October 25th, 2016

The week in .NET – .NET, ASP.NET, EF Core 1.1 Preview 1 – On .NET on EF Core 1.1 – Changelog – FluentValidation – Reverse: Time Collapse

Bertrand Le Roy
Senior Software Engineer

To read last week’s post, see The week in .NET – Bond – The Gallery.

Preview 1 of .NET Core 1.1, ASP.NET Core 1.1, and EF Core 1.1 announced

Preview 1 versions of .NET Core 1.1, ASP.NET Core 1.1, and Entity Framework Core 1.1 were released today. Check out the blog posts to discover the new features!

On .NET

Last week, Rowan Miller was on the show to talk about Entity Framework Core 1.1:

This week, we’ll speak with Martin Woodward about the .NET Foundation. The show is on Thursdays and begins at 10AM Pacific Time on Channel 9. We’ll take questions on Gitter, on the dotnet/home channel and on Twitter. Please use the #onnet tag. It’s OK to start sending us questions in advance if you can’t do it live during the show.

The Changelog podcast

I hope you will forgive me for the self-promotion… I had the chance to be interviewed on the Changelog podcast and you might want to check it out.

Package of the week: FluentValidation

FluentValidation is a lightweight validation library that uses a fluent interface and Lambda expressions for building validation rules. It’s written by Jeremy Skinner and is compatible with .NET Standard 1.0.

Game of the week: Reverse: Time Collapse

Reverse: Time Collapse is an action-adventure game that features a unique time travel story, in that time travels backwards. Take on the role of a scientist, a journalist and a secret agent who are forced to time travel as a result of a laboratory accident. Use each of the characters to solve puzzles across time while avoiding the deadly attacks of the Guardians of Time and Secret Service agents. Reverse: Time Collapse explores historical events such as WikiLeaks (2010), the Kennedy Assassination (1963) and Roswell (1947).

Reverse: Time Collapse

Reverse: Time Collapse is under active development by Meangrip using Unity and C#.

User group meeting of the week: VS 2015 with .NET Core Tooling in Raleigh, NC

TRINUG.NET holds a meeting on Wednesday, October 26 in Raleigh, NC, to talk about .NET Core tooling in VS 2015.

Blogger of the week: Rick Strahl

Rick’s been blogging for as long as I can remember, and his posts are always very detailed and carefully researched. He’s a problem solver, and likes to share his findings. It’s fair to say that anyone who has been working with .NET for a few years has saved some time thanks to one of Rick’s posts at least once. This week’s issue features his latest post.

.NET

ASP.NET

F#

Check out F# Weekly for more great content from the F# community.

Xamarin

Azure

Games

And this is it for this week!

Contribute to the week in .NET

As always, this weekly post couldn’t exist without community contributions, and I’d like to thank all those who sent links and tips. The F# section is provided by Phillip Carter, the gaming section by Stacey Haffner, and the Xamarin section by Dan Rigby.

You can participate too. Did you write a great blog post, or just read one? Do you want everyone to know about an amazing new contribution or a useful library? Did you make or play a great game built on .NET? We’d love to hear from you, and feature your contributions on future posts:

This week’s post (and future posts) also contains news I first read on The ASP.NET Community Standup, on Weekly Xamarin, on F# weekly, and on Chris Alcock’s The Morning Brew.

Author

Bertrand Le Roy
Senior Software Engineer

Bertrand has been programming since he was ten. He was an early contributor to ASP.NET, co-founded the Orchard CMS project, and he was also on the team that built .NET Core. He currently works on the Xamarin team on improving the Forms developer experience in Visual Studio and Visual Studio for mac.

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