{"id":12076,"date":"2019-09-17T11:41:52","date_gmt":"2019-09-17T19:41:52","guid":{"rendered":"http:\/\/devblogs.microsoft.com\/vsnews\/?p=12076"},"modified":"2019-09-17T11:41:52","modified_gmt":"2019-09-17T19:41:52","slug":"aa63hgs","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/vsnews\/akams-aa63hgs\/","title":{"rendered":"DRED\u00a0v1.2 supports PIX marker and event strings in Auto-Breadcrumbs"},"content":{"rendered":"<p>In Windows 10 1903, DRED 1.1 provided D3D12 developers with the ability to diagnose device removed events using GPU page fault data and automatic breadcrumbs. As a result, TDR debugging pain has been greatly reduced. Hooray! Unfortunately, developers still struggle to pinpoint which specific GPU workloads triggered the error. So, we\u2019ve made a few tweaks in DRED in the Windows 10 20H1 Release Preview. Specifically, DRED 1.2 adds \u2018Context Data\u2019 to auto-breadcrumbs by integrating PIX marker and event strings into the auto-breadcrumb data. With context data, developers can more precisely determine where a GPU fault occurred. For example, instead of observing that a TDR occurs after the 71\u2019st DrawInstanced call, the data can now indicate the fault occurred after the second DrawInstanced following the \u201cBeginFoliage\u201d PIX begin-event.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Windows 10 1903, DRED 1.1 provided D3D12 developers with the ability to diagnose device removed events using GPU page fault data and automatic breadcrumbs. As a result, TDR debugging pain has been greatly reduced. Hooray! Unfortunately, developers still struggle to pinpoint which specific GPU workloads triggered the error. So, we\u2019ve made a few tweaks [&hellip;]<\/p>\n","protected":false},"author":836,"featured_media":8227,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-12076","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-allskus"],"acf":[],"blog_post_summary":"<p>In Windows 10 1903, DRED 1.1 provided D3D12 developers with the ability to diagnose device removed events using GPU page fault data and automatic breadcrumbs. As a result, TDR debugging pain has been greatly reduced. Hooray! Unfortunately, developers still struggle to pinpoint which specific GPU workloads triggered the error. So, we\u2019ve made a few tweaks [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts\/12076","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/users\/836"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/comments?post=12076"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts\/12076\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/media\/8227"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/media?parent=12076"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/categories?post=12076"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/tags?post=12076"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}