ASP.NET Core updates in .NET Core 3.1 Preview 3
.NET Core 3.1 Preview 3 is now available. This release is primarily focused on bug fixes.
.NET Core 3.1 Preview 3 is now available. This release is primarily focused on bug fixes.
We’re thrilled to announce today the next update to the Windows Community Toolkit, version 6.0, made possible with help and contributions from our developer community. This release brings ARM64 support to the toolkit as well as an update to XAML Islands for .NET Core 3 support. In addition, we have new features like the EyeDropper control and new W...
Today, we released an update for .NET Framework 4.8 to Microsoft Update Catalog.
Operating distributed apps is hard. Distributed apps typically consists of multiple components. These components may be owned and operated by different teams. Every interaction with an app results in distributed trace of code executions across many components. If your customer experiences a problem – pinpointing the root cause in one of components ...
In the next update to Windows, D3D12 will be adding two new flags to the D3D12_HEAP_FLAG enumeration. These new flags are “impermanent” properties, which don’t affect the resulting memory itself, but rather the way in which it’s allocated. As such, it’s important to call out that these flags aren’t reflected from ID3D12Heap::GetDesc or ID3D12Resour...
Today, we’re announcing .NET Core 3.1 Preview 3. .NET Core 3.1 is a small and short release focused on key improvements in Blazor and Windows desktop, the two big additions in .NET Core 3.0.. It will be a long term support (LTS) release. We are coming near the end of the 3.1 release and expect to release it in early December.
ML.NET is a cross-platform, machine learning framework for .NET developers, and Model Builder is the UI tooling in Visual Studio that uses Automated Machine Learning (AutoML) to easily allow you to train and consume custom ML.NET models. With ML.NET and Model Builder, you can create custom machine learning models for scenarios like sentiment analys...
Today, we are announcing an update to .NET Framework Repair tool. In case you are not familiar with previous releases of this tool, here is a bit of background. Occasionally, some customers will run into issues when deploying a .NET Framework release or its updates and the issue may not be fixed from within the setup itself.
This is a guest post from the Pulumi team. Pulumi is an open source infrastructure as code tool that helps developers and infrastructure teams work better together to create, deploy, and manage cloud applications using their favorite languages. For more information, see https://pulumi.com/dotnet.
D3D12 is adding two new shader stages: the Mesh Shader and the Amplification Shader. These additions will streamline the rendering pipeline, while simultaneously boosting flexibility and efficiency. In this new and improved pre-rasterization pipeline, Mesh and Amplification Shaders will optionally replace the section of the pipeline consisting of ...