DRED stands for Device Removed Extended Data. DRED is an evolving set of diagnostic features designed to help identify the cause of unexpected device removal errors, delivering automatic breadcrumbs and GPU-page fault reporting on hardware that supports the necessary features (more about that later).
DRED version 1.1 is available today in the latest 19H1 builds accessible through the Windows Insider Program (I will refer to this as ‘19H1’ for the rest of this writing). Try it out and please send us your feedback!
Auto-Breadcrumbs
In Windows 10 version 1803 (April 2018 Update / Redstone 4) Microsoft introduced the ID3D12GraphicsCommandList2::WriteBufferImmediate API and encouraged developers to use this to place “breadcrumbs” in the GPU command stream to track GPU progress before a TDR. This is still a good approach if a developer wishes to create a custom, low-overhead implementation, but may lack some of the versatility of a standardized solution, such as debugger extensions or Watson reporting.
DRED Auto-Breadcrumbs also uses WriteBufferImmediate to place progress counters in the GPU command stream. DRED inserts a breadcrumb after each “render op” – meaning, after every operation that results in GPU work (e.g. Draw, Dispatch, Copy, Resolve, etc…). If the device is removed in the middle of a GPU workload, the DRED breadcrumb value is essentially a count of render ops completed before the error.
Up to 64KiB operations in a given command list are retained in the breadcrumb history ring buffer. If there are more than 65536 operations in a command list then only the last 64KiB operations are stored, overwriting the oldest operations first. However, the breadcrumb counter value continues to count up to UINT_MAX. Therefore, LastOpIndex = (BreadcrumbCount – 1) % 65536.
DRED v1.0 was “released” in Windows 10 version 1809 (October 2018 Update / Redstone 5) exposing rudimentary AutoBreadcrumbs. However there were no API’s and the only way to enable DRED was to use FeedbackHub to capture a TDR repro for Game Performance and Compatibility. The primary purpose for DRED in 1809 was to help root cause analyze game crashes via customer feedback.
Caveats
- Because GPU’s are heavily pipelined, there is no guarantee that the breadcrumb counter will indicate the exact operation that failed. In fact on some tile-based deferred render devices, it is possible for the breadcrumb counter to be a full resource or uav barrier behind the actual GPU progress.
- Drivers can reorder commands, pre-fetch from resource memory well before executing a command, or flush cached memory well-after completion of a command. Any of these can produce GPU errors. In such cases the autobreadcrumb counters may be less helpful or misleading.
Performance
Although Auto-Breadcrumbs are designed to be low-overhead, they are far from free. Empirical measurements show between 2-5% performance loss on typical “AAA” D3D12 graphics game engines. For this reason, Auto-Breadcrumbs are off-by-default.
Hardware Requirements
Because the breadcrumb counter values must be preserved after device removal, the resource containing breadcrumbs must exist in system memory and must persist in the event of device removal. This means the driver must support D3D12_FEATURE_EXISTING_HEAPS. Fortunately, this is true for most 19H1 D3D12 drivers.
GPU Page Fault Reporting
A new DRED v1.1 feature in 19H1 is DRED GPU Page Fault Reporting. GPU page faults commonly occur when:
- An application mistakenly executes work on the GPU that references a deleted object.
- Seemingly, one of the top reasons for unexpected device removals
- An application mistakenly executes work on the GPU that accesses an evicted resource or non-resident tile.
- A shader references an uninitialized or stale descriptor.
- A shader indexes beyond the end of a root binding.
DRED attempts to address some of these scenarios by reporting the names and types of any existing or recently freed API objects that match the VA of the GPU-reported page fault.
Performance
The D3D12 runtime must actively curate a collection of existing and recently-deleted API objects indexable by VA. This increases the system memory overhead and introduces a small performance hit to object creation and destruction. For now this is still off-by-default.
Hardware Requirements
Many, but not all, GPU’s currently support GPU page faults. Hardware that doesn’t support page faulting can still benefit from Auto-Breadcrumbs.
Caveat
Not all GPU’s support page faults. Some GPU’s respond to memory faults by bit-bucket writes, reading simulated data (e.g. zeros), or simply hanging. Unfortunately, in cases where the GPU doesn’t immediately hang, TDR’s can happen later in the pipe, making it even harder to locate the root cause.
Setting up DRED in Code
DRED settings must be configure prior to creating a D3D12 Device. Use D3D12GetDebugInterface to get an interface to the ID3D12DeviceRemovedExtendedDataSettings object.
Example:
CComPtr<ID3D12DeviceRemovedExtendedDataSettings> pDredSettings; VERIFY_SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&pDredSettings))); // Turn on AutoBreadcrumbs and Page Fault reporting pDredSettings->SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT_FORCED_ON); pDredSettings->SetPageFaultEnablement(D3D12_DRED_ENABLEMENT_FORCED_ON);
Accessing DRED Data in Code
After device removal has been detected (e.g. Present returns DXGI_ERROR_DEVICE_REMOVED), use ID3D12DeviceRemovedExtendedData methods to access the DRED data for the removed device.
