{"id":5051,"date":"2016-01-19T09:54:59","date_gmt":"2016-01-19T09:54:59","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/dotnet\/2016\/01\/19\/on-net-1142016-unity-3d-with-jonathan-chanbers\/"},"modified":"2021-09-30T13:58:19","modified_gmt":"2021-09-30T20:58:19","slug":"on-net-1142016-unity-3d-with-jonathan-chanbers","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/dotnet\/on-net-1142016-unity-3d-with-jonathan-chanbers\/","title":{"rendered":"On .NET 1\/14\/2016 &#8211; Unity 3D with Jonathan Chanbers"},"content":{"rendered":"<p>Unity is a very popular development platform for multiplatform 2D and 3D games. In this episode, we speak with Jonathan Chambers about what&#8217;s next for Unity.<\/p>\n<p style=\"text-align: center;\"><iframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/B0yWmVL8hF0?rel=0\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unity is a very popular development platform for multiplatform 2D and 3D games. In this episode, we speak with Jonathan Chambers about what&#8217;s next for Unity.<\/p>\n","protected":false},"author":347,"featured_media":58792,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[685],"tags":[4,51,106],"class_list":["post-5051","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dotnet","tag-net","tag-community","tag-on-net"],"acf":[],"blog_post_summary":"<p>Unity is a very popular development platform for multiplatform 2D and 3D games. In this episode, we speak with Jonathan Chambers about what&#8217;s next for Unity.<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/dotnet\/wp-json\/wp\/v2\/posts\/5051","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/dotnet\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/dotnet\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/dotnet\/wp-json\/wp\/v2\/users\/347"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/dotnet\/wp-json\/wp\/v2\/comments?post=5051"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/dotnet\/wp-json\/wp\/v2\/posts\/5051\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/dotnet\/wp-json\/wp\/v2\/media\/58792"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/dotnet\/wp-json\/wp\/v2\/media?parent=5051"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/dotnet\/wp-json\/wp\/v2\/categories?post=5051"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/dotnet\/wp-json\/wp\/v2\/tags?post=5051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}