Today we are excited to announce the availability of TypeScript 4.9!
If you’re not familiar with TypeScript, it’s a language that builds on JavaScript by adding types and type-checking.
Types can describe things like the shapes of our objects, how functions can be called, and whether a property can be null
or undefined
.
TypeScript can check these types to make sure we’re not making mistakes in our programs so we can code with confidence.
It can also power other tooling like auto-completion, go-to-definition, and refactorings in the editor.
In fact, if you’ve used an editor like Visual Studio or VS Code for JavaScript, that same experience is already powered by TypeScript!
To get started with TypeScript 4.9, you can get it through NuGet, or use npm with the following command:
npm install -D typescript
You can also get editor support by
- Downloading for Visual Studio 2022/2019
- Following directions for Visual Studio Code
Here’s a quick list of what’s new in TypeScript 4.9!
- The
satisfies
Operator - Unlisted Property Narrowing with the
in
Operator - Auto-Accessors in Classes
- Checks For Equality on
NaN
- File-Watching Now Uses File System Events
- "Remove Unused Imports" and "Sort Imports" Commands for Editors
- Go-to-Definition on
return
Keywords - Performance Improvements
- Correctness Fixes and Breaking Changes
What’s New Since the Beta and RC?
Since the Release Candidate, no changes have been made to TypeScript 4.9.
TypeScript 4.9 beta originally included auto-accessors in classes, along with the performance improvements described below; however, these did not get documented in the 4.9 beta blog post.
Not originally shipped in the 4.9 beta were the new "Remove Unused Imports" and "Sort Imports" commands for editors, and new go-to-definition functionality on return
keywords.
The satisfies
Operator
TypeScript developers are often faced with a dilemma: we want to ensure that some expression matches some type, but also want to keep the most specific type of that expression for inference purposes.
For example:
// Each property can be a string or an RGB tuple.
const palette = {
red: [255, 0, 0],
green: "#00ff00",
bleu: [0, 0, 255]
// ^^^^ sacrebleu - we've made a typo!
};
// We want to be able to use array methods on 'red'...
const redComponent = palette.red.at(0);
// or string methods on 'green'...
const greenNormalized = palette.green.toUpperCase();
Notice that we’ve written bleu
, whereas we probably should have written blue
.
We could try to catch that bleu
typo by using a type annotation on palette
, but we’d lose the information about each property.
type Colors = "red" | "green" | "blue";
type RGB = [red: number, green: number, blue: number];
const palette: Record<Colors, string | RGB> = {
red: [255, 0, 0],
green: "#00ff00",
bleu: [0, 0, 255]
// ~~~~ The typo is now correctly detected
};
// But we now have an undesirable error here - 'palette.red' "could" be a string.
const redComponent = palette.red.at(0);
The new satisfies
operator lets us validate that the type of an expression matches some type, without changing the resulting type of that expression.
As an example, we could use satisfies
to validate that all the properties of palette
are compatible with string | number[]
:
type Colors = "red" | "green" | "blue";
type RGB = [red: number, green: number, blue: number];
const palette = {
red: [255, 0, 0],
green: "#00ff00",
bleu: [0, 0, 255]
// ~~~~ The typo is now caught!
} satisfies Record<Colors, string | RGB>;
// Both of these methods are still accessible!
const redComponent = palette.red.at(0);
const greenNormalized = palette.green.toUpperCase();
satisfies
can be used to catch lots of possible errors.
For example, we could ensure that an object has all the keys of some type, but no more:
type Colors = "red" | "green" | "blue";
// Ensure that we have exactly the keys from 'Colors'.
const favoriteColors = {
"red": "yes",
"green": false,
"blue": "kinda",
"platypus": false
// ~~~~~~~~~~ error - "platypus" was never listed in 'Colors'.
} satisfies Record<Colors, unknown>;
// All the information about the 'red', 'green', and 'blue' properties are retained.
const g: boolean = favoriteColors.green;
Maybe we don’t care about if the property names match up somehow, but we do care about the types of each property. In that case, we can also ensure that all of an object’s property values conform to some type.
type RGB = [red: number, green: number, blue: number];
const palette = {
red: [255, 0, 0],
green: "#00ff00",
blue: [0, 0]
// ~~~~~~ error!
} satisfies Record<string, string | RGB>;
// Information about each property is still maintained.
const redComponent = palette.red.at(0);
const greenNormalized = palette.green.toUpperCase();
For more examples, you can see the issue proposing this and the implementing pull request. We’d like to thank Oleksandr Tarasiuk who implemented and iterated on this feature with us.
Unlisted Property Narrowing with the in
Operator
As developers, we often need to deal with values that aren’t fully known at runtime.
