{"id":5282,"date":"2021-10-28T09:20:02","date_gmt":"2021-10-28T16:20:02","guid":{"rendered":"https:\/\/devblogs.microsoft.com\/directx\/?p=5282"},"modified":"2021-10-28T09:20:02","modified_gmt":"2021-10-28T16:20:02","slug":"windows-graphics-news-2021-q3","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/directx\/windows-graphics-news-2021-q3\/","title":{"rendered":"Windows Graphics News &#8211; 2021 Q3"},"content":{"rendered":"<p>The third quarter of 2021 has passed, which means it\u2019s time for another Windows Graphics News update where we show you what we have been up to!<\/p>\n<p>On this blog we will talk about:<\/p>\n<ul>\n<li>Opportunities to join the team<\/li>\n<li>New graphics features<\/li>\n<li>Updates on existing features<\/li>\n<li>Graphics industry news<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3><strong>We\u2019re still hiring!<\/strong><\/h3>\n<p>Do you want to help shape the future of graphics? If so, the Xbox Graphics, PIX, and HLSL teams are hiring! We are looking to fill engineering positions across all levels of experience to help develop the technology critical to making the most visually stunning and performant Xbox games. Click\u00a0<a href=\"https:\/\/devblogs.microsoft.com\/directx\/the-xbox-graphics-pix-and-hlsl-teams-are-hiring\/\">here<\/a>\u00a0to learn more!<\/p>\n<p>&nbsp;<\/p>\n<h3><strong>New graphics features<\/strong><\/h3>\n<p><strong>HDR hotkey, HDR quick UI and Auto HDR intensity slider now available in Game Bar<\/strong><\/p>\n<p>If you&#8217;re on Windows 10 19H2 or newer builds, you can now turn HDR on\/off more easily through an all new HDR hotkey: <strong>Win + Alt + B<\/strong>eautiful. If you want to configure a different hotkey, you can do so via the Game Bar settings.<\/p>\n<p>There\u2019s also an additional way via Game Bar to quickly toggle HDR on\/off, and on Windows 11 you can toggle Auto HDR on\/off and configure Auto HDR\u2019s intensity.<\/p>\n<p>You\u2019ll be able to see this new feature on Xbox Game Bar version 5.7121.0 and newer.<\/p>\n<p><strong><a href=\"https:\/\/devblogs.microsoft.com\/directx\/wp-content\/uploads\/sites\/42\/2021\/10\/Screenshot-2021-10-28-090808.png\"><img decoding=\"async\" class=\"wp-image-5283 aligncenter\" src=\"https:\/\/devblogs.microsoft.com\/directx\/wp-content\/uploads\/sites\/42\/2021\/10\/Screenshot-2021-10-28-090808.png\" alt=\"Image Screenshot 2021 10 28 090808\" width=\"629\" height=\"446\" srcset=\"https:\/\/devblogs.microsoft.com\/directx\/wp-content\/uploads\/sites\/42\/2021\/10\/Screenshot-2021-10-28-090808.png 1005w, https:\/\/devblogs.microsoft.com\/directx\/wp-content\/uploads\/sites\/42\/2021\/10\/Screenshot-2021-10-28-090808-300x213.png 300w, https:\/\/devblogs.microsoft.com\/directx\/wp-content\/uploads\/sites\/42\/2021\/10\/Screenshot-2021-10-28-090808-768x544.png 768w\" sizes=\"(max-width: 629px) 100vw, 629px\" \/><\/a><\/strong><\/p>\n<p><strong> <a href=\"https:\/\/devblogs.microsoft.com\/directx\/wp-content\/uploads\/sites\/42\/2021\/10\/Screenshot-2021-10-28-090837.png\"><img decoding=\"async\" class=\"wp-image-5284 aligncenter\" src=\"https:\/\/devblogs.microsoft.com\/directx\/wp-content\/uploads\/sites\/42\/2021\/10\/Screenshot-2021-10-28-090837.png\" alt=\"Image Screenshot 2021 10 28 090837\" width=\"426\" height=\"539\" srcset=\"https:\/\/devblogs.microsoft.com\/directx\/wp-content\/uploads\/sites\/42\/2021\/10\/Screenshot-2021-10-28-090837.png 748w, https:\/\/devblogs.microsoft.com\/directx\/wp-content\/uploads\/sites\/42\/2021\/10\/Screenshot-2021-10-28-090837-237x300.png 237w\" sizes=\"(max-width: 426px) 100vw, 426px\" \/><\/a><\/strong><\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<h3><strong>Updates on existing features<\/strong><\/h3>\n<p><strong>3DMark completes DirectX12 Ultimate testing after adding Sampler Feedback feature test<\/strong><\/p>\n<p>The <a href=\"https:\/\/benchmarks.ul.com\/news\/experience-directx-12-ultimate-with-3dmark\">test<\/a> shows how games can boost frame rates by using Sampler Feedback to optimize texture space shading operations, where some report measured 6% of FPS increase. 3DMark is the first software that supports all DirectX 12 Ultimate features, showcasing visual quality improvement and quantitative performance gain, allowing analysts and gamers to look deeper into the impact of these next-generation features.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Recently published HDR blogs to help you have a better experience with HDR on Windows<\/strong><\/p>\n<p>We published 2 new HDR blogs: a <a href=\"https:\/\/devblogs.microsoft.com\/directx\/windows-2021-hdr-getting-started-guide\/\">Windows 2021 HDR getting started guide<\/a> and a <a href=\"https:\/\/devblogs.microsoft.com\/directx\/guide-on-how-to-get-the-most-out-of-your-hdr-display\/\">Guide on how to get the most out of your HDR display<\/a>. These blogs talk about what is HDR, where to find HDR content on Windows, what our recommendations for HDR setups are, how to optimize your device for HDR and best practices to have in mind.<\/p>\n<p>&nbsp;<\/p>\n<h3><strong>Graphics industry news<\/strong><\/h3>\n<p><strong>IHV highlights Windows 11 graphics features<\/strong><\/p>\n<p>We helped GPU vendors craft public messages to promote Windows 11 gaming and to center their talking points around key graphics features like DirectX 12 Ultimate, DirectStorage, and Auto HDR. See <a href=\"https:\/\/www.amd.com\/en\/gaming\/windows-amd\">AMD, &#8220;Ultimate PC Gaming&#8221; on Windows 11<\/a> and <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/nvidia-geforce-ready-for-windows-11\/\">NVIDIA, &#8220;Gaming Gets Better&#8221; on Windows 11<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Xbox app for Windows now supports Cloud Gaming and Remote Play<\/strong><\/p>\n<p>With <a href=\"https:\/\/www.xbox.com\/en-US\/xbox-game-pass\/cloud-gaming\">Xbox Cloud Gaming<\/a>, you can enjoy over 100 Xbox games on almost any Internet-connected device including Windows PCs. Now, the Xbox app for Windows has added native support for Cloud Gaming alongside local Xbox Game Pass games. And you can stream any installed game from a Xbox Series X|S that you own with Remote Play.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The third quarter of 2021 has passed, which means it\u2019s time for another Windows Graphics News update where we show you what we have been up to! On this blog we will talk about opportunities to join the team, new graphics features, updates on existing features and graphics industry news.<\/p>\n","protected":false},"author":44281,"featured_media":12651,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5282","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-directx"],"acf":[],"blog_post_summary":"<p>The third quarter of 2021 has passed, which means it\u2019s time for another Windows Graphics News update where we show you what we have been up to! On this blog we will talk about opportunities to join the team, new graphics features, updates on existing features and graphics industry news.<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/5282","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/users\/44281"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/comments?post=5282"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/5282\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media\/12651"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media?parent=5282"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/categories?post=5282"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/tags?post=5282"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}