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Nov 21, 2019
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Announcing Windows Community Toolkit v6.0

We’re thrilled to announce today the next update to the Windows Community Toolkit, version 6.0, made possible with help and contributions from our developer community. This release brings ARM64 support to the toolkit as well as an update to XAML Islands for .NET Core 3 support. In addition, we have new features like the EyeDropper control and new W...

Nov 21, 2019
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Improvements in .NET Core 3.0 for troubleshooting and monitoring distributed apps

Operating distributed apps is hard. Distributed apps typically consists of multiple components. These components may be owned and operated by different teams. Every interaction with an app results in distributed trace of code executions across many components. If your customer experiences a problem – pinpointing the root cause in one of components ...

Nov 21, 2019
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Coming to DirectX 12: More control over memory allocation

In the next update to Windows, D3D12 will be adding two new flags to the D3D12_HEAP_FLAG enumeration. These new flags are “impermanent” properties, which don’t affect the resulting memory itself, but rather the way in which it’s allocated. As such, it’s important to call out that these flags aren’t reflected from ID3D12Heap::GetDesc or ID3D12Resour...

Nov 19, 2019
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Announcing .NET Core 3.1 Preview 3

Today, we’re announcing .NET Core 3.1 Preview 3. .NET Core 3.1 is a small and short release focused on key improvements in Blazor and Windows desktop, the two big additions in .NET Core 3.0.. It will be a long term support (LTS) release. We are coming near the end of the 3.1 release and expect to release it in early December.

Nov 19, 2019
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ML.NET Model Builder Updates

ML.NET is a cross-platform, machine learning framework for .NET developers, and Model Builder is the UI tooling in Visual Studio that uses Automated Machine Learning (AutoML) to easily allow you to train and consume custom ML.NET models. With ML.NET and Model Builder, you can create custom machine learning models for scenarios like sentiment analys...

Nov 19, 2019
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.NET Framework Repair Tool

Today, we are announcing an update to .NET Framework Repair tool. In case you are not familiar with previous releases of this tool, here is a bit of background. Occasionally, some customers will run into issues when deploying a .NET Framework release or its updates and the issue may not be fixed from within the setup itself.

Nov 19, 2019
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Building Modern Cloud Applications using Pulumi and .NET Core

This is a guest post from the Pulumi team. Pulumi is an open source infrastructure as code tool that helps developers and infrastructure teams work better together to create, deploy, and manage cloud applications using their favorite languages. For more information, see https://pulumi.com/dotnet.

Nov 19, 2019
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Coming to DirectX 12— Mesh Shaders and Amplification Shaders: Reinventing the Geometry Pipeline  

D3D12 is adding two new shader stages: the Mesh Shader and the Amplification Shader. These additions will streamline the rendering pipeline, while simultaneously boosting flexibility and efficiency.  In this new and improved pre-rasterization pipeline, Mesh and Amplification Shaders will optionally replace the section of the pipeline consisting of ...