In fact, we often don’t know if properties exist, whether we’re getting a response from a server or reading a configuration file.
JavaScript’s in
operator can check whether a property
exists on an object.
Previously, TypeScript allowed us to narrow away any types that don’t explicitly list a property.
interface RGB {
red: number;
green: number;
blue: number;
}
interface HSV {
hue: number;
saturation: number;
value: number;
}
function setColor(color: RGB | HSV) {
if ("hue" in color) {
// 'color' now has the type HSV
}
// ...
}
Here, the type RGB
didn’t list the hue
and got narrowed away, and leaving us with the type HSV
.
But what about examples where no type listed a given property? In those cases, the language didn’t help us much. Let’s take the following example in JavaScript:
function tryGetPackageName(context) {
const packageJSON = context.packageJSON;
// Check to see if we have an object.
if (packageJSON && typeof packageJSON === "object") {
// Check to see if it has a string name property.
if ("name" in packageJSON && typeof packageJSON.name === "string") {
return packageJSON.name;
}
}
return undefined;
}
Rewriting this to canonical TypeScript would just be a matter of defining and using a type for context
;
however, picking a safe type like unknown
for the packageJSON
property would cause issues in older versions of TypeScript.
interface Context {
packageJSON: unknown;
}
function tryGetPackageName(context: Context) {
const packageJSON = context.packageJSON;
// Check to see if we have an object.
if (packageJSON && typeof packageJSON === "object") {
// Check to see if it has a string name property.
if ("name" in packageJSON && typeof packageJSON.name === "string") {
// ~~~~
// error! Property 'name' does not exist on type 'object.
return packageJSON.name;
// ~~~~
// error! Property 'name' does not exist on type 'object.
}
}
return undefined;
}
This is because while the type of packageJSON
was narrowed from unknown
to object
, the in
operator strictly narrowed to types that actually defined the property being checked.
As a result, the type of packageJSON
remained object
.
TypeScript 4.9 makes the in
operator a little bit more powerful when narrowing types that don’t list the property at all.
Instead of leaving them as-is, the language will intersect their types with Record<"property-key-being-checked", unknown>
.
So in our example, packageJSON
will have its type narrowed from unknown
to object
to object & Record<"name", unknown>
That allows us to access packageJSON.name
directly and narrow that independently.
interface Context {
packageJSON: unknown;
}
function tryGetPackageName(context: Context): string | undefined {
const packageJSON = context.packageJSON;
// Check to see if we have an object.
if (packageJSON && typeof packageJSON === "object") {
// Check to see if it has a string name property.
if ("name" in packageJSON && typeof packageJSON.name === "string") {
// Just works!
return packageJSON.name;
}
}
return undefined;
}
TypeScript 4.9 also tightens up a few checks around how in
is used, ensuring that the left side is assignable to the type string | number | symbol
, and the right side is assignable to object
.
This helps check that we’re using valid property keys, and not accidentally checking primitives.
For more information, read the implementing pull request
Auto-Accessors in Classes
TypeScript 4.9 supports an upcoming feature in ECMAScript called auto-accessors.
Auto-accessors are declared just like properties on classes, except that they’re declared with the accessor
keyword.
class Person {
accessor name: string;
constructor(name: string) {
this.name = name;
}
}
Under the covers, these auto-accessors "de-sugar" to a get
and set
accessor with an unreachable private property.
class Person {
#__name: string;
get name() {
return this.#__name;
}
set name(value: string) {
this.#__name = name;
}
constructor(name: string) {
this.name = name;
}
}
You can read up more about the auto-accessors pull request on the original PR.
Checks For Equality on NaN
A major gotcha for JavaScript developers is checking against the value NaN
using the built-in equality operators.
For some background, NaN
is a special numeric value that stands for "Not a Number".
Nothing is ever equal to NaN
– even NaN
!
console.log(NaN == 0) // false
console.log(NaN === 0) // false
console.log(NaN == NaN) // false
console.log(NaN === NaN) // false
But at least symmetrically everything is always not-equal to NaN
.
console.log(NaN != 0) // true
console.log(NaN !== 0) // true
console.log(NaN != NaN) // true
console.log(NaN !== NaN) // true
This technically isn’t a JavaScript-specific problem, since any language that contains IEEE-754 floats has the same behavior;
but JavaScript’s primary numeric type is a floating point number, and number parsing in JavaScript can often result in NaN
.
In turn, checking against NaN
ends up being fairly common, and the correct way to do so is to use Number.isNaN
– but as we mentioned, lots of people accidentally end up checking with someValue === NaN
instead.
TypeScript now errors on direct comparisons against NaN
, and will suggest using some variation of Number.isNaN
instead.
function validate(someValue: number) {
return someValue !== NaN;
// ~~~~~~~~~~~~~~~~~
// error: This condition will always return 'true'.
