{"id":333,"date":"2014-07-29T10:00:00","date_gmt":"2014-07-29T10:00:00","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/visualstudio\/2014\/07\/29\/visual-studio-tools-for-unity-1-9\/"},"modified":"2022-10-03T10:40:58","modified_gmt":"2022-10-03T17:40:58","slug":"visual-studio-tools-for-unity-1-9","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/visualstudio\/visual-studio-tools-for-unity-1-9\/","title":{"rendered":"Visual Studio Tools for Unity 1.9"},"content":{"rendered":"<p>Today we released the Visual Studio Tools for Unity add-on (formerly known as UnityVS). It is now available for download on the Visual Studio Gallery at the following links:<\/p>\n<ul>\n<li><a href=\"http:\/\/visualstudiogallery.msdn.microsoft.com\/6e536faa-ce73-494a-a746-6a14753015f1\"><strong>Visual Studio 2010 Tools for Unity<\/strong><\/a><\/li>\n<li><a href=\"http:\/\/visualstudiogallery.msdn.microsoft.com\/7ab11d2a-f413-4ed6-b3de-ff1d05157714\"><strong>Visual Studio 2012 Tools for Unity<\/strong><\/a><\/li>\n<li><a href=\"http:\/\/visualstudiogallery.msdn.microsoft.com\/20b80b8c-659b-45ef-96c1-437828fe7cf2\"><strong>Visual Studio 2013 Tools for Unity<\/strong><\/a><\/li>\n<\/ul>\n<p>VSTU is Microsoft\u2019s free Visual Studio add-on that enables a rich programming and debugging experience for working with the <a href=\"http:\/\/unity3d.com\/\">Unity gaming tools and platform<\/a>. This is our first release since <a href=\"https:\/\/learn.microsoft.com\/en-us\/archive\/blogs\/somasegar\/microsoft-acquires-syntaxtree-creator-of-unityvs-plugin-for-visual-studio\">the acquisition of SyntaxTree<\/a>, and we\u2019re excited to have the opportunity to reach to the Unity community with Visual Studio.<\/p>\n<p><a href=\"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-content\/uploads\/sites\/4\/2014\/07\/4426.image_11894486.png\"><img decoding=\"async\" style=\"float: none; margin-left: auto; margin-right: auto; border: 0px;\" title=\"Visual Studio Toosl for Unity\" src=\"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-content\/uploads\/sites\/4\/2014\/07\/4426.image_11894486.png\" alt=\"Visual Studio Toosl for Unity\" width=\"640\" height=\"211\" border=\"0\" \/><\/a><\/p>\n<p>Here are the highlights in today\u2019s 1.9 release:<\/p>\n<ul>\n<li><strong>Faster debugger.<\/strong> Attaching and detaching the debugger as well as expanding local variables is now faster.<\/li>\n<li><strong>Faster startup.<\/strong> Opening VSTU projects is now faster.<\/li>\n<li><strong>Better handling of C# constructs.<\/strong> The local variables window is now properly populated when debugging iterators or when variables are accessed inside closures.<\/li>\n<li><strong>Start your game and your debugging session in one click.<\/strong> This feature is one of our most-requested: you can now attach the debugger and start the game by simply changing the debug target. This is only available in Visual Studio 2012 and 2013.<\/li>\n<\/ul>\n<p>And many more new features and bug fixes as you can see in our <a href=\"http:\/\/unityvs.com\/documentation\/changelog\/\">changelog<\/a>. If you have any suggestion for VSTU, please post them on <a href=\"https:\/\/aka.ms\/uvunity\">UserVoice<\/a>, and if you encounter any issue please report them through the <a href=\"http:\/\/connect.microsoft.com\/visualstudio\">Visual Studio Connect site<\/a>.<\/p>\n<table style=\"width: 640px;\" border=\"0\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td valign=\"top\" width=\"151\"><a href=\"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-content\/uploads\/sites\/4\/2014\/07\/4747.image_thumb_53FBE6BC.png\"><img decoding=\"async\" style=\"border: 0px;\" title=\"image\" src=\"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-content\/uploads\/sites\/4\/2014\/07\/4747.image_thumb_53FBE6BC.png\" alt=\"image\" width=\"122\" height=\"159\" border=\"0\" \/><\/a><\/td>\n<td valign=\"top\" width=\"487\"><strong>Jb Evain<\/strong>, Senior SDE Lead, Visual Studio Platform Team<\/p>\n<p>Jb runs the Visual Studio Tools for Unity experience for the Visual Studio Platform team. He recently joined Microsoft as part of the acquisition of SyntaxTree, a company he founded and where he led the development of UnityVS. He has a passion for developer tools and programming languages, and has been working in developer technologies for over the last decade.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Today we released the Visual Studio Tools for Unity add-on (formerly known as UnityVS). It is now available for download on the Visual Studio Gallery at the following links: Visual Studio 2010 Tools for Unity Visual Studio 2012 Tools for Unity Visual Studio 2013 Tools for Unity VSTU is Microsoft\u2019s free Visual Studio add-on that [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":255385,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[472,155],"tags":[5,9,179,182],"class_list":["post-333","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-visual-studio","tag-csharp","tag-debug","tag-game-development","tag-unity"],"acf":[],"blog_post_summary":"<p>Today we released the Visual Studio Tools for Unity add-on (formerly known as UnityVS). It is now available for download on the Visual Studio Gallery at the following links: Visual Studio 2010 Tools for Unity Visual Studio 2012 Tools for Unity Visual Studio 2013 Tools for Unity VSTU is Microsoft\u2019s free Visual Studio add-on that [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/posts\/333","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/comments?post=333"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/posts\/333\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/media\/255385"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/media?parent=333"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/categories?post=333"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/tags?post=333"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}