{"id":12241,"date":"2019-11-14T10:18:30","date_gmt":"2019-11-14T18:18:30","guid":{"rendered":"http:\/\/devblogs.microsoft.com\/vsnews\/?p=12241"},"modified":"2019-11-14T10:18:30","modified_gmt":"2019-11-14T18:18:30","slug":"aa6jhw4","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/vsnews\/akams-aa6jhw4\/","title":{"rendered":"DirectX\u00a0Raytracing (DXR) Tier 1.1"},"content":{"rendered":"<p><span style=\"display: inline !important; float: none; background-color: #ffffff; color: #333333; font-family: Segoe UI,'Segoe UI Web Regular','Segoe UI Regular WestEuropean','Segoe UI',Tahoma,Arial,Roboto,'Helvetica Neue',sans-serif,'Apple Color Emoji','Segoe UI Emoji','Segoe UI Symbol'; font-size: 16.93px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\">Real-time raytracing is still in its very early days, so unsurprisingly there is plenty of room for the industry to move forward.\u00a0 Since the launch of DXR, the initial wave of feedback has resulted in a set of new features collectively named Tier 1.1.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Real-time raytracing is still in its very early days, so unsurprisingly there is plenty of room for the industry to move forward.\u00a0 Since the launch of DXR, the initial wave of feedback has resulted in a set of new features collectively named Tier 1.1.<\/p>\n","protected":false},"author":10760,"featured_media":8227,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-12241","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-allskus"],"acf":[],"blog_post_summary":"<p>Real-time raytracing is still in its very early days, so unsurprisingly there is plenty of room for the industry to move forward.\u00a0 Since the launch of DXR, the initial wave of feedback has resulted in a set of new features collectively named Tier 1.1.<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts\/12241","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/users\/10760"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/comments?post=12241"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts\/12241\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/media\/8227"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/media?parent=12241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/categories?post=12241"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/tags?post=12241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}