Showing results for iOS - Xamarin Blog

Sep 19, 2018
0
1

Handling input from Apple Pencil

Prashant Cholachagudda
Prashant Cholachagudda

After months of contemplation before finally buying an Apple Pencil to go along with the iPad Pro, it turns out it is as magical as they say! This blog post describes how to use Xamarin.iOS and Visual Studio 2017 to build a signature pad app that works with Apple Pencil.

DevelopersiOS
Aug 20, 2018
0
0

Exploring New iOS 12 ARKit Capabilities With Xamarin

Larry O'Brien
Larry O'Brien

It's summertime, which for Xamarin developers means new iOS betas to explore and learn. ARKit, which debuted last year in iOS 11, has matured over the past year and in iOS 12 is much more flexible than it was previously.

DevelopersiOS
Aug 10, 2018
0
0

Preview: iOS 12 development with Xamarin

Brad Umbaugh
Brad Umbaugh

The latest Xamarin preview release supports Xcode 10 beta 5, which includes beta SDKs for iOS 12, macOS Mojave (10.14), watchOS 5, and tvOS 12.

DevelopersiOS
Aug 7, 2018
0
0

Securing network traffic with TLS 1.2

Tom Opgenorth
Tom Opgenorth

Secure and encrypted network communications are a crucial part of mobile application development. Without some kind of security around the communication layer, it is trivial for a third party to eavesdrop and tamper with the messages between the client and the server. If protecting the data being transmitted is important, then some kind of cryptogr...

DevelopersXamarin PlatformAndroid
Jul 25, 2018
2
0

Previewing Files Inside Your Xamarin.iOS App

Jimmy Garrido
Jimmy Garrido

If your app interacts with files, such as email attachments or photos, allowing users to preview those files without leaving your app is a great way to enhance the user's experience. Fortunately, iOS makes adding this feature simple by providing the document interaction controller and the Quick Look preview controller. In this post, you will learn ...

Xamarin PlatformiOS
Jun 18, 2018
0
0

Supporting iOS 11 and iPhone X in Xamarin.iOS Apps

Brad Umbaugh
Brad Umbaugh

Apple has indicated that starting in July 2018 all new apps and app updates submitted to the App Store must be built with the iOS 11 SDK and support the iPhone X Super Retina display

DevelopersiOS
Apr 20, 2017
0
0

Requesting Reviews with iOS 10.3’s SKStoreReviewController

James Montemagno
James Montemagno

Asking your users to review your app is never easy, and there was never an intuitive way to do it. Developers were left to constantly prompt users to review the app with pop ups or by putting a Leave Review button somewhere hidden in the settings, as I have done for many years (

DevelopersiOS
Apr 4, 2017
0
0

Securing Web Requests with TLS 1.2

James Montemagno
James Montemagno

In my years of development, one thing I've learned for certain is that securing your network requests is an essential part of any mobile application. A few weeks ago one of my own applications stopped working due to a change to a Secure Sockets Layer (SSL) certificate on meetup.com's authentication server, which made me realize the importa...

DevelopersXamarin.FormsAndroid
Feb 15, 2017
0
0

Consumable In-App Purchases

James Montemagno
James Montemagno

If you are building a game or application with content that needs to be purchased multiple times, you'll need to integrate consumable in-app purchases (IAPs) into your application. In my previous IAP blog post, I covered the basics of setting up your app for IAP tra...

DevelopersAndroidiOS