{"id":1495,"date":"2016-10-24T23:00:43","date_gmt":"2016-10-24T23:00:43","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/pix\/?page_id=1495"},"modified":"2021-10-12T14:50:50","modified_gmt":"2021-10-12T21:50:50","slug":"introduction","status":"publish","type":"page","link":"https:\/\/devblogs.microsoft.com\/pix\/introduction\/","title":{"rendered":"Introduction"},"content":{"rendered":"<p>PIX is a performance tuning and debugging tool for Windows and Xbox game developers using DirectX 12.\u00a0 It provides three main modes of operation:<\/p>\n<ul>\n<li><a href=\"https:\/\/devblogs.microsoft.com\/pix\/gpu-captures\/\"><strong>GPU captures <\/strong><\/a>for debugging and analyzing the performance of Direct3D 12 graphics rendering.<\/li>\n<li><a href=\"https:\/\/devblogs.microsoft.com\/pix\/timing-captures-new\/\"><strong>Timing captures <\/strong><\/a>for understanding the performance and threading of all CPU and GPU work carried out by your game.<\/li>\n<li><a href=\"https:\/\/devblogs.microsoft.com\/pix\/system-monitor\/\"><strong>System Monitor<\/strong><\/a> displays realtime counter data while a game is running.<\/li>\n<\/ul>\n<p>Take a look at the <a href=\"https:\/\/devblogs.microsoft.com\/pix\/requirements\/\">requirements<\/a>, how to get <a href=\"https:\/\/blogs.msdn.microsoft.com\/pix\/support\/\">support<\/a>, and future <a href=\"https:\/\/blogs.msdn.microsoft.com\/pix\/roadmap\/\">roadmap<\/a>, then <a href=\"https:\/\/devblogs.microsoft.com\/pix\/download\/\">download PIX here<\/a>.<\/p>\n<p>To learn how to use PIX, check out the <a href=\"https:\/\/blogs.msdn.microsoft.com\/pix\/documentation\/\">documentation<\/a> and <a href=\"https:\/\/www.youtube.com\/playlist?list=PLeHvwXyqearWuPPxh6T03iwX-McPG5LkB\">video channel<\/a>.<\/p>\n<p>We will update PIX whenever we have worthy new features or bugfixes ready to go.\u00a0 We want to get improvements into your hands as quickly as possible, so releases will happen as needed rather than waiting for a fixed schedule.\u00a0 Subscribe to the <a href=\"https:\/\/blogs.msdn.microsoft.com\/pix\/feed\/\">RSS feed<\/a> to get updates when new versions of PIX are released.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PIX is a performance tuning and debugging tool for Windows and Xbox game developers using DirectX 12.\u00a0 It provides three main modes of operation: GPU captures for debugging and analyzing the performance of Direct3D 12 graphics rendering. Timing captures for understanding the performance and threading of all CPU and GPU work carried out by your [&hellip;]<\/p>\n","protected":false},"author":1719,"featured_media":4769,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-1495","page","type-page","status-publish","has-post-thumbnail","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/pix\/wp-json\/wp\/v2\/pages\/1495","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/pix\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/pix\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/pix\/wp-json\/wp\/v2\/users\/1719"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/pix\/wp-json\/wp\/v2\/comments?post=1495"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/pix\/wp-json\/wp\/v2\/pages\/1495\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/pix\/wp-json\/wp\/v2\/media\/4769"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/pix\/wp-json\/wp\/v2\/media?parent=1495"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}