{"id":14685,"date":"2017-10-24T09:00:56","date_gmt":"2017-10-24T16:00:56","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/visualstudio\/?p=14685"},"modified":"2019-02-14T15:26:53","modified_gmt":"2019-02-14T23:26:53","slug":"webinar-level-up-your-unity-games-with-visual-studio-c-and-azure-easy-tables","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/visualstudio\/webinar-level-up-your-unity-games-with-visual-studio-c-and-azure-easy-tables\/","title":{"rendered":"Webinar: Level-up Your Unity Games with Visual Studio, C#, and Azure Easy Tables"},"content":{"rendered":"<p>Join David Antognoli on <b>Tuesday, November 7<sup>th<\/sup> at 9 am PT \/ 12 pm ET \/ 4 pm UTC<\/b> for our \u201cBuild Better Games with Unity and Microsoft Azure\u201d webinar. He&#8217;ll show you how to add an Azure cloud data store to your Unity games and create more immersive player experiences.<\/p>\n<p>With <i><a href=\"https:\/\/www.visualstudio.com\/vs\/unity-tools\">Visual Studio Tools for Unity<\/a><\/i>, you get the best of both worlds. You create amazing games for desktop and mobile devices <i>and<\/i> use your existing C# skills and Visual Studio\u2019s powerful code editing and debugging environment \u2013 on your Windows or Mac machine.<\/p>\n<p>The latest Unity versions allow you to program against .NET 4.6 and utilize C# 6 features, making an already great game scripting experience even better. This also means you can embed your existing code and components into your games, including cloud services like Azure Easy Tables, with just a few lines of code.<\/p>\n<p>You get better games, using your favorite IDE and language, in less time.<\/p>\n<p align=\"center\"><a href=\"https:\/\/www.xamarin.com\/webinars\/register\/build-better-games-with-unity-and-microsoft-azure?utm_medium=Blog&amp;utm_source=VS&amp;utm_campaign=webinar_Unity_Game\">[Register Now]<\/a><\/p>\n<p><a href=\"https:\/\/www.xamarin.com\/webinars\/register\/build-better-games-with-unity-and-microsoft-azure?utm_medium=Blog&amp;utm_source=VS&amp;utm_campaign=webinar_Unity_Game\"><img decoding=\"async\" title=\"Game\" style=\"margin-right: auto;margin-left: auto;float: none\" alt=\"Game\" src=\"https:\/\/devblogs.microsoft.com\/wp-content\/uploads\/sites\/4\/2019\/06\/Webinar.png\" \/><\/a><\/p>\n<p>In the webinar, David will share how to:<\/p>\n<ul>\n<li>Create and configure a new Unity project and integrate with Azure Easy Tables \u2013 from scratch<\/li>\n<li>Reference external NuGet packages in Unity projects<\/li>\n<li>Update the Unity Mono security certificate store<\/li>\n<li>Add leaderboards and use the Azure Mobile Client SDK to save data telemetry<\/li>\n<li>Analyze heatmap telemetry to improve your game design<\/li>\n<li>Answer your questions, so you leave ready to develop your own games<\/li>\n<\/ul>\n<p>We\u2019ll see you <b>Tuesday, November 7<sup>th<\/sup> at 9 am PT \/ 12 pm ET \/ 4 pm UTC <\/b>to help you take your first steps towards building games using Azure.<\/p>\n<p><a href=\"https:\/\/www.xamarin.com\/webinars\/register\/build-better-games-with-unity-and-microsoft-azure?utm_medium=Blog&amp;utm_source=VS&amp;utm_campaign=webinar_Unity_Game\">Sign up<\/a> even if you\u2019re unable to attend live, as we\u2019ll send the recording to all registrants.<\/p>\n<p>Don\u2019t forget to check out the <a href=\"https:\/\/developer.microsoft.com\/en-us\/windows\/projects\/campaigns\/dream-build-play-challenge\">Dream, Build, Play Challenge<\/a> \u2013 offering game developers $200,000 USD in prizes. Entries close December 31<sup>st<\/sup>!<\/p>\n<p>Additional Resources:\nIf you&#8217;re new to Unity, explore our <a href=\"https:\/\/docs.microsoft.com\/en-us\/visualstudio\/cross-platform\/getting-started-with-visual-studio-tools-for-unity\">getting started on Windows<\/a> or <a href=\"https:\/\/docs.microsoft.com\/en-us\/visualstudio\/mac\/unity-tools\">getting started with Visual Studio for Mac<\/a> tutorials.<\/p>\n<table cellspacing=\"0\" cellpadding=\"2\" width=\"600\" border=\"0\">\n<tbody>\n<tr>\n<td valign=\"top\" width=\"150\"><img decoding=\"async\" width=\"150\" height=\"410\" src=\"https:\/\/devblogs.microsoft.com\/wp-content\/uploads\/sites\/4\/2019\/06\/David-Antognoli-e1508780305157.png\" \/><\/td>\n<td valign=\"top\" width=\"450\"><strong>David Antognoli<\/strong>, External Staff &#8211; Content Writer (Engineering), Microsoft<\/p>\n<p>David Antognoli is an independent game developer and Interactive Arts &amp; Media instructor at Columbia College Chicago. A game industry veteran, he has worked on hit console games, including The Conduit and Conduit 2, but now finds creative refuge in independent development and teaching others how to create amazing games. He can be found on Twitter @DavidAntognoli, and you can check out his latest projects at www.davidantognoli.com.  \n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Join David Antognoli on Tuesday, November 7th at 9 am PT \/ 12 pm ET \/ 4 pm UTC for our \u201cBuild Better Games with Unity and Microsoft Azure\u201d webinar. He&#8217;ll show you how to add an Azure cloud data store to your Unity games and create more immersive player experiences. With Visual Studio Tools [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":255385,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1085,1195,1196,472,1028,155],"tags":[237,242,1383,9,179,880,182,12,156,157,353],"class_list":["post-14685","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cloud","category-cross-platform","category-desktop","category-gaming","category-mobile","category-visual-studio","tag-net","tag-azure","tag-c","tag-debug","tag-game-development","tag-get-started","tag-unity","tag-visual-studio","tag-visual-studio-2017","tag-webinar","tag-xamarin"],"acf":[],"blog_post_summary":"<p>Join David Antognoli on Tuesday, November 7th at 9 am PT \/ 12 pm ET \/ 4 pm UTC for our \u201cBuild Better Games with Unity and Microsoft Azure\u201d webinar. He&#8217;ll show you how to add an Azure cloud data store to your Unity games and create more immersive player experiences. With Visual Studio Tools [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/posts\/14685","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/comments?post=14685"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/posts\/14685\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/media\/255385"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/media?parent=14685"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/categories?post=14685"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/tags?post=14685"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}