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    Randy Tidd

    Post by this author

    Coming to DirectX 12: D3D9On12 and D3D11On12 Resource Interop APIs
    Coming to DirectX 12: D3D9On12 and D3D11On12 Resource Interop APIs
    November 13th, 2019
    D3D is introducing D3D9on12 with resource interop APIs and adding similar resource interop APIs to D3D11on12.  With this new support, callers can now retrieve the underlying D3D12 resource from the D3D11 or D3D9 resource object even when the resource was created with D3D11 or D3D9 API.   The new D3D9On12 API can be found in the insider SDK...

    Comments are closed.0
    New in D3D12 – Motion Estimation
    New in D3D12 – Motion Estimation
    July 9th, 2019
    In the Windows 10 May 2019 Update, codenamed 19H1, D3D12 has added a new Motion Estimation feature to D3D12. Motion estimation is the process of determining motion vectors that describe the transformation from one 2D image to another. Motion estimation is an essential part of video encoding and can be used in frame rate conversion algorithms. ...

    Comments are closed.0
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