{"id":4784,"date":"2021-07-16T11:37:05","date_gmt":"2021-07-16T18:37:05","guid":{"rendered":"https:\/\/devblogs.microsoft.com\/directx\/?p=4784"},"modified":"2021-07-16T11:45:09","modified_gmt":"2021-07-16T18:45:09","slug":"windowsgraphicsnews2021q2","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/directx\/windowsgraphicsnews2021q2\/","title":{"rendered":"Windows Graphics News &#8211; 2021 Q2"},"content":{"rendered":"<p>Hi there! Another 3 months have passed since our last update, and we would like to bring you up to speed on what the Windows Graphics team has been up to!<\/p>\n<p>On this blog we will talk about:<\/p>\n<ul>\n<li>Opportunities to join the team<\/li>\n<li>New graphics features<\/li>\n<li>Updates on existing features<\/li>\n<li>Our landing page<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3><strong>We\u2019re hiring!<\/strong><\/h3>\n<p>Do you want to help shape the future of graphics? If so, the Xbox Graphics, PIX, and HLSL teams are hiring! We are looking to fill engineering positions across all levels of experience to help develop the technology critical to making the most visually stunning and performant Xbox games. Click <a href=\"https:\/\/devblogs.microsoft.com\/directx\/the-xbox-graphics-pix-and-hlsl-teams-are-hiring\/\">here<\/a> to learn more!<\/p>\n<p>&nbsp;<\/p>\n<h3><strong>New graphics features<\/strong><\/h3>\n<p><strong>Dynamic refresh rate &#8211; smooth inking and scrolling with minimized power consumption<\/strong><\/p>\n<p>Recently we launched Dynamic refresh rate \u2013 a new feature that can be found in Windows Insider builds (Dev channel) on supported devices. DRR lets your device set the refresh rate dynamically, which means that Windows will seamlessly switch between a lower refresh rate and a higher refresh rate based on what you\u2019re doing on your PC. This helps to balance performance and power consumption. Click <a href=\"https:\/\/devblogs.microsoft.com\/directx\/dynamic-refresh-rate\/\">here<\/a> to learn more about this feature.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Rapid Hot Plug Detect<\/strong><strong> &#8211; Avoid <\/strong><strong>unexpected application window rearrangement<\/strong><\/p>\n<p>Have you ever experienced the frustration of your desktop application windows unexpectedly rearranging every time you return to your computer from sleep? We have worked towards mitigating this issue when it occurs and are looking for feedback on the experience! Learn more <a href=\"https:\/\/devblogs.microsoft.com\/directx\/avoid-unexpected-app-rearrangement\/\">here<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Auto HDR &#8211; Automatically expands the color\/brightness range of DirectX 11 or DirectX 12 SDR games up to HDR<\/strong><\/p>\n<p>Since the first preview on March 17<sup>th<\/sup>, we\u2019ve seen a huge number of gamers coming in and using Auto HDR. We\u2019ve seen over 850+ games played with <a href=\"https:\/\/devblogs.microsoft.com\/directx\/auto-hdr-preview-for-pc-available-today\/\">Auto HDR<\/a> and that number keeps increasing. We have also released updates to Auto HDR that support more applications and are continuing to improve the feature\u2019s customizability. Stay tuned for more!<\/p>\n<p>&nbsp;<\/p>\n<p><strong>HDR compatibility tool \u2013 Bringing HDR to color managed applications<\/strong><\/p>\n<p>Windows Insiders can now test a feature that brings HDR to some creative and artistic color managed applications. Click <a href=\"https:\/\/blogs.windows.com\/windows-insider\/2021\/05\/14\/announcing-windows-10-insider-preview-build-21382\/\">here<\/a> to know more.<\/p>\n<p>Here\u2019s how to enable this feature:<\/p>\n<ol>\n<li>Make sure HDR is turned on and your application is closed<\/li>\n<li>Right-click the app\u2019s icon and click in Properties &gt; Compatibility tab<\/li>\n<li>Under Settings select \u201cUse legacy display ICC color management\u201d<\/li>\n<\/ol>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Dolby Vision Gaming in Xbox Flighting &#8211; First release of Dolby Vision Gaming on Xbox Series X|S to Xbox Insider Builds<\/strong><\/p>\n<p>In partnership with the Xbox Media team and Dolby, the team released the <a href=\"https:\/\/twitter.com\/majornelson\/status\/1393181830149558276?lang=en\">first official preview of Dolby Vision for games to Xbox Series X|S<\/a> flight rings on 5\/14. Outlets including Digital Trends, Forbes and GameSpot focused on how games will look better on compatible TVs and acknowledged Xbox Series X|S are currently the only consoles supporting Dolby Vision for gaming.