{"id":2277,"date":"2019-04-09T12:15:39","date_gmt":"2019-04-09T19:15:39","guid":{"rendered":"http:\/\/devblogs.microsoft.com\/directx\/?p=2277"},"modified":"2019-04-09T12:15:39","modified_gmt":"2019-04-09T19:15:39","slug":"directx-engineering-specs-published","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/directx\/directx-engineering-specs-published\/","title":{"rendered":"DirectX engineering specs published"},"content":{"rendered":"<p>Engineering specs for a number of DirectX features, including\u00a0DirectX Raytracing, Variable Rate Shading, and all of D3D11, are now available at <a href=\"https:\/\/microsoft.github.io\/DirectX-Specs\/\">https:\/\/microsoft.github.io\/DirectX-Specs<\/a>. This supplements the <a href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/desktop\/directx\">official API documentation<\/a> with an extra level of detail that can be useful to expert developers.<\/p>\n<p>The specs are licensed under <a href=\"https:\/\/creativecommons.org\/licenses\/by\/4.0\/legalcode\">Creative Commons<\/a>. We welcome contributions to clarify, add missing detail, or better organize the material.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Engineering specs for a number of DirectX features, including\u00a0DirectX Raytracing, Variable Rate Shading, and all of D3D11, are now available at https:\/\/microsoft.github.io\/DirectX-Specs. This supplements the official API documentation with an extra level of detail that can be useful to expert developers. The specs are licensed under Creative Commons. We welcome contributions to clarify, add missing [&hellip;]<\/p>\n","protected":false},"author":1719,"featured_media":2278,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2277","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-directx"],"acf":[],"blog_post_summary":"<p>Engineering specs for a number of DirectX features, including\u00a0DirectX Raytracing, Variable Rate Shading, and all of D3D11, are now available at https:\/\/microsoft.github.io\/DirectX-Specs. This supplements the official API documentation with an extra level of detail that can be useful to expert developers. The specs are licensed under Creative Commons. We welcome contributions to clarify, add missing [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/2277","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/users\/1719"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/comments?post=2277"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/posts\/2277\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media\/2278"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/media?parent=2277"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/categories?post=2277"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/directx\/wp-json\/wp\/v2\/tags?post=2277"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}