The ID3D12DeviceRemovedExtendedData interface can be QI’d from an ID3D12Device object.
Example:
void MyDeviceRemovedHandler(ID3D12Device *pDevice) { CComPtr<ID3D12DeviceRemovedExtendedData> pDred; VERIFY_SUCCEEDED(pDevice->QueryInterface(IID_PPV_ARGS(&pDred))); D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT DredAutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT DredPageFaultOutput; VERIFY_SUCCEEDED(pDred->GetAutoBreadcrumbsOutput(&DredAutoBreadcrumbsOutput)); VERIFY_SUCCEEDED(pDred->GetPageFaultAllocationOutput(&DredPageFaultOutput)); // Custom processing of DRED data can be done here. // Produce telemetry... // Log information to console... // break into a debugger... }
Debugger Access to DRED
Debuggers have access to the DRED data via the d3d12!D3D12DeviceRemovedExtendedData data export. We are working on a WinDbg extension that helps simplify visualization of the DRED data, stay tuned for more.
DRED Telemetry
Applications can use the DRED API’s to control DRED features and collect telemetry for post-mortem analysis. This gives app developers a much broader net for catching those hard-to-repro TDR’s that are a familiar source of frustration.
As of 19H1, all user-mode device-removed events are reported to Watson. If a particular app + GPU + driver combination generates enough device-removed events, Microsoft may temporarily enable DRED for customers launching the same app on a similar configuration.
DRED V1.1 API’s
D3D12_DRED_VERSION
Version used by D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA.
enum D3D12_DRED_VERSION { D3D12_DRED_VERSION_1_0 = 0x1, D3D12_DRED_VERSION_1_1 = 0x2 };
Constants D3D12_DRED_VERSION_1_0 – Dred version 1.0 D3D12_DRED_VERSION_1_1 – Dred version 1.1
D3D12_AUTO_BREADCRUMB_OP
Enum values corresponding to render/compute GPU operations
enum D3D12_AUTO_BREADCRUMB_OP { D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0, D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1, D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2, D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3, D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4, D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5, D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6, D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7, D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8, D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9, D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10, D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11, D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12, D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13, D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14, D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15, D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16, D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17, D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18, D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19, D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21, D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22, D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23, D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24, D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25, D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27, D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29, D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30, D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34, D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35, D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36, D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37, D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38, D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39 };
D3D12_DRED_ALLOCATION_TYPE
Congruent with and numerically equivalent to D3D12DDI_HANDLETYPE enum values.
enum D3D12_DRED_ALLOCATION_TYPE { D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, D3D12_DRED_ALLOCATION_TYPE_PASS = 35, D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, D3D12_DRED_ALLOCATION_TYPE_MAX_VALID = 47, D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff };
D3D12_DRED_ENABLEMENT
Used by ID3D12DeviceRemovedExtendedDataSettings to specify how individual DRED features are enabled. As of DRED v1.1, the default value for all settings is D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED.
enum D3D12_DRED_ENABLEMENT { D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, D3D12_DRED_ENABLEMENT_FORCED_ON = 2, } D3D12_DRED_ENABLEMENT;
Constants D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED – The DRED feature is enabled only when DRED is turned on by the system automatically (e.g. when a user is reproducing a problem via FeedbackHub) D3D12_DRED_ENABLEMENT_FORCED_ON – Forces a DRED feature on, regardless of system state. D3D12_DRED_ENABLEMENT_FORCED_OFF – Disables a DRED feature, regardless of system state.
D3D12_AUTO_BREADCRUMB_NODE
D3D12_AUTO_BREADCRUMB_NODE objects are singly linked to each other via the pNext member. The last node in the list will have a null pNext.
typedef struct D3D12_AUTO_BREADCRUMB_NODE { const char *pCommandListDebugNameA; const wchar_t *pCommandListDebugNameW; const char *pCommandQueueDebugNameA; const wchar_t *pCommandQueueDebugNameW; ID3D12GraphicsCommandList *pCommandList; ID3D12CommandQueue *pCommandQueue; UINT32 BreadcrumbCount; const UINT32 *pLastBreadcrumbValue; const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; } D3D12_AUTO_BREADCRUMB_NODE;
Members pCommandListDebugNameA – Pointer to the ANSI debug name of the command list (if any) pCommandListDebugNameW – Pointer to the wide debug name of the command list (if any) pCommandQueueDebugNameA – Pointer to the ANSI debug name of the command queue (if any) pCommandQueueDebugNameW – Pointer to the wide debug name of the command queue (if any) pCommandList – Address of the command list at the time of execution pCommandQueue – Address of the command queue BreadcrumbCount – Number of render operations used in the command list recording pLastBreadcrumbValue – Pointer to the number of GPU-completed render operations pCommandHistory – Pointer to the array of “render operations” used by the command list pNext – Pointer to the next node in the list or nullptr if this is the last node
D3D12_DRED_ALLOCATION_NODE
Describes allocation data for a DRED-tracked allocation. If device removal is caused by a GPU page fault, DRED reports all matching allocation nodes for active and recently-freed runtime objects.