// Did you mean '!Number.isNaN(someValue)'?
}
We believe that this change should strictly help catch beginner errors, similar to how TypeScript currently issues errors on comparisons against object and array literals.
We’d like to extend our thanks to Oleksandr Tarasiuk who contributed this check.
File-Watching Now Uses File System Events
In earlier versions, TypeScript leaned heavily on polling for watching individual files.
Using a polling strategy meant checking the state of a file periodically for updates.
On Node.js, fs.watchFile
is the built-in way to get a polling file-watcher.
While polling tends to be more predictable across platforms and file systems, it means that your CPU has to periodically get interrupted and check for updates to the file, even when nothing’s changed.
For a few dozen files, this might not be noticeable;
but on a bigger project with lots of files – or lots of files in node_modules
– this can become a resource hog.
Generally speaking, a better approach is to use file system events.
Instead of polling, we can announce that we’re interested in updates of specific files and provide a callback for when those files actually do change.
Most modern platforms in use provide facilities and APIs like CreateIoCompletionPort
, kqueue
, epoll
, and inotify
.
Node.js mostly abstracts these away by providing fs.watch
.
File system events usually work great, but there are lots of caveats to using them, and in turn, to using the fs.watch
API.
A watcher needs to be careful to consider inode watching, unavailability on certain file systems (e.g.networked file systems), whether recursive file watching is available, whether directory renames trigger events, and even file watcher exhaustion!
In other words, it’s not quite a free lunch, especially if you’re looking for something cross-platform.
As a result, our default was to pick the lowest common denominator: polling. Not always, but most of the time.
Over time, we’ve provided the means to choose other file-watching strategies. This allowed us to get feedback and harden our file-watching implementation against most of these platform-specific gotchas. As TypeScript has needed to scale to larger codebases, and has improved in this area, we felt swapping to file system events as the default would be a worthwhile investment.
In TypeScript 4.9, file watching is powered by file system events by default, only falling back to polling if we fail to set up event-based watchers.
For most developers, this should provide a much less resource-intensive experience when running in --watch
mode, or running with a TypeScript-powered editor like Visual Studio or VS Code.
The way file-watching works can still be configured through environment variables and watchOptions
– and some editors like VS Code can support watchOptions
independently.
Developers using more exotic set-ups where source code resides on a networked file systems (like NFS and SMB) may need to opt back into the older behavior; though if a server has reasonable processing power, it might just be better to enable SSH and run TypeScript remotely so that it has direct local file access.
VS Code has plenty of remote extensions to make this easier.
You can read up more on this change on GitHub.
"Remove Unused Imports" and "Sort Imports" Commands for Editors
Previously, TypeScript only supported two editor commands to manage imports. For our examples, take the following code:
import { Zebra, Moose, HoneyBadger } from "./zoo";
import { foo, bar } from "./helper";
let x: Moose | HoneyBadger = foo();
The first was called "Organize Imports" which would remove unused imports, and then sort the remaining ones. It would rewrite that file to look like this one:
import { foo } from "./helper";
import { HoneyBadger, Moose } from "./zoo";
let x: Moose | HoneyBadger = foo();
In TypeScript 4.3, we introduced a command called "Sort Imports" which would only sort imports in the file, but not remove them – and would rewrite the file like this.
import { bar, foo } from "./helper";
import { HoneyBadger, Moose, Zebra } from "./zoo";
let x: Moose | HoneyBadger = foo();
The caveat with "Sort Imports" was that in Visual Studio Code, this feature was only available as an on-save command – not as a manually triggerable command.
TypeScript 4.9 adds the other half, and now provides "Remove Unused Imports". TypeScript will now remove unused import names and statements, but will otherwise leave the relative ordering alone.
import { Moose, HoneyBadger } from "./zoo";
import { foo } from "./helper";
let x: Moose | HoneyBadger = foo();
This feature is available to all editors that wish to use either command; but notably, Visual Studio Code (1.73 and later) will have support built in and will surface these commands via its Command Palette. Users who prefer to use the more granular "Remove Unused Imports" or "Sort Imports" commands should be able to reassign the "Organize Imports" key combination to them if desired.
You can view specifics of the feature here.
Go-to-Definition on return
Keywords
In the editor, when running a go-to-definition on the return
keyword, TypeScript will now jump you to the top of the corresponding function.
This can be helpful to get a quick sense of which function a return
belongs to.
We expect TypeScript will expand this functionality to more keywords such as await
and yield
or switch
, case
, and default
.
This feature was implemented thanks to Oleksandr Tarasiuk.
