{"id":11981,"date":"2019-08-20T11:08:54","date_gmt":"2019-08-20T19:08:54","guid":{"rendered":"http:\/\/devblogs.microsoft.com\/vsnews\/?p=11981"},"modified":"2019-08-20T11:08:54","modified_gmt":"2019-08-20T19:08:54","slug":"aa5vq25","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/vsnews\/akams-aa5vq25\/","title":{"rendered":"Game\u00a0performance improvements in Visual Studio 2019 version 16.2"},"content":{"rendered":"<p>This spring Gratian Lup described in his blog post the improvements for <a href=\"https:\/\/devblogs.microsoft.com\/cppblog\/game-performance-and-compilation-time-improvements-in-visual-studio-2019\/\">C++ game development in Visual Studio 2019<\/a>. From Visual Studio 2019 version 16.0 to Visual Studio 2019 version 16.2 we\u2019ve made some more improvements. On the <a href=\"https:\/\/www.unrealengine.com\/marketplace\/en-US\/infiltrator-demo\">Infiltrator Demo<\/a> we\u2019ve got 2\u20133% performance wins for the most CPU-intensive parts of the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This spring Gratian Lup described in his blog post the improvements for C++ game development in Visual Studio 2019. From Visual Studio 2019 version 16.0 to Visual Studio 2019 version 16.2 we\u2019ve made some more improvements. On the Infiltrator Demo we\u2019ve got 2\u20133% performance wins for the most CPU-intensive parts of the game.<\/p>\n","protected":false},"author":836,"featured_media":8227,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-11981","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-allskus"],"acf":[],"blog_post_summary":"<p>This spring Gratian Lup described in his blog post the improvements for C++ game development in Visual Studio 2019. From Visual Studio 2019 version 16.0 to Visual Studio 2019 version 16.2 we\u2019ve made some more improvements. On the Infiltrator Demo we\u2019ve got 2\u20133% performance wins for the most CPU-intensive parts of the game.<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts\/11981","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/users\/836"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/comments?post=11981"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/posts\/11981\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/media\/8227"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/media?parent=11981"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/categories?post=11981"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-json\/wp\/v2\/tags?post=11981"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}