D3D12_DRED_ALLOCATION_NODE objects are singly linked to each other via the pNext member. The last node in the list will have a null pNext.
struct D3D12_DRED_ALLOCATION_NODE { const char *ObjectNameA; const wchar_t *ObjectNameW; D3D12_DRED_ALLOCATION_TYPE AllocationType; const struct D3D12_DRED_ALLOCATION_NODE *pNext; };
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
Contains pointer to the head of a linked list of D3D12_AUTO_BREADCRUMB_NODE structures.
struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT { const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; };
Members pHeadAutoBreadcrumbNode – Pointer to the head of a linked list of D3D12_AUTO_BREADCRUMB_NODE objects
D3D12_DRED_PAGE_FAULT_OUTPUT
Provides the VA of a GPU page fault and contains a list of matching allocation nodes for active objects and a list of allocation nodes for recently deleted objects.
struct D3D12_DRED_PAGE_FAULT_OUTPUT { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; };
Members PageFaultVA – GPU Virtual Address of GPU page fault pHeadExistingAllocationNode – Pointer to head allocation node for existing runtime objects with VA ranges that match the faulting VA pHeadRecentFreedAllocationNode – Pointer to head allocation node for recently freed runtime objects with VA ranges that match the faulting VA
D3D12_DEVICE_REMOVED_EXTENDED_DATA1
DRED V1.1 data structure.
struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; };
Members DeviceRemovedReason – The device removed reason matching the return value of GetDeviceRemovedReason AutoBreadcrumbsOutput – Contained D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT member PageFaultOutput – Contained D3D12_DRED_PAGE_FAULT_OUTPUT member
D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA
Encapsulates the versioned DRED data. The appropriate unioned Dred_* member must match the value of Version.
struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA { D3D12_DRED_VERSION Version; union { D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; }; };
Members Dred_1_0 – DRED data as of Windows 10 version 1809 Dred_1_1 – DRED data as of Windows 10 19H1
ID3D12DeviceRemovedExtendedDataSettings
Interface controlling DRED settings. All DRED settings must be configured prior to D3D12 device creation. Use D3D12GetDebugInterface to get the ID3D12DeviceRemovedExtendedDataSettings interface object.
Methods SetAutoBreadcrumbsEnablement – Configures the enablement settings for DRED auto-breadcrumbs. SetPageFaultEnablement – Configures the enablement settings for DRED page fault reporting. SetWatsonDumpEnablement – Configures the enablement settings for DRED watson dumps.
ID3D12DeviceRemovedExtendedDataSettings::SetAutoBreadcrumbsEnablement
Configures the enablement settings for DRED auto-breadcrumbs.
void ID3D12DeviceRemovedExtendedDataSettings::SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT Enablement);
Parameters Enablement – Enablement value (defaults to D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED)
ID3D12DeviceRemovedExtendedDataSettings::SetPageFaultEnablement
Configures the enablement settings for DRED page fault reporting.
void ID3D12DeviceRemovedExtendedDataSettings::SetPageFaultEnablement(D3D12_DRED_ENABLEMENT Enablement);
Parameters Enablement – Enablement value (defaults to D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED)
ID3D12DeviceRemovedExtendedDataSettings::SetWatsonDumpEnablement
Configures the enablement settings for DRED Watson dumps.
void ID3D12DeviceRemovedExtendedDataSettings::SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT Enablement);
Parameters Enablement – Enablement value (defaults to D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED)
ID3D12DeviceRemovedExtendedData
Provides access to DRED data. Methods return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE if the device is not in a removed state.
Use ID3D12Device::QueryInterface to get the ID3D12DeviceRemovedExtendedData interface.
Methods GetAutoBreadcrumbsOutput – Gets the DRED auto-breadcrumbs output. GetPageFaultAllocationOutput – Gets the DRED page fault data.
ID3D12DeviceRemovedExtendedData::GetAutoBreadcrumbsOutput
Gets the DRED auto-breadcrumbs output.
HRESULT ID3D12DeviceRemovedExtendedData::GetAutoBreadcrumbsOutput(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput);
Parameters pOutput – Pointer to a destination D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT structure.
ID3D12DeviceRemovedExtendedData::GetPageFaultAllocationOutput
Gets the DRED page fault data, including matching allocation for both living, and recently-deleted runtime objects.
HRESULT ID3D12DeviceRemovedExtendedData::GetPageFaultAllocationOutput(D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput);
Parameters pOutput – Pointer to a destination D3D12_DRED_PAGE_FAULT_OUTPUT structure.
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