{"version":"1.0","provider_name":"Visual Studio news feed","provider_url":"https:\/\/devblogs.microsoft.com\/vsnews","author_name":"App Center Team","author_url":"https:\/\/devblogs.microsoft.com\/vsnews\/akams-author\/aadsso-100030000fe84d86c\/","title":"Visual C++\u00a0 2017 Throughput Improvements and Advice","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"9PfZBGH1Ys\"><a href=\"https:\/\/devblogs.microsoft.com\/vsnews\/akams-sr1znu\/\">Visual C++\u00a0 2017 Throughput Improvements and Advice<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/devblogs.microsoft.com\/vsnews\/akams-sr1znu\/embed\/#?secret=9PfZBGH1Ys\" width=\"600\" height=\"338\" title=\"&#8220;Visual C++\u00a0 2017 Throughput Improvements and Advice&#8221; &#8212; Visual Studio news feed\" data-secret=\"9PfZBGH1Ys\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/devblogs.microsoft.com\/vsnews\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/devblogs.microsoft.com\/vsnews\/wp-content\/uploads\/sites\/25\/2018\/08\/vsfeaturebig.png","thumbnail_width":716,"thumbnail_height":448,"description":"As C++ programs get larger and larger and the optimizer becomes more complex the compiler\u2019s build time, or throughput, increasingly comes into focus. It\u2019s something that needs to be continually addressed as new patterns emerge and take hold (such as \u201cunity\u201d builds in gaming). It\u2019s something we\u2019re focusing on here in the Visual C++ Team, [&hellip;]"}