{"id":323,"date":"2015-03-26T07:00:00","date_gmt":"2015-03-26T15:00:00","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/directx\/2015\/03\/26\/directx-12-rocks-in-3dmarks-api-overhead-test\/"},"modified":"2019-03-08T21:01:02","modified_gmt":"2019-03-09T05:01:02","slug":"directx-12-rocks-in-3dmarks-api-overhead-test","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/directx\/directx-12-rocks-in-3dmarks-api-overhead-test\/","title":{"rendered":"DirectX 12 Rocks in 3DMark\u2019s API Overhead Test"},"content":{"rendered":"<p>Have you been itching to try DirectX 12 for yourself?&nbsp; Well today you can, with the release of Futuremark&rsquo;s 3DMark API Overhead feature test, the first publicly available DirectX 12 application!&nbsp; The fact that DirectX 12 dramatically improves multithread scaling and CPU performance isn&rsquo;t a surprise, but the extent of the improvement is profoundly exemplified in 3DMark&rsquo;s new feature test.&nbsp; Try it for yourself and find out how much your system can benefit from the CPU-side improvements of DirectX 12!<\/p>\n<p><a href=\"https:\/\/devblogs.microsoft.com\/wp-content\/uploads\/sites\/42\/2019\/03\/8666.3dmark-api-overhead-screenshot.jpg\"><img decoding=\"async\" src=\"https:\/\/devblogs.microsoft.com\/wp-content\/uploads\/sites\/42\/2019\/03\/8666.3dmark-api-overhead-screenshot.jpg\" alt=\"\" border=\"0\" \/><\/a><\/p>\n<p>To run the new test, make sure you&rsquo;re running <a href=\"http:\/\/insider.windows.com\/\">Windows 10 Technical Preview<\/a> (build 10041 or later) with the latest graphics drivers from Windows Update.&nbsp; To ensure you have the latest updates, go to Start &gt; Settings &gt; Update &amp; recovery, then check for and apply any pending updates.&nbsp; You also must install or update to the latest version of 3DMark (Advanced Edition is required).&nbsp; For more details on the test, system requirements, and info on how to get 3DMark, check out Futuremark&rsquo;s overview page <a href=\"http:\/\/www.futuremark.com\/pressreleases\/compare-directx-12-mantle-and-directx-11-with-3dmark\">here<\/a>.&nbsp; After you run the test, <a href=\"https:\/\/twitter.com\/intent\/tweet?original_referer=http%3A%2F%2Fblogs.msdn.com%2Fb%2Fdirectx%2F&amp;text=Hey%20%40DirectX12%20I%20got%20NN%20million%20draw%20calls%20per%20second%20in%203DMark%20with%20%23DirectX12%21%20http%3A%2F%2Faka.ms%2F3DMarkAOT&amp;url=aka.ms%2F3DMarkAOT\">tweet us your results<\/a>!<\/p>\n<p>Want to know more about the gains possible with DirectX 12?&nbsp; Read about them <a href=\"http:\/\/blogs.msdn.com\/b\/directx\/archive\/2015\/03\/10\/directx-12-looking-back-at-gdc-2015-and-a-year-of-amazing-progress.aspx\">here<\/a>.<\/p>\n<p>Stay tuned to this blog for more DirectX 12 excitement, and don&rsquo;t forget to join us at \/\/build 2015!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Have you been itching to try DirectX 12 for yourself?&nbsp; Well today you can, with the release of Futuremark&rsquo;s 3DMark API Overhead feature test, the first publicly available DirectX 12 application!&nbsp; The fact that DirectX 12 dramatically improves multithread scaling and CPU performance isn&rsquo;t a surprise, but the extent of the improvement is profoundly exemplified [&hellip;]<\/p>\n","protected":false},"author":1916,"featured_media":12651,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-323","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-directx"],"acf":[],"blog_post_summary":"<p>Have you been itching to try DirectX 12 for yourself?&nbsp; Well today you can, with the release of Futuremark&rsquo;s 3DMark API Overhead feature test, the first publicly available DirectX 12 application!&nbsp; The fact that DirectX 12 dramatically improves multithread scaling and CPU performance isn&rsquo;t a surprise, but the extent of the improvement is profoundly exemplified [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/323","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/users\/1916"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/comments?post=323"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/323\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media\/12651"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media?parent=323"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/categories?post=323"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/tags?post=323"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}