Performance Improvements
TypeScript has a few small, but notable, performance improvements.
First, TypeScript’s forEachChild
function has been rewritten to use a function table lookup instead of a switch
statement across all syntax nodes.
forEachChild
is a workhorse for traversing syntax nodes in the compiler, and is used heavily in the binding stage of our compiler, along with parts of the language service.
The refactoring of forEachChild
yielded up to a 20% reduction of time spent in our binding phase and across language service operations.
Once we discovered this performance win for forEachChild
, we tried it out on visitEachChild
, a function we use for transforming nodes in the compiler and language service.
The same refactoring yielded up to a 3% reduction in time spent in generating project output.
The initial exploration in forEachChild
was inspired by a blog post by Artemis Everfree.
While we have some reason to believe the root cause of our speed-up might have more to do with function size/complexity than the issues described in the blog post, we’re grateful that we were able to learn from the experience and try out a relatively quick refactoring that made TypeScript faster.
Finally, the way TypeScript preserves the information about a type in the true branch of a conditional type has been optimized. In a type like
interface Zoo<T extends Animal> {
// ...
}
type MakeZoo<A> = A extends Animal ? Zoo<A> : never;
TypeScript has to "remember" that A
must also be an Animal
when checking if Zoo<A>
is valid.
This is basically done by creating a special type that used to hold the intersection of A
with Animal
;
however, TypeScript previously did this eagerly which isn’t always necessary.
Furthermore, some faulty code in our type-checker prevented these special types from being simplified.
TypeScript now defers intersecting these types until it’s necessary.
For codebases with heavy use of conditional types, you might witness significant speed-ups with TypeScript, but in our performance testing suite, we saw a more modest 3% reduction in type-checking time.
You can read up more on these optimizations on their respective pull requests:
Correctness Fixes and Breaking Changes
lib.d.ts
Updates
While TypeScript strives to avoid major breaks, even small changes in the built-in libraries can cause issues.
We don’t expect major breaks as a result of DOM and lib.d.ts
updates, but there may be some small ones.
Better Types for Promise.resolve
Promise.resolve
now uses the Awaited
type to unwrap Promise-like types passed to it.
This means that it more often returns the right Promise
type, but that improved type can break existing code if it was expecting any
or unknown
instead of a Promise
.
For more information, see the original change.
JavaScript Emit No Longer Elides Imports
When TypeScript first supported type-checking and compilation for JavaScript, it accidentally supported a feature called import elision. In short, if an import is not used as a value, or the compiler can detect that the import doesn’t refer to a value at runtime, the compiler will drop the import during emit.
This behavior was questionable, especially the detection of whether the import doesn’t refer to a value, since it means that TypeScript has to trust sometimes-inaccurate declaration files. In turn, TypeScript now preserves imports in JavaScript files.
// Input:
import { someValue, SomeClass } from "some-module";
/** @type {SomeClass} */
let val = someValue;
// Previous Output:
import { someValue } from "some-module";
/** @type {SomeClass} */
let val = someValue;
// Current Output:
import { someValue, SomeClass } from "some-module";
/** @type {SomeClass} */
let val = someValue;
More information is available at the implementing change.
exports
is Prioritized Over typesVersions
Previously, TypeScript incorrectly prioritized the typesVersions
field over the exports
field when resolving through a package.json
under --moduleResolution node16
.
If this change impacts your library, you may need to add types@
version selectors in your package.json
‘s exports
field.
{
"type": "module",
"main": "./dist/main.js"
"typesVersions": {
"<4.8": { ".": ["4.8-types/main.d.ts"] },
"*": { ".": ["modern-types/main.d.ts"] }
},
"exports": {
".": {
+ "types@<4.8": "4.8-types/main.d.ts",
+ "types": "modern-types/main.d.ts",
"import": "./dist/main.js"
}
}
}
For more information, see this pull request.
substitute
Replaced With constraint
on SubstitutionType
s
As part of an optimization on substitution types, SubstitutionType
objects no longer contain the substitute
property representing the effective substitution (usually an intersection of the base type and the implicit constraint) – instead, they just contain the constraint
property.
For more details, read more on the original pull request.
What’s Next
Our next release will be TypeScript 5.0 – but have no fear, we believe 5.0 should be pretty easy to adopt. Keep an eye on the 5.0 iteration plan to see what we’re working on.
Until then, we hope 4.9 makes coding a joy.
Happy Hacking!
– Daniel Rosenwasser and the TypeScript Team
I think `set name(value: string)` should be `set name(name: string)` in Auto Accessor in Classes
Thanks for your hard work
awesome~~~
Good stuff & excellent writeup as always.
i laughed harder than i probably should have at the sacrebleu comment lol
Thanks for the great work!