{"id":6516,"date":"2022-06-21T12:00:33","date_gmt":"2022-06-21T19:00:33","guid":{"rendered":"https:\/\/devblogs.microsoft.com\/directx\/?p=6516"},"modified":"2022-06-21T12:00:33","modified_gmt":"2022-06-21T19:00:33","slug":"agility-sdk-1-602-4","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/directx\/agility-sdk-1-602-4\/","title":{"rendered":"Agility SDK 1.602.4"},"content":{"rendered":"<p>This is a bug-fix-only update to 1.602.0. No new features.<\/p>\n<p><a href=\"https:\/\/www.nuget.org\/packages\/Microsoft.Direct3D.D3D12\/1.602.4\">NuGet Gallery | Microsoft.Direct3D.D3D12 1.602.4<\/a><\/p>\n<h5>Bug Fixes<\/h5>\n<ul>\n<li>Fixes bug in GBV to skip bounds checks on static descriptors already bounds-checked on the CPU timeline<\/li>\n<li>Fix false OBJECT_DELETED_WHILE_STILL_IN_USE errors from debug layer<\/li>\n<li>Fix deadlock in debug layer while validating placed resource virtual addresses<\/li>\n<li>Fix crash in ResolveQueryData due to race<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a bug-fix-only update to 1.602.0. No new features. NuGet Gallery | Microsoft.Direct3D.D3D12 1.602.4 Bug Fixes Fixes bug in GBV to skip bounds checks on static descriptors already bounds-checked on the CPU timeline Fix false OBJECT_DELETED_WHILE_STILL_IN_USE errors from debug layer Fix deadlock in debug layer while validating placed resource virtual addresses Fix crash in [&hellip;]<\/p>\n","protected":false},"author":2473,"featured_media":12651,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-6516","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-directx"],"acf":[],"blog_post_summary":"<p>This is a bug-fix-only update to 1.602.0. No new features. NuGet Gallery | Microsoft.Direct3D.D3D12 1.602.4 Bug Fixes Fixes bug in GBV to skip bounds checks on static descriptors already bounds-checked on the CPU timeline Fix false OBJECT_DELETED_WHILE_STILL_IN_USE errors from debug layer Fix deadlock in debug layer while validating placed resource virtual addresses Fix crash in [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/6516","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/users\/2473"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/comments?post=6516"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/6516\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media\/12651"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media?parent=6516"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/categories?post=6516"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/tags?post=6516"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}