Introducing C# Source Generators

Phillip Carter

We’re pleased to introduce the first preview of Source Generators, a new C# compiler feature that lets C# developers inspect user code and generate new C# source files that can be added to a compilation. This is done via a new kind of component that we’re calling a Source Generator.

To get started with Source Generators, you’ll need to install the latest .NET 5 preview and the latest Visual Studio preview. Note: to build a source generator, you currently require Visual Studio. This will change in the next .NET 5 preview.

What is a Source Generator?

Unless you’ve been closely following every prototype and proposal related to the C# language and compiler, then there’s a good chance you’re asking, “What is a Source Generator” right now. A Source Generator is a piece of code that runs during compilation and can inspect your program to produce additional files that are compiled together with the rest of your code.

A Source Generator is a new kind of component that C# developers can write that lets you do two major things:

  1. Retrieve a Compilation object that represents all user code that is being compiled. This object can be inspected and you can write code that works with the syntax and semantic models for the code being compiled, just like with analyzers today.
  2. Generate C# source files that can be added to a Compilation object during the course of compilation. In other words, you can provide additional source code as input to a compilation while the code is being compiled.

When combined, these two things are what make Source Generators so useful. You can inspect user code with all of the rich metadata that the compiler builds up during compilation, then emit C# code back into the same compilation that is based on the data you’ve analyzed! If you’re familiar with Roslyn Analyzers, you can think of Source Generators as analyzers that can emit C# source code.

Source generators run as a phase of compilation visualized below:

Image Picture1

A Source Generator is a .NET Standard 2.0 assembly that is loaded by the compiler along with any analyzers. It is usable in environments where .NET Standard components can be loaded and run.

Now that you know what a Source Generator is, let’s go through some of the scenarios they can improve.

Example scenarios that can benefit from Source Generators

The most important aspect of a Source Generator isn’t what it is, but what it can enable.

Today, there are three general approaches to inspecting user code and generating information or code based on that analysis used by technologies today: runtime reflection, IL weaving, and juggling MSBuild tasks. Source Generators can be an improvement over each approach.

Runtime reflection is a powerful technology that was added to .NET a long time ago. There are countless scenarios for using it. A very common scenario is to perform some analysis of user code when an app starts up and use that data to generate things.

For example, ASP.NET Core uses reflection when your web service first runs to discover constructs you’ve defined so that it can “wire up” things like controllers and razor pages. Although this enables you to write straightforward code with powerful abstractions, it comes with a performance penalty at runtime: when your web service or app first starts up, it cannot accept any requests until all the runtime reflection code that discovers information about your code is finished running! Although this performance penalty is not enormous, it is somewhat of a fixed cost that you cannot improve yourself in your own app.

With a Source Generator, the controller discovery phase of startup could instead happen at compile time by analyzing your source code and emitting the code it needs to “wire up” your app. This could result in some faster startup times, since an action happening at runtime today could get pushed into compile time.

Source Generators can improve performance in ways that aren’t limited to reflection at runtime to discover types as well. Some scenarios involve calling the MSBuild C# task (called CSC) multiple times so they can inspect data from a compilation. As you might imagine, calling the compiler more than once affects the total time it takes to build your app! We’re investigating how Source Generators can be used to obviate the need for juggling MSBuild tasks like this, since Source generators don’t just offer some performance benefits, but also allows tools to operate at the right level of abstraction.

Another capability Source Generators can offer is obviating the use of some “stringly-typed” APIs, such as how ASP.NET Core routing between controllers and razor pages work. With a Source Generator, routing can be strongly typed with the necessary strings being generated as a compile-time detail. This would reduce the amount of times a mistyped string literal leads to a request not hitting the correct controller.

As we flesh out the API and experience writing Source Generators more, we anticipate more scenarios to become evident. We’re also planning on working with partner teams to help them adopt Source Generators if it improves their core scenarios.

Source Generators and Ahead of Time (AOT) Compilation

Another characteristic of Source Generators is that they can help remove major barriers to linker-based and AOT (ahead-of-time) compilation optimizations. Many frameworks and libraries make heavy use of reflection or reflection-emit, such as System.Text.Json, System.Text.RegularExpressions, and frameworks like ASP.NET Core and WPF that discover and/or emit types from user code at runtime.

We’ve also identified that many of the top NuGet packages people make heavy use of reflection to discover types at runtime. Incorporating these packages is essential for most .NET apps, so the “linkability” and ability for your code to make use of AOT compiler optimizations is greatly affected. We’re looking forward to working with our wonderful OSS community to see how these packages could use source generators and improve the overall .NET ecosystem.

Hello World, Source Generator edition

All the previous examples of source generators mentioned earlier are pretty complex. Let’s go through a very basic one to show some of the key pieces you’ll need to write your own Source Generator.

The goal is to let users who have installed this Source Generator always have access to a friendly “Hello World” message and all syntax trees available during compilation. They could invoke it like this:

Over time, we’ll make getting started a lot easier in tools with templates. For now, here’s how to do it manually:

1. Create a .NET Standard library project that looks like this:

The key pieces of this is that the project can generate a NuGet package and it depends on the bits that enable Source Generators.

2. Modify or create a C# file that specifies your own Source Generator like so:

You’ll need to apply the Microsoft.CodeAnalysis.Generator attribute and implement the Microsoft.CodeAnalysis.ISourceGenerator interface.

3. Add generated source code to the compilation!

4. Add the source generator from a project as an analyzer and add preview to the LangVersion to the project file like this:

If you’ve written Roslyn Analyzers before, the local development experience should be similar.

When you write your code in Visual Studio, you’ll see that the Source Generator runs and the generated code is available to your project. You can now access it as if you had created it yourself:

Note: you will currently need to restart Visual Studio to see IntelliSense and get rid of errors with the early tooling experience

There are many more things you can do with Source Generators than just something simple like this:

  • Automatically implement interfaces for classes with an attribute attached to them, such as INotifyPropertyChanged
  • Generate settings files based on data inspected from a SourceGeneratorContext
  • Serialize values from classes into JSON strings
  • etc.

The Source Generators Cookbook goes over some of these examples with some recommended approaches to solving them.

Additionally, we have a set of samples available on GitHub that you can try on your own.

As mentioned earlier, we’re working on making the experience authoring and using Source Generators better in tooling, such as adding templates, allowing for seamless IntelliSense and navigation, debugging, and improving responsiveness and performance in Visual Studio when generating source files.

Source Generators are in preview

As mentioned earlier in this post, this is the first preview of Source Generators. The intention of releasing this first preview is to let library authors try out the feature and give us feedback on what’s missing and what needs to change. From preview to preview, there may be changes in the API and characteristics of source generators. We intend on shipping Source Generators as GA with C# 9, and sometime later this year we intend on stabilizing the API and features it provides.

Calling all C# library developers: try it out!

If you own a .NET library written in C#, now is a great time to evaluate Source Generators and see if they’re a good fit. There’s a good chance that if your library makes heavy use of reflection, you’ll benefit in some way.

To help with that, we recommend reading the following docs:

Give us your feedback and let us know what you need! We’d love to learn more about how you think Source Generators could improve your code, and what you feel is missing or needs changing.

What’s next for Source Generators

This first preview is is exactly that: a first preview. There is a basic editing experience in Visual Studio, but it is not what we would consider “1.0 quality” right now. We may explore a few different designs over time before we commit to a particular one. One of the biggest areas of focus between now and the .NET 5 release will be improving the editing experience for Source Generators. Additionally, we expect to modify the API to accommodate feedback from partner teams and our OSS community.

Additionally, we’ll ensure a good experience for how Source Generators are distributed. We’re currently designing them to be very similar to Analyzers that can be shipped alongside a package. They currently use the Analyzer infrastructure to handle configuration in editor tooling.

FAQ

Below is a list of questions we anticipate some people might have. We’ll update this list with more questions as they come.

How do Source Generators compare to other metaprogramming features like macros or compiler plugins?

Source Generators are a form of metaprogramming, so it’s natural to compare them to similar features in other languages like macros. The key difference is that Source Generators don’t allow you _rewrite_ user code. We view this limitation as a significant benefit, since it keeps user code predictable with respect to what it actually does at runtime. We recognize that rewriting user code is a very powerful feature, but we’re unlikely to enable Source Generators to do that.

How do Source Generators compare with Type Providers in F#?

If you’re an F# programmer (or familiar with the language), then you might have heard of Type Providers. Source Generators were inspired in part by Type Providers, but there are several differences that make them distinct. The main difference is that Type Providers are a part of the F# language proper and emit types, properties, and methods in-memory based on an external source. Source Generators are a compiler feature that analyzes C# source code, optionally with other files, emits C# source code to include back into a compilation.

Should I delete all my reflection code?

No! Reflection is an incredibly useful tool to use. Reflection does present some performance and “linkability” challenges that can be solvable with Source Generators in some scenarios. We recommend carefully evaluating if Source Generators fit your scenario.

How are Source Generators this different from analyzers?

Source Generators are similar to analyzers, since both are compiler features that let you plug into a compilation. The key difference is that analyzers ultimately emit diagnostics that can be used to associate with a code fix. Source Generators ultimately emit C# source code that is added to a compilation. There are several other differences discussed in the design document.

Can I modify/rewrite existing code with a Source Generator?

No. As mentioned earlier, Source Generators do not allow you to rewrite user source code. We do not intend on allowing them to this. They can only augment a compilation by adding C# source files to it.

When will Source Generators be out of preview?

We intend on shipping Source Generators with C# 9. However, in the event that they aren’t ready in time, we’ll keep them in preview and ensure that users need to opt in to use them.

Can I change the TFM in a Source Generator?

Technically, yes. Source Generators are .NET Standard 2.0 components, and like any project you can change the TFM. However, they only support being loaded into consuming projects as .NET Standard 2.0 components today.

Will Source Generators come to Visual Basic or F#?

Source Generators are currently a C# only feature. Because this is the first preview, there are many things that can change between now and the released version. We do not intend on adding Source Generators to Visual Basic at this time. If you’re an F# developer and want to see this feature added, please search the suggestions or file a new one in the F# language suggestion repository.

Do Source Generators introduce compatibility concerns for libraries?

This depends on how libraries are authored. Since VB and F# currently don’t support Source Generators, library authors should avoid designing their features such that they require a Source Generator. Ideally, features have fallbacks to runtime reflection and/or reflection emit. This is something that library authors will need to careful consider before adopting Source Generators. We expect most library authors will use Source Generators to augment – rather than replace – current experiences for C# developers.

Why do I not get IntelliSense for generated code? Why does Visual Studio say there’s an error even though it builds?

You will need to restart Visual Studio after building the source generator to make errors go away and IntelliSense appear for generated source code. After you do that, things will work. Currently, Visual Studio integration is very early on. This current behavior will change in the future so that you don’t need to restart Visual Studio.

Can I debug or navigate to generated source in Visual Studio?

Eventually, we’ll support navigation and debugging of generated source in Visual Studio. It is not yet supported in this early preview stage.

How do I ship my own Source Generator?

Source Generators can be shipped as NuGet packages, just like Analyzers today. In fact, they use the same “plumbing” as Analyzers. If you’ve ever shipped an Analyzer, then you can easily ship a Source Generator.

Will there be Microsoft-authored Source Generators?

Eventually, yes. But this is still the first preview of the technology, and a lot of things may need to change to accommodate various scenarios. There is currently no timeline for when Microsoft-authored Source Generators are available.

Why do I need to use the Preview LangVersion to consume a Source Generator?

Although Source Generators are not technically a C# language feature, they are in preview. Rather than introduce a new setting just for Source Generators, we decided it would be easier to just use the existing switch that enables preview language features for the C# compiler.

 

Cheers, and happy source generation!

108 comments

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  • Maksim Kislyakov 0

    That is an extremely cool feature! About code rewriting. I totally understand why it is disallowed. But what if it would be implemented like so: If code wants to rewrite another source file just copy that source file into /obj directory(which is usually gitignored) and let code do its things with copy. Lastly, you will need to hide the original file from compiler, but include copy from /obj.
    Something like
    Compile Exclude=”A.cs”
    Compile Include=”obj/A.cs”

    This way original source files are kept safe in scm and when you clone fresh copy codegen will just generate a new ‘dirty’ mirror of necessary files.

    • Haymo Kutschbach 0

      I assume, the concerns about the ability to rewrite code is not so much a technical issue (how to retain the original user code during compilation). Rather, the fact is concerning that it would change the semantics of the user code. It would make it harder for the user to understand what is going on in her app. And it may introduce issues for the debugging experience (which should be not unsolvable, though)…

      • Chris SienkiewiczMicrosoft employee 0

        Amongst others, a major pain point with code rewriting is the ordering problem. If you have two generators by different authors, who both want to modify the same piece of source, how do they interact? Does one run, then the other see the already modified source? Do both run on the original source, and have some kind of conflict resolution process? Do we error out and say you can’t use these generators together?

        Ultimately we think we can still enable a very large range of scenarios with the current design, without having to design around these incredibly difficult problems. If you have scenarios that can only be achieved via re-writing we’re interested to hear them; feel free to file a GitHub issue explaining the scenario.

        • Damian Wyka 0

          The problem you mentioned could be solved by providing window with list of generators in order of execution and let us reorder by drag and drop

          This is how unity3d solved the problem with order dependent scripts

          The lack of even limited support for rewrite (ie. Only additions no modifications – eg no supplying extra parameters to existing method calls – nor removals) blocks things like clean method interception

          Other than that this is great autogenerating inotifypropertychanged alone is very welcome

          • Phillip CarterMicrosoft employee 0

            Interesting suggestion! This also has a precedent in all F# tooling, where the ordering of files carries semantic meaning since in F# things are declare-before-use. So there’s definitely some prior art to consider for something like this if we needed some way for users to speficy an order in which to run generators.

            That said, we’re still pretty firm about the stance regarding no rewriting of user code. One of the principles we have with this feature (and that C# tends to abide by pretty well) is that you get what you write (YGWYW?) – the compiler doesn’t try to do fancy things and rewrite a chunk of code into more obscure patterns that you would not have written yourself. This extends to Source Generators, where we want to still preserve the notion that the code you’ve written will generally execute as you’ve written it. This does hamstring the feature in a sense, since it doesn’t allow for some of the fancier libraries that exist in other languages with a macro system. But we feel that this is a tradeoff worth taking.

      • Olivier Jacot-Descombes 0

        If we have more than one generator (e.g. from NuGet packages) and they all want to generate a file named *.generated.cs, we have a problem. We could introduce a naming convention which would include a generator designation like *.notify.generated.cs

  • Dominik Jeske 0

    I was waiting for this feature very long! Keep working and ship it fast 😉

  • JesperTreetop 0

    This is great. Will we be able to use this to target pre-.NET 5 versions, like the .NET Core LTS versions?

    • Chris SienkiewiczMicrosoft employee 0

      Yes, the expectation is that generators can produce source that targets down level runtimes and language versions, but you’ll still need a .NET 5 version of the compiler to do the actual compilation and generation.

      • JesperTreetop 0

        That’s fine, and this way it’s in line with e.g. nullable reference types in C# 8 being available to .NET Core 2.1 LTS, or even going back so far as LINQ being available to .NET Framework 2.0 if you supplied your own implementation, Caller info attributes if you supplied your own attributes, and so on. This was confusing in the post because it wasn’t clear whether you needed references in the project which could have been .NET 5 only and up, especially since there are temporary differences with preview packages.

        • JesperTreetop 0

          Oh, I didn’t realize that a generator was a separate project. I thought a .cs file in the same project as the one the generated code is emitted into was designated as an Analyzer/Generator within the project file. Well, that clears it up, and would more or less take special effort to make it non-backwards compatible framework-wise since it’s only a compile-time concern!

  • Pavel Voronin 0

    Is it feasible that Type providers will appear in C# some day?

    • Phillip CarterMicrosoft employee 0

      Hey Pavel,

      Not likely, no. Perhaps some of the scenarios that Type Providers enable today could be fulfilled by new libraries that use Source Generators. But the way that Type Providers deeply integrate with the F# language would be unlikely to happen with C#. At least certainly not with Source Generators.

  • zig zag 0

    This is great.
    Could it made that generated code is not written as a basic string? It is code after all, but when writing string of code like in the example, I imagine there is no IntelliSense, type checking etc. Treating it as code with all IDE tooling support C# developers are used to would make it much easier to work with.

    • Chris SienkiewiczMicrosoft employee 0

      This is something we’re currently still thinking about. One option currently is to use the Roslyn SyntaxFactory APIs to create the code you want to generate.

  • Phil Carbone 0

    Too bad you can’t change existing code. This would be great for an aspect oriented framework.

    • James Wil 0

      exactly, they completely missed an opportunity.. or the point..

  • Haymo Kutschbach 0

    Great feature, thank you!
    And you made it very clear: no rewriting intended. However, I “+1” for a rewriting feature. Since you asked for early feedback: is there a list of concerns regarding rewriting? This would be a very valuable feature and we are ready to work around any concerns to see it come to light at some point in the future of the .NET ecosystem.

    • Chris SienkiewiczMicrosoft employee 0
  • Tuomas Hietanen 0

    The difference between “code generation” and “compiling”: In code generation the end-result can be modified manually, creating an abstraction level mismatch, and code maintenance problem. Besides that, how do you get the syntax-errors and debugging from a StringBuilder?

  • Andrew Stakhov 0

    Awesome work! Two questions:
    1. How can the generator be triggered outside of the Visual Studio (CLI)? dotnet build doesn’t seem to cause the analyzer to be triggered.
    2. How do I debug the generator?

    • Chris SienkiewiczMicrosoft employee 0

      Source generators work as part of the compiler, so will be triggered by dotnet build (and on CI etc). You’ll need to ensure you’re using the very latest dotnet sdk (at least 3.1.300-preview-015115) for it to be discovered though.

      In terms of debugging, currently the only way is to attach to the compilation instance that’s running the generator. (A quick-and-dirty approach is to add a Debugger.Launch() in your initialize method). We recognize this isn’t a good experience and will be adding F5 support as we develop the tooling.

      It’s also possible to host the generator yourself for unit-testing via the GeneratorDriver class. We’ll be publishing more guidance on unit-testing generators going forward, but you can see some examples of how to do it from the Roslyn tests here: GeneratorDriverTests.cs

      • Omar Aaouatif 0

        Hi Andrew,

        You can easily debug the generator by adding a

        Debugger.Launch();

        instruction and then attach using VS when it’s hit.

    • Davis GoodinMicrosoft employee 0

      Source Generators weren’t working for me either via “dotnet build”, so I filed https://github.com/dotnet/roslyn-sdk/issues/524 and we found that adding a PackageReference on a new Microsoft.Net.Compilers.Toolset got it working. The 5.0-preview3 CLI/SDK seems to use the wrong compiler version by default.

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