{"version":"1.0","provider_name":"Visual Studio news feed","provider_url":"https:\/\/devblogs.microsoft.com\/vsnews","author_name":"App Center Team","author_url":"https:\/\/devblogs.microsoft.com\/vsnews\/akams-author\/aadsso-100030000fe84d86c\/","title":"Playing in the Sandbox: How We Created Minecraft\u2019s Multi-Platform Design","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"UjoYq2fAUl\"><a href=\"https:\/\/devblogs.microsoft.com\/vsnews\/akams-vcs0ry\/\">Playing in the Sandbox: How We Created Minecraft\u2019s Multi-Platform Design<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/devblogs.microsoft.com\/vsnews\/akams-vcs0ry\/embed\/#?secret=UjoYq2fAUl\" width=\"600\" height=\"338\" title=\"&#8220;Playing in the Sandbox: How We Created Minecraft\u2019s Multi-Platform Design&#8221; &#8212; Visual Studio news feed\" data-secret=\"UjoYq2fAUl\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/devblogs.microsoft.com\/vsnews\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-content\/uploads\/sites\/25\/2018\/08\/vsfeaturebig.png","thumbnail_width":716,"thumbnail_height":448,"description":"This is special guest post from Mark Grinols, a development lead on the Minecraft team at Microsoft. A key aspect of Minecraft that players love is the ability to play with family and friends on nearly any platform they choose. Offering this breadth of choice to hundreds of millions of players worldwide is a substantial [&hellip;]"}