{"id":2738,"date":"2020-03-18T09:05:30","date_gmt":"2020-03-18T16:05:30","guid":{"rendered":"https:\/\/devblogs.microsoft.com\/directx\/?p=2738"},"modified":"2020-03-18T14:19:30","modified_gmt":"2020-03-18T21:19:30","slug":"directx-developer-day-schedule","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/directx\/directx-developer-day-schedule\/","title":{"rendered":"DirectX Developer Day Schedule"},"content":{"rendered":"<p>Tomorrow (3\/19) is DirectX Developer Day! Join the Microsoft DirectX team, along with partners AMD and NVIDIA, for a series of talks and demos covering the future of gaming graphics:<\/p>\n<ul>\n<li>The New Features and Unprecedented Opportunities of DirectX 12 &#8211; <em>Jianye Lu<\/em><\/li>\n<li>The New Standard for Next Gen Games &#8211; <em>NVIDIA<\/em><\/li>\n<li>DXR Tier 1.1: Adding Functionalities and Efficiency &#8211; <em>Jianye Lu<\/em><\/li>\n<li>DXR Tier 1.1 Running on AMD RDNA 2 Hardware &#8211; <em>Dave Oldcorn (AMD)<\/em><\/li>\n<li>Reinventing the geometry pipeline: Mesh Shaders in DirectX 12 &#8211; <em>Shawn Hargreaves<\/em><\/li>\n<li>Advanced Mesh Shaders &#8211; <em>Martin Fuller<\/em><\/li>\n<li>DirectX 12 Sampler Feedback &#8211; <em>Claire Andrews<\/em><\/li>\n<li>PIX on Windows &#8211; <em>Austin Kinross<\/em><\/li>\n<li>HLSL Compiler &#8211; <em>Michael Dougherty<\/em><\/li>\n<\/ul>\n<p>Streaming will start at 10:00 AM PDT.<\/p>\n<p>Whether you\u2019re a game developer, graphics enthusiast or just curious about what\u2019s next in computer graphics, be sure to check out these sessions on <a href=\"https:\/\/mixer.com\/DirectX\">https:\/\/mixer.com\/DirectX<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tomorrow (3\/19) is DirectX Developer Day! Join the Microsoft DirectX team, along with partners AMD and NVIDIA, for a series of talks and demos covering the future of gaming graphics: The New Features and Unprecedented Opportunities of DirectX 12 &#8211; Jianye Lu The New Standard for Next Gen Games &#8211; NVIDIA DXR Tier 1.1: Adding [&hellip;]<\/p>\n","protected":false},"author":1719,"featured_media":12651,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2738","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-directx"],"acf":[],"blog_post_summary":"<p>Tomorrow (3\/19) is DirectX Developer Day! Join the Microsoft DirectX team, along with partners AMD and NVIDIA, for a series of talks and demos covering the future of gaming graphics: The New Features and Unprecedented Opportunities of DirectX 12 &#8211; Jianye Lu The New Standard for Next Gen Games &#8211; NVIDIA DXR Tier 1.1: Adding [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/2738","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/users\/1719"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/comments?post=2738"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/2738\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media\/12651"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media?parent=2738"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/categories?post=2738"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/tags?post=2738"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}