{"version":"1.0","provider_name":"Visual Studio Blog","provider_url":"https:\/\/devblogs.microsoft.com\/visualstudio","author_name":"Visual Studio Team","author_url":"https:\/\/devblogs.microsoft.com\/visualstudio\/author\/vsblog\/","title":"Unity game development with Visual Studio for Mac - Visual Studio Blog","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"CY0KWK13DX\"><a href=\"https:\/\/devblogs.microsoft.com\/visualstudio\/unity-game-development-with-visual-studio-for-mac\/\">Unity game development with Visual Studio for Mac<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/devblogs.microsoft.com\/visualstudio\/unity-game-development-with-visual-studio-for-mac\/embed\/#?secret=CY0KWK13DX\" width=\"600\" height=\"338\" title=\"&#8220;Unity game development with Visual Studio for Mac&#8221; &#8212; Visual Studio Blog\" data-secret=\"CY0KWK13DX\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/devblogs.microsoft.com\/visualstudio\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-content\/uploads\/sites\/4\/2026\/01\/VS-logo-featured-image.webp","thumbnail_width":560,"thumbnail_height":350,"description":"In 2014, we released the first version of the Visual Studio Tools for Unity (VSTU). Since then, we\u2019ve successfully released multiple versions of the Tools for Unity on Windows, but never had the opportunity to bring our tools to Unity developers running macOS. Today at the Microsoft Build conference, we announced the general availability of [&hellip;]"}