{"id":1686,"date":"2017-05-17T06:02:27","date_gmt":"2017-05-16T22:02:27","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/vsnews\/?p=1686"},"modified":"2017-05-17T06:02:27","modified_gmt":"2017-05-16T22:02:27","slug":"q98zds","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/vsnews\/akams-q98zds\/","title":{"rendered":"Unity game development with Visual Studio for Mac"},"content":{"rendered":"<p>In 2014, we released the first version of the Visual Studio Tools for Unity (VSTU). Since then, we\u2019ve successfully released multiple versions of the Tools for Unity on Windows, but never had the opportunity to bring our tools to Unity developers running macOS. Today at the Microsoft Build conference, we announced the general availability of Visual Studio 2017 for Mac. This is a full-featured IDE built for the Mac, to help you create anything from mobile and web apps to games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2014, we released the first version of the Visual Studio Tools for Unity (VSTU). Since then, we\u2019ve successfully released multiple versions of the Tools for Unity on Windows, but never had the opportunity to bring our tools to Unity developers running macOS. Today at the Microsoft Build conference, we announced the general availability of [&hellip;]<\/p>\n","protected":false},"author":27,"featured_media":8227,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-1686","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vs4mac"],"acf":[],"blog_post_summary":"<p>In 2014, we released the first version of the Visual Studio Tools for Unity (VSTU). Since then, we\u2019ve successfully released multiple versions of the Tools for Unity on Windows, but never had the opportunity to bring our tools to Unity developers running macOS. Today at the Microsoft Build conference, we announced the general availability of [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts\/1686","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/comments?post=1686"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts\/1686\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/media\/8227"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/media?parent=1686"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/categories?post=1686"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/tags?post=1686"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}