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Agility SDK &#8211; new way for developers to build apps that use the latest DirectX features on a huge install base<\/strong><\/p>\n<p>Less than a month after we <a href=\"https:\/\/devblogs.microsoft.com\/directx\/announcing-dx12agility\/\">released the first Agility SDK<\/a>, we found a debug layer regression where valid code was causing false positive errors. Specifically, some ResourceBarrier calls transitioning DEPTH_READ to DEPTH_WRITE were getting dropped.<\/p>\n<p>We quickly fixed this issue and released a <a href=\"https:\/\/devblogs.microsoft.com\/directx\/directx12agility\/\">new Agility SDK<\/a> with the fix for everyone access within mere days! Best of all, this new Agility SDK runs on every OS with the November 2019 Update and above, like all the Agility SDKs that we release with this new ship vehicle.<\/p>\n<p>Even though this is a relatively small fix, we wanted to call this out to our readers who might not have seen this already \u2013 this is just a glimpse of the more agile world we\u2019ve moved into with the Agility SDK where fixes get to developers much faster than before.<\/p>\n<p>We\u2019ve got more exciting Agility SDK-related announcements in the pipe, stay tuned!<\/p>\n<p>&nbsp;<\/p>\n<h3><strong>Updates on existing features<\/strong><\/h3>\n<p><strong>Recap of Game Stack Live 2021<\/strong><\/p>\n<p>At Game Stack Live 2021 in April, we continued to evolve DirectX and shared our latest work that helps game developers deliver the new generation of gaming graphics. Please visit <a href=\"https:\/\/devblogs.microsoft.com\/directx\/directx-gsl2021\/\">this page<\/a> to view more than 10 sessions on the DirectX 12 Agility SDK, HLSL Shader Model 6.6, DirectStorage on PC, HDR updates, PIX updates, and exciting news from GPU vendors.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>More DirectX highlights<\/strong><\/p>\n<p>Game developers continue to innovate on top of DirectX. Below are only a few examples.<\/p>\n<ul>\n<li>4A Games <a href=\"https:\/\/www.4a-games.com.mt\/4a-dna\/in-depth-technical-dive-into-metro-exodus-pc-enhanced-edition\">completely replaced the traditional lighting scheme with real-time ray tracing solutions<\/a> in the latest Metro Exodus Enhanced Edition.<\/li>\n<li>NetEase adopted Mesh Shader to <a href=\"https:\/\/developer.nvidia.com\/blog\/realistic-lighting-in-justice-with-mesh-shading\/\">push the limit of geometry details<\/a>, which allows a step increase in the number of triangles through the geometry pipeline.<\/li>\n<li>Last but not the least, if you want to take a 7-minute break, watch this <a href=\"https:\/\/www.youtube.com\/watch?v=OqGmTqa6_wA\">Teckquickie video about<\/a> how others view Mesh Shader.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3><strong>Check out our landing page!<\/strong><\/h3>\n<p>Finally, if you haven\u2019t seen our new landing page already, check it out <a href=\"https:\/\/devblogs.microsoft.com\/directx\/landing-page\/\">here<\/a>.<\/p>\n<p>This page contains descriptions and links to the latest versions of all the components that the DirectX team at Microsoft has built or are actively working on; it\u2019s meant to be a one-stop shop for everything we own!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi there! Another 3 months have passed since our last update, and we would like to bring you up to speed on what the Windows Graphics team has been up to! On this blog we will talk about: Opportunities to join the team New graphics features Updates on existing features Our landing page &nbsp; We\u2019re [&hellip;]<\/p>\n","protected":false},"author":44281,"featured_media":12651,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4784","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-directx"],"acf":[],"blog_post_summary":"<p>Hi there! Another 3 months have passed since our last update, and we would like to bring you up to speed on what the Windows Graphics team has been up to! On this blog we will talk about: Opportunities to join the team New graphics features Updates on existing features Our landing page &nbsp; We\u2019re [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/4784","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/users\/44281"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/comments?post=4784"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/4784\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media\/12651"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media?parent=4784"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/categories?post=4784"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/tags?post=4784"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}