{"id":15225,"date":"2017-10-25T20:28:00","date_gmt":"2017-10-25T20:28:00","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/premier_developer\/?p=15225"},"modified":"2019-03-04T15:01:39","modified_gmt":"2019-03-04T22:01:39","slug":"exploring-windows-mixed-reality-switching-between-2d-3d-and-embedding-web-views","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/premier-developer\/exploring-windows-mixed-reality-switching-between-2d-3d-and-embedding-web-views\/","title":{"rendered":"Exploring Windows Mixed Reality, switching between 2D \/ 3D and embedding Web Views"},"content":{"rendered":"<p>In this post, Senior App Dev Manager, <a href=\"https:\/\/www.linkedin.com\/in\/davidezordan\"><strong>Davide Zordan<\/strong><\/a> explores switching between Unity 3D and XAML 2D views and integrating the access to UWP APIs for content hosted on Web Views.<\/p>\n<hr \/>\n<p><a href=\"https:\/\/devblogs.microsoft.com\/wp-content\/uploads\/sites\/31\/2019\/04\/Picture2-1024x657.png\"><img decoding=\"async\" style=\"margin: 0px 0px 0px 10px; float: right;\" title=\"Picture2-1024x657\" src=\"https:\/\/devblogs.microsoft.com\/wp-content\/uploads\/sites\/31\/2019\/04\/Picture2-1024x657_thumb.png\" alt=\"Picture2-1024x657\" width=\"644\" height=\"415\" align=\"right\" border=\"0\" \/><\/a>This scenario could be particularly useful if an app needs to reuse existing code, perhaps available in a website, with the requirement to access the Windows Runtime when executed in Windows Mixed Reality devices and activated from a Unity 3D scene.<\/p>\n<p><a href=\"https:\/\/davidezordan.github.io\/exploring-windows-mixed-reality-switching-between-2d-3d-views-and-embedding-web-views\/\">Continue reading on Davide\u2019s blog<\/a><\/p>\n<hr \/>\n<p><a href=\"https:\/\/blogs.msdn.com\/b\/premier_developer\/archive\/2014\/09\/15\/welcome.aspx\"><strong>Premier Support for Developers<\/strong><\/a> provides strategic technology guidance, critical support coverage, and a range of essential services to help teams optimize development lifecycles and improve software quality.\u00a0 Contact your Application Development Manager (ADM) or <a href=\"https:\/\/blogs.msdn.microsoft.com\/premier_developer\/contact-us\/\"><b>email us<\/b><\/a> to learn more about what we can do for you.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this post, Senior App Dev Manager, Davide Zordan explores switching between Unity 3D and XAML 2D views and integrating the access to UWP APIs for content hosted on Web Views. This scenario could be particularly useful if an app needs to reuse existing code, perhaps available in a website, with the requirement to access [&hellip;]<\/p>\n","protected":false},"author":582,"featured_media":37840,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[3,75,369,399],"class_list":["post-15225","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-permierdev","tag-team","tag-unity","tag-universal-apps","tag-xaml"],"acf":[],"blog_post_summary":"<p>In this post, Senior App Dev Manager, Davide Zordan explores switching between Unity 3D and XAML 2D views and integrating the access to UWP APIs for content hosted on Web Views. This scenario could be particularly useful if an app needs to reuse existing code, perhaps available in a website, with the requirement to access [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/premier-developer\/wp-json\/wp\/v2\/posts\/15225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/premier-developer\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/premier-developer\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/premier-developer\/wp-json\/wp\/v2\/users\/582"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/premier-developer\/wp-json\/wp\/v2\/comments?post=15225"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/premier-developer\/wp-json\/wp\/v2\/posts\/15225\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/premier-developer\/wp-json\/wp\/v2\/media\/37840"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/premier-developer\/wp-json\/wp\/v2\/media?parent=15225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/premier-developer\/wp-json\/wp\/v2\/categories?post=15225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/premier-developer\/wp-json\/wp\/v2\/tags?post=15225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}