (one of the things we are considering) and a variation of a switch statement –
Console.WriteLineis not legal in a switch expression branch today.Do you think there should be a switch statement that works like a switch expression?
In this code, why do you think the
returningkeyword is needed/helpful instead ofswitch.Partial Properties sound like something that could be used to reduce INotifyPropertyChanged boilerplate without the “annotate field” workaround currently used by third-party solutions – something WPF (and, I guess, UWP/WinUI) developers have been looking forward to for a long time.
Are the plans from the WPF team to add a built-in source generator for that, now that partial properties are available?
There seems to be such plans in the CommunityToolkit.MVVM (aka MVVM Toolkit) (#555), which can be used with WPF, UWP, WinUI and others.
In the example of indexing from the end in initializers, it's a bit confusing that the Numbers.Values property has a setter. Since collection properties in .NET rarely have setters this kind of indicates that it is needed for the initialization to work. Wouldn't it work equally well if it didn't?
<code>
I was also surprised when I tried this code and it didn't compile in C# 12
<code>
Isn't that also an initializer and the left hand side an indexer?
Regarding the Extension Types feature falling out of this release - thanks for not shipping features until you believe they are good enough. Although I...
That is a great question, and it points out a difference between collection initializers and object initializers that initialize a property that is a collection, such as the one in the post. Indexers do not work in collection initializers because they are generally not needed because you can just write:
<code>
We could look at that inconsistency, but it would introduce two ways to do the same thing which we work to avoid.
It is interesting that this small feature led to discussions throughout the comments on indexers and object initializers overall.
But indexers DO in some cases work in collection initializers
<code>
which IIRC was added in a later version of C# than the original way of initializing dictionaries
<code>
So why should I think it wouldn't just work for arrays and List<T> too? And the description of the feature above only says "initializer", never "object initializer", which is why I tried it with a collection initializer in the first place.
Although I agree that it makes more sense for dictionaries than for most ordinary collections, the point I try to make is that as a developer I don't think "I'm gonna use a collection initializers...
I agree.
I have a question, not pushing back, just wanting to understand the way you think about this.
In the code below [1] is a key. Do you see the index position as roughly equivalent to a key when you are reading code because they both tell you where the value should go?
Thanks for clarification on the Numbers.Values setter.
I don't really know how to read it, you tell me 😅 I didn't even know that you could initialize collections (except for dictionaries, where it's more intuitive) using that syntax before I read this blog post. That's why I tried it out, but instead of the more complicated example in the blog post (initializing an array property in an object initializer), I tried the simpler case (initializing an array directly), and was surprised that I got error CS0131 which says that the left hand side is not an indexer. And this inconsistency made...
You are correct. The setter on Numbers.Values is not necessary for the code to compile.