{"version":"1.0","provider_name":"Visual Studio Blog","provider_url":"https:\/\/devblogs.microsoft.com\/visualstudio","author_name":"Art Leonard","author_url":"https:\/\/devblogs.microsoft.com\/visualstudio\/author\/artl\/","title":"Improving High-DPI support for Visual Studio 2013 - Visual Studio Blog","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"eGYhxGmLzz\"><a href=\"https:\/\/devblogs.microsoft.com\/visualstudio\/improving-high-dpi-support-for-visual-studio-2013\/\">Improving High-DPI support for Visual Studio 2013<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/devblogs.microsoft.com\/visualstudio\/improving-high-dpi-support-for-visual-studio-2013\/embed\/#?secret=eGYhxGmLzz\" width=\"600\" height=\"338\" title=\"&#8220;Improving High-DPI support for Visual Studio 2013&#8221; &#8212; Visual Studio Blog\" data-secret=\"eGYhxGmLzz\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/devblogs.microsoft.com\/visualstudio\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-content\/uploads\/sites\/4\/2014\/03\/3527.image_thumb_0F8F0A23.png","thumbnail_width":353,"thumbnail_height":219,"description":"Visual Studio has had support for High-DPI modes for some time. Visual Studio 2010 adopted WPF as its primary UI framework, which addressed many existing high-DPI issues. Some of our components which leverage Win32, however, had not been fully updated to incorporate high-DPI awareness. At the beginning of 2013, Microsoft shipped the Surface Pro which supported 210 pixels per inch and with a default DPI scaling of 150%. Later that year, 4k resolution displays debuted at CES in Las Vegas. We committed to making sure we were ready for these devices."}