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</html><thumbnail_url>https://devblogs.microsoft.com/vsnews/wp-content/uploads/sites/25/2018/08/vsfeaturebig.png</thumbnail_url><thumbnail_width>716</thumbnail_width><thumbnail_height>448</thumbnail_height><description>In this blog post, we will preview a suite of new DirectX 12 features, including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. We will briefly explain what each feature is and how it will improve the gaming experience. In subsequent weeks, we will publish more technical details on each feature along with feature [&hellip;]</description></oembed>
