This is a bug-fix-only update to 1.602.0. No new features.
NuGet Gallery | Microsoft.Direct3D.D3D12 1.602.4
Bug Fixes
- Fixes bug in GBV to skip bounds checks on static descriptors already bounds-checked on the CPU timeline
- Fix false OBJECT_DELETED_WHILE_STILL_IN_USE errors from debug layer
- Fix deadlock in debug layer while validating placed resource virtual addresses
- Fix crash in ResolveQueryData